23630 Commits

Author SHA1 Message Date
Paul m. p. P
70ac82d5da bullet: Fix compilation issue with BulletHeightfieldShape
Fixes #1161
2021-05-31 17:43:50 +02:00
rdb
1d2407f667 ffmpeg: Fix compile error with latest ffmpeg version
Fixes #1164
2021-05-17 11:19:55 +02:00
rdb
9410418840 pnmimagetypes: Changes to support compilation with OpenEXR 3.0.1 2021-05-11 11:38:40 +02:00
rdb
be03011f21 rplight: PSSMCameraRig::update() should accept cam node directly
Previously it would always use the first child of the given node (presumably expecting that `base.camera` is passed in), which is inconvenient when dealing with multiple cameras.
2021-05-11 10:31:03 +02:00
rdb
2ed61c91fc gobj: make_lines_in_place() (& points, patches) should change primitive type 2021-05-10 13:35:47 +02:00
rdb
c1babd1ad1 texture: Don't try to compress buffer textures by default
Buffer textures don't support compression, so we shouldn't try to driver-compress them, and we should not try to compress the RAM image unless explicitly overridden.
2021-04-29 20:33:52 +02:00
rdb
69c6050fa8 glgsg: Only copy depth of 32-bit float depth-stencil framebuffer
We don't support float-32-unsigned-int-24-8 component types in texture yet, so this is the only choice.  Avoids a GL error when binding to RTP_depth_stencil slot.

Fixes case 2 of #1142
2021-04-09 10:47:54 +02:00
rdb
715d786813 display: Prevent attempt to copy depth from non-depth framebuffer
Fixes case 1 of #1142
2021-04-09 10:45:22 +02:00
rdb
99a3188af2 glgsg: Fix missing component types in glReadPixels spam message 2021-04-09 10:30:45 +02:00
rdb
31feeb9b9f glgsg: Fixes to format selection for copy-to-ram of framebuffer
Fixes #1141
2021-04-08 18:46:10 +02:00
rdb
eee1426e37 glgsg: Fix ability to get r11g11b10 float renderbuffer 2021-04-08 18:44:52 +02:00
rdb
4a7d03d9b1 pnmtext: Fix loading an invalid font resulting in a crash
Related to #1140
2021-04-08 12:08:03 +02:00
rdb
addbc8a2e8 dtoolutil: Work around odd Linux bug with lseek on a directory fd
Fixes #1140
2021-04-08 12:07:00 +02:00
rdb
ab4367ee7b glgsg: Fixes to format selection in OpenGL renderbuffers
Fixes #1137
2021-04-07 00:20:38 +02:00
rdb
bcb61fec09 pgraphnodes: Fix draw callback called twice in certain cases
This would happen if you call upcall() in a CallbackNode's cull callback.
2021-04-06 16:38:51 +02:00
rdb
67b6729d38 Also switch from Travis to GitHub Actions on release branch 2021-04-05 17:26:29 +02:00
rdb
51a6923008 device: Work around FreeBSD kernel bug for querying gamepad axes
This is to support older kernels, which always returned 0 from successful ioctl, rather than the number of bits.  This was fixed in the FreeBSD kernel trunk.
2021-04-05 17:19:47 +02:00
rdb
7be4b7c3bb device: Support evdev gamepads on FreeBSD 2021-04-05 17:14:30 +02:00
Daniel
73a2d29c39 maya: Allow more than three eggObjectTypes in a Maya model
Closes #1134
2021-03-31 22:57:26 +02:00
rdb
fa73657d03 pgui: Revert part of f2e488fd6b39a6fca54c0be79378955157a266de
This caused a regression due to a removal of update_frame invocation in single-threaded pipeline, needs to be revisited later on master branch
2021-03-31 17:27:11 +02:00
rdb
f3181bf684 Update version number on release/1.10.x branch to 1.10.10 2021-03-31 17:26:06 +02:00
rdb
aac27409cf readme: Update download link to 1.10.9
[skip ci]
v1.10.9
2021-03-26 10:46:47 +01:00
rdb
c36fa1ef17 glgsg: Workaround driver bug causing flickering in AMD RDNA cards
Apparently, the use of glColorPointer with GL_BGRA causes these cards to display garbled vertex colors (tested with RX 5700 XT).  This bug doesn't seem to affect glVertexAttribPointer.

The "fix" is to just disable packed-dabc colors if these cards are detected.  This may cause a minor performance regression since the vertex data now needs to be munged--possibly even unnecessarily, if shaders are used, but this effect is likely very minor (and can be addressed in other ways).

