130 Commits

Author SHA1 Message Date
Josh Yelon
b34973b55a Fixed a recently-introduced bug involving the default uvset name 2007-12-11 05:45:06 +00:00
Josh Yelon
c31a9d079c Added support for glow maps. 2007-12-07 07:51:37 +00:00
Josh Yelon
af80d56165 fixed bug in uvset handling 2007-12-07 05:25:07 +00:00
Josh Yelon
d742043ad8 New maya exporter code basically operational 2007-10-12 20:40:20 +00:00
Josh Yelon
b123c08234 First half of maya2egg texture overhaul complete. Code stable. 2007-10-11 19:22:39 +00:00
Asad M. Zaman
d6c803123c take out the debug message, it is good 2007-03-15 01:20:11 +00:00
Asad M. Zaman
f9527b4f44 lets do the rounding only when uvs are > 1.0 or < -1.0 2007-03-13 22:13:04 +00:00
Asad M. Zaman
fef4dbd9be changed a notify message 2006-11-29 21:42:26 +00:00
Asad M. Zaman
c0d11f9c97 added a maya2egg option to round uvs from 1/1000th precision to 1/100th precision, it called -round-uvs 2006-11-11 01:11:22 +00:00
Asad M. Zaman
8f6af7b037 undoing uv precision lowering 2006-11-09 20:13:49 +00:00
Asad M. Zaman
b5eb37c830 reducing the uv precision from 1/1000th to 1/100th 2006-11-09 05:26:57 +00:00
David Rose
35356701f9 fixes to maya2egg 2006-11-08 23:17:31 +00:00
Asad M. Zaman
cdf8d3ea7f pseudo joint marking bug fixed 2006-07-31 21:30:17 +00:00
Asad M. Zaman
8cafde83f5 turning off a camera spam 2006-07-25 00:54:52 +00:00
Asad M. Zaman
9e6fd852e3 fixed the bug with subroot 2006-07-24 23:40:41 +00:00
Asad M. Zaman
29fcabab5c added a subroot option to maya2egg and a omittex option to mayacopy 2006-07-06 21:02:53 +00:00
Asad M. Zaman
f6d45f344d take uv precision of 1/1000th only 2006-05-01 02:04:00 +00:00
Asad M. Zaman
669a5f6f21 found a better fix for the out of range color/alpha gain 2006-04-21 22:44:43 +00:00
Asad M. Zaman
f1a2af2dcb enclosed all print statements under flags and clamped the color values to 1 2006-04-20 19:27:59 +00:00
Asad M. Zaman
869d2afc0d made the keep-all-uvsets to propagete to the child nodes 2006-03-09 01:46:57 +00:00
Asad M. Zaman
879329de0e discard unused uvsets unless requested by the keep-all-uvsets in Maya 2006-02-24 03:29:34 +00:00
Asad M. Zaman
7d3829ceb6 this saves the redundant lighting stage 2006-02-02 00:33:25 +00:00
Asad M. Zaman
06b1837f77 changed the classic decal mode to the new one where decal does not over-write the poly color. It raises our minimum platform to be able to support three layers instead of two. Also I have added the interpolate (grass-path) mode. This mode uses the top most alpha file to determine whether to show bottom texture or top 2006-01-27 00:47:29 +00:00
Asad M. Zaman
e53e0f8b6d added the keep alpha feature 2006-01-11 00:39:23 +00:00
Asad M. Zaman
de3a3b21df fixes the maya2egg alpha 2005-12-15 21:50:25 +00:00
Asad M. Zaman
a3946de5d3 fixes the order of the uvset-texture link: previous checkin didn't do the job 2005-12-13 00:48:09 +00:00
Asad M. Zaman
d4f5097fbd fixed a crash bug regarding uvLink 2005-12-12 19:39:09 +00:00
Asad M. Zaman
0475f06d9b yyepe! finally figured out the multitexture and uvset connection: this fix will enable artists to view imported multitextures 2005-12-10 04:06:07 +00:00
Asad M. Zaman
aabf720376 changing the rule for mayatoegg modulate mode on multitexture 2005-12-09 00:02:32 +00:00
Asad M. Zaman
f4054015c4 fixed the bug on multiple blendshape 2005-12-06 01:38:37 +00:00
Asad M. Zaman
934c18f097 optimizing on the subsets 2005-12-05 20:28:19 +00:00
Asad M. Zaman
5703d49669 added the maya blendmode support for the add, multiply and over 2005-11-12 21:08:40 +00:00
Asad M. Zaman
5c29aace8d suppressed the annoying error message of getUV invalid parameter 2005-10-27 20:45:49 +00:00
Josh Yelon
bc5fc1af02 misc fixes 2005-10-02 05:48:25 +00:00
Josh Yelon
82b1ac94c4 Fixes related to -ps keep, -ps rel 2005-08-08 01:57:40 +00:00
David Rose
923a4086d8 disambiguate get_transform2d() and get_transform3d() 2005-07-20 23:37:10 +00:00
David Rose
5f53420a10 use transform_2d 2005-07-20 23:13:30 +00:00
David Rose
f3e3f6d1be use new 3d-aware egg constructs 2005-07-20 23:05:06 +00:00
Asad M. Zaman
f45e192715 fixed the vertex alpha 2005-07-11 23:34:15 +00:00
Asad M. Zaman
d4e8efa942 fixed the ordering of the textures from Maya to Panda in multi-textures 2005-06-30 19:32:38 +00:00
David Rose
63a62a804a build on gcc 4.0 2005-05-17 23:43:12 +00:00
David Rose
4a5c29bde8 add support for -suppress in egg-optchar 2005-04-13 02:50:53 +00:00
Asad M. Zaman
68a147ef62 changed mayaegg to incorporate jason's multiple uvsets and single texture 2005-03-25 20:26:05 +00:00
Asad M. Zaman
867b37b73a ignoring outAlpha connection in layered texture 2005-03-25 02:13:41 +00:00
David Rose
ff6b6dad89 use PT(EggData) instead of concrete EggData 2005-03-14 22:52:37 +00:00
Asad M. Zaman
02a4499126 updated multi-texture with more power 2005-03-04 01:39:44 +00:00
David Rose
f6d66603b0 build on Irix 2005-02-25 21:23:53 +00:00
Asad M. Zaman
891a70f74b after much experimentation, we decided to default to modulate for top textures on multi-textures 2005-02-25 03:24:21 +00:00
Asad M. Zaman
63d72a47d4 the default uvset should be named --default--, not --map1-- 2005-02-23 20:56:00 +00:00
Asad M. Zaman
94194f6703 it seems maya can give polygons with bad shader. make install! so this takes care of the null color_def pointer situation 2005-02-19 01:39:11 +00:00