Josh Yelon
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b34973b55a
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Fixed a recently-introduced bug involving the default uvset name
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2007-12-11 05:45:06 +00:00 |
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Josh Yelon
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c31a9d079c
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Added support for glow maps.
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2007-12-07 07:51:37 +00:00 |
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Josh Yelon
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af80d56165
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fixed bug in uvset handling
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2007-12-07 05:25:07 +00:00 |
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Josh Yelon
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d742043ad8
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New maya exporter code basically operational
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2007-10-12 20:40:20 +00:00 |
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Josh Yelon
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b123c08234
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First half of maya2egg texture overhaul complete. Code stable.
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2007-10-11 19:22:39 +00:00 |
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Asad M. Zaman
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d6c803123c
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take out the debug message, it is good
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2007-03-15 01:20:11 +00:00 |
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Asad M. Zaman
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f9527b4f44
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lets do the rounding only when uvs are > 1.0 or < -1.0
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2007-03-13 22:13:04 +00:00 |
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Asad M. Zaman
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fef4dbd9be
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changed a notify message
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2006-11-29 21:42:26 +00:00 |
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Asad M. Zaman
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c0d11f9c97
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added a maya2egg option to round uvs from 1/1000th precision to 1/100th precision, it called -round-uvs
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2006-11-11 01:11:22 +00:00 |
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Asad M. Zaman
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8f6af7b037
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undoing uv precision lowering
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2006-11-09 20:13:49 +00:00 |
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Asad M. Zaman
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b5eb37c830
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reducing the uv precision from 1/1000th to 1/100th
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2006-11-09 05:26:57 +00:00 |
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David Rose
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35356701f9
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fixes to maya2egg
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2006-11-08 23:17:31 +00:00 |
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Asad M. Zaman
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cdf8d3ea7f
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pseudo joint marking bug fixed
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2006-07-31 21:30:17 +00:00 |
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Asad M. Zaman
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8cafde83f5
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turning off a camera spam
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2006-07-25 00:54:52 +00:00 |
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Asad M. Zaman
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9e6fd852e3
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fixed the bug with subroot
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2006-07-24 23:40:41 +00:00 |
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Asad M. Zaman
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29fcabab5c
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added a subroot option to maya2egg and a omittex option to mayacopy
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2006-07-06 21:02:53 +00:00 |
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Asad M. Zaman
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f6d45f344d
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take uv precision of 1/1000th only
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2006-05-01 02:04:00 +00:00 |
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Asad M. Zaman
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669a5f6f21
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found a better fix for the out of range color/alpha gain
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2006-04-21 22:44:43 +00:00 |
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Asad M. Zaman
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f1a2af2dcb
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enclosed all print statements under flags and clamped the color values to 1
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2006-04-20 19:27:59 +00:00 |
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Asad M. Zaman
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869d2afc0d
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made the keep-all-uvsets to propagete to the child nodes
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2006-03-09 01:46:57 +00:00 |
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Asad M. Zaman
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879329de0e
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discard unused uvsets unless requested by the keep-all-uvsets in Maya
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2006-02-24 03:29:34 +00:00 |
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Asad M. Zaman
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7d3829ceb6
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this saves the redundant lighting stage
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2006-02-02 00:33:25 +00:00 |
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Asad M. Zaman
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06b1837f77
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changed the classic decal mode to the new one where decal does not over-write the poly color. It raises our minimum platform to be able to support three layers instead of two. Also I have added the interpolate (grass-path) mode. This mode uses the top most alpha file to determine whether to show bottom texture or top
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2006-01-27 00:47:29 +00:00 |
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Asad M. Zaman
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e53e0f8b6d
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added the keep alpha feature
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2006-01-11 00:39:23 +00:00 |
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Asad M. Zaman
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de3a3b21df
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fixes the maya2egg alpha
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2005-12-15 21:50:25 +00:00 |
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Asad M. Zaman
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a3946de5d3
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fixes the order of the uvset-texture link: previous checkin didn't do the job
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2005-12-13 00:48:09 +00:00 |
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Asad M. Zaman
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d4f5097fbd
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fixed a crash bug regarding uvLink
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2005-12-12 19:39:09 +00:00 |
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Asad M. Zaman
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0475f06d9b
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yyepe! finally figured out the multitexture and uvset connection: this fix will enable artists to view imported multitextures
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2005-12-10 04:06:07 +00:00 |
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Asad M. Zaman
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aabf720376
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changing the rule for mayatoegg modulate mode on multitexture
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2005-12-09 00:02:32 +00:00 |
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Asad M. Zaman
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f4054015c4
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fixed the bug on multiple blendshape
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2005-12-06 01:38:37 +00:00 |
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Asad M. Zaman
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934c18f097
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optimizing on the subsets
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2005-12-05 20:28:19 +00:00 |
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Asad M. Zaman
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5703d49669
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added the maya blendmode support for the add, multiply and over
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2005-11-12 21:08:40 +00:00 |
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Asad M. Zaman
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5c29aace8d
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suppressed the annoying error message of getUV invalid parameter
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2005-10-27 20:45:49 +00:00 |
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Josh Yelon
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bc5fc1af02
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misc fixes
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2005-10-02 05:48:25 +00:00 |
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Josh Yelon
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82b1ac94c4
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Fixes related to -ps keep, -ps rel
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2005-08-08 01:57:40 +00:00 |
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David Rose
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923a4086d8
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disambiguate get_transform2d() and get_transform3d()
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2005-07-20 23:37:10 +00:00 |
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David Rose
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5f53420a10
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use transform_2d
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2005-07-20 23:13:30 +00:00 |
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David Rose
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f3e3f6d1be
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use new 3d-aware egg constructs
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2005-07-20 23:05:06 +00:00 |
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Asad M. Zaman
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f45e192715
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fixed the vertex alpha
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2005-07-11 23:34:15 +00:00 |
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Asad M. Zaman
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d4e8efa942
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fixed the ordering of the textures from Maya to Panda in multi-textures
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2005-06-30 19:32:38 +00:00 |
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David Rose
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63a62a804a
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build on gcc 4.0
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2005-05-17 23:43:12 +00:00 |
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David Rose
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4a5c29bde8
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add support for -suppress in egg-optchar
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2005-04-13 02:50:53 +00:00 |
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Asad M. Zaman
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68a147ef62
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changed mayaegg to incorporate jason's multiple uvsets and single texture
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2005-03-25 20:26:05 +00:00 |
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Asad M. Zaman
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867b37b73a
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ignoring outAlpha connection in layered texture
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2005-03-25 02:13:41 +00:00 |
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David Rose
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ff6b6dad89
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use PT(EggData) instead of concrete EggData
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2005-03-14 22:52:37 +00:00 |
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Asad M. Zaman
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02a4499126
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updated multi-texture with more power
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2005-03-04 01:39:44 +00:00 |
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David Rose
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f6d66603b0
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build on Irix
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2005-02-25 21:23:53 +00:00 |
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Asad M. Zaman
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891a70f74b
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after much experimentation, we decided to default to modulate for top textures on multi-textures
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2005-02-25 03:24:21 +00:00 |
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Asad M. Zaman
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63d72a47d4
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the default uvset should be named --default--, not --map1--
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2005-02-23 20:56:00 +00:00 |
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Asad M. Zaman
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94194f6703
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it seems maya can give polygons with bad shader. make install! so this takes care of the null color_def pointer situation
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2005-02-19 01:39:11 +00:00 |
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