Fixes #981
2021-03-25 23:12:35 +01:00
rdb
6e0af8abe4 physics: Fix Mac OS X 10.6 compilation issue with <atomic> header 2021-03-25 15:37:52 +01:00
rdb
8accdf1136 makewheel: Fix Python 2.7 build on macOS 2021-03-25 10:33:04 +01:00
rdb
bd218a0a7e readme: Update macOS thirdparty link to point to 1.10.9 2021-03-25 10:28:45 +01:00
rdb
709c1eb378 Update release notes for 1.10.9
[skip ci]
2021-03-24 15:17:30 +01:00
rdb
5291048b0f samples: add info about ShaderTerrainMesh optimization config vars
(Cherry-pick from master)

[skip ci]
2021-03-24 13:02:44 +01:00
rdb
8372b8150a gobj: Cube map sampling support in TexturePeeker
Closes #1098

Co-authored-by: Mitchell Stokes <mogurijin@gmail.com>
2021-03-24 12:50:42 +01:00
rdb
1fb8480585 Exclude GLVND from built distributions 2021-03-24 11:56:24 +01:00
LD
23150bd6d6 pgraph: Add the shader attrib to the filled wireframe render state
Fixes #1021
Closes #1124
2021-03-23 16:18:00 +01:00
rdb
94806801e3 Add p3headlessgl render plug-in on Linux using EGL as fallback for GLX
Fixes #1086
2021-03-23 15:04:20 +01:00
rdb
8bde2f2b1b tests: Add unit tests for GeomPrimitive::offset_vertices() 2021-03-22 22:04:08 +01:00
rdb
3ecc8c857a gobj: Also fix GeomPrimitive::offset_vertices() overload with begin/end
See 40b94c1f9776e42c59ef95140f2a4a5fab3030d8
2021-03-22 22:04:03 +01:00
rdb
3732d3f1e6 PythonUtil: Fix Python 3 next() for SerialNumGen, AlphabetCounter 2021-03-22 21:49:58 +01:00
rdb
8f55d32cb1 glgsg: Workaround for Cg shader issue with multiple GSGs
Fixes #1117
2021-03-22 15:37:43 +01:00
rdb
40b94c1f97 gobj: Fix GeomPrimitive::offset_vertices() with strip cut index
This was called, among other things, by the egg-unify process, which could ruin the strip cut index.

At the same time, I've reimplemented the indexed case for offset_vertices() to make it a little bit more efficient.

Fixes #1122
2021-03-22 11:35:03 +01:00
rdb
fe29aab568 dgui: Reset DirectOptionMenu highlighted index when replacing items
Not doing this causes issues if the item list is replaced by an item callback, since that means the unhighlight callback is never fired.

Fixes #1125
2021-03-22 10:08:31 +01:00
rdb
c1fbb70c6d display: Temporary fix for base.win.properties.size et al
Previously, calling that without storing a temporary object would cause the WindowProperties to go out of scope and the return value to point to random memory.
2021-03-21 16:55:19 +01:00
rdb
1654860f36 makepanda: Rename aarch64 thirdparty dir to arm64 for consistency 2021-03-21 15:50:00 +01:00
rdb
2531f09024 makepanda: Don't enable X11 on Android 2021-03-21 14:55:46 +01:00
rdb
b5c78e8035 Update BACKERS.md 2021-03-21 14:55:00 +01:00
rdb
f450aa5edf physics: Add additional properties 2021-03-21 14:40:10 +01:00
rdb
db2936a318 physics: Slight code cleanup in PhysicalNode::clear() 2021-03-21 14:39:57 +01:00
rdb
f1782d73e5 physics: Fix crash in PhysicsNode::add_physicals_from() 2021-03-21 14:39:31 +01:00
rdb
74910ff310 physics: Don't assert destructing
This could have been produced with make_copy(), which can create a situation where the Physical objects don't have the same node associated -- see b6a118448dce974d25c1d5ae4043baa6dfe12db0
2021-03-21 14:36:14 +01:00
rdb
b6a118448d physics: Warn when copying PhysicalNode with physicals attached
We can't currently support this because a Physical can have only one PhysicalNode associated.
2021-03-21 14:35:28 +01:00
rdb
1c754738bd physics: Prevent adding same Physical to more than one PhysicalNode
Also silently ignore if the same Physical is added to the same PhysicalNode more than once.
2021-03-21 13:00:08 +01:00
rdb
52c0e2759e glgsg: Fix copy-to-texture/ram for multisample FBO
Should read from resolved FBO, not from multisample FBO

Fixes #1129
2021-03-16 18:45:27 +01:00
rdb
dc516c5ef1 dist: Remove aux-display lines for excluded plug-ins
No point trying to load optional modules that we know aren't included.
2021-03-13 14:03:54 +01:00