5339 Commits

Author SHA1 Message Date
David Rose
7d904403d3 fill in initial value from node when it is initially set 2006-10-30 21:16:16 +00:00
David Rose
bf9d66662b add more Mac function keys 2006-10-30 16:22:59 +00:00
David Rose
0674911833 add missing include 2006-10-27 22:19:07 +00:00
David Rose
084795b5a5 fix replication of vertices on copy 2006-10-27 18:33:29 +00:00
Josh Yelon
e8606c82af Fixes for linux 2006-10-26 20:40:58 +00:00
David Rose
dfe5814829 rework loader vs. ModelPool; deprecate implicit filename extension; improve ModelPool.releaseModel() 2006-10-25 17:56:50 +00:00
Zachary Pavlov
bb46722b39 fixes an issue that only shows up Opt2 2006-10-25 02:50:17 +00:00
aignacio_sf
f85cb72f33 Put error message in a debug conditional. 2006-10-24 23:32:01 +00:00
David Rose
4cbeeb61cd typo in comment 2006-10-24 21:54:35 +00:00
David Rose
763808f8e4 make ModelPool::garbage_collect() behave sensibly in the new loadModel() world 2006-10-23 20:50:09 +00:00
David Rose
d8eab5dbcd mouse wheel should generate down and immediate up messages, so it does not look like keyrepeat 2006-10-20 21:10:31 +00:00
David Rose
b26fa4b410 correctly return NullAudioSound if unable to load file 2006-10-20 18:29:00 +00:00
David Rose
70f9db5ec4 add ClockObject::M_integer and M_integer_limited; pstats clock wait 2006-10-20 17:38:22 +00:00
David Rose
dbb25d478c issue warning for singular transforms over camera 2006-10-20 15:11:12 +00:00
David Rose
ab895aaab6 straighten out min_fov with film_size and focal_length 2006-10-19 23:58:30 +00:00
David Rose
825cbc04bc remove ctrav.resetPrevTransform(); make respect-prev-transform affect visualization of prev transform also 2006-10-19 18:07:37 +00:00
David Rose
ab7d2d2278 remove debug statements 2006-10-19 17:11:29 +00:00
David Rose
64d4d729fc allow flatten_strong() to combine the children of a ModelNode 2006-10-18 17:18:17 +00:00
Josh Yelon
78c4be1c83 Forgot to check it in. 2006-10-17 03:53:03 +00:00
David Rose
9cd582faca fix reload-texture bug 2006-10-16 23:12:17 +00:00
David Rose
00577b18dc optimization for intra-frame interpolation 2006-10-15 17:51:17 +00:00
David Rose
9b2f1e4a69 add accessors to SceneGraphAnalzyer 2006-10-15 16:54:45 +00:00
David Rose
6f2d9475bb expose SceneGraphAnalyzer 2006-10-15 16:05:39 +00:00
David Rose
731ab7b576 enable intra-frame animation interpolation 2006-10-14 23:58:48 +00:00
David Rose
a7afebd785 remove bogus comment 2006-10-14 23:04:11 +00:00
David Rose
8469667f06 whoopsy, broke GL texturing. 2006-10-13 22:46:35 +00:00
aignacio_sf
ba5ff66beb Set correct number of depth bits and stencil bits for frame buffer format info. 2006-10-13 20:17:53 +00:00
aignacio_sf
cc0853e021 Set correct number of depth bits and stencil bits for frame buffer format info. 2006-10-13 20:06:03 +00:00
David Rose
49301354b5 minor assert 2006-10-13 18:48:52 +00:00
David Rose
57e22c3279 fix assertion failure 2006-10-13 18:42:29 +00:00
David Rose
6c299ce840 log more information when window won't open 2006-10-13 18:06:47 +00:00
David Rose
0f0cd8fba9 fix another assertion 2006-10-13 16:42:58 +00:00
David Rose
068ee73eae fix assertion error 2006-10-13 16:27:55 +00:00
David Rose
f8c2e9d790 meta is a modifier key too 2006-10-12 23:05:44 +00:00
David Rose
27aa0ccc9f support cmd-q, cmd-w 2006-10-12 23:05:21 +00:00
David Rose
2ed9227148 fix event_h protection 2006-10-12 16:41:24 +00:00
David Rose
104a8c24d1 use DepthOffsetAttrib on wireframe highlight 2006-10-12 16:24:06 +00:00
David Rose
7b1046e182 better handling for closed windows 2006-10-12 01:57:54 +00:00
David Rose
d7892c5bb2 better one-button trackball 2006-10-11 23:14:19 +00:00
David Rose
f8864484ca more fixes to alpha-scale-via-texture 2006-10-11 22:42:16 +00:00
David Rose
e5903ff101 ok, now alpha-scale-via-texture is ready for prime time 2006-10-11 20:58:42 +00:00
David Rose
89b4b41339 oops, no it's not. 2006-10-11 18:56:21 +00:00
David Rose
ff10a70f9c alpha-scale-via-texture is ready for prime time 2006-10-11 18:35:55 +00:00
David Rose
c6681570d0 don't let geom-vertex-cache hang on to textures 2006-10-11 18:17:38 +00:00
David Rose
cd3a6ec5a8 add alpha-scale-via-texture to dx8/9, also hack around lack of depthbias support on certain dx9 drivers 2006-10-10 21:15:33 +00:00
David Rose
b3a30d821f depth offset should affect points and lines too 2006-10-10 19:10:57 +00:00
David Rose
962f43800d add alpha-scale-via-texture 2006-10-10 17:58:08 +00:00
David Rose
9744dbfc0b a bit more osx keyboard/mouse support 2006-10-09 23:47:08 +00:00
David Rose
ff6a4155ee button_repeat event also needs the button name parameter 2006-10-09 22:07:24 +00:00
David Rose
54ed185526 bounds should be computed around animated vertices 2006-10-07 16:29:12 +00:00