loblao
604366aaa7
CollisionEntrySorter: Check if entry has surface point
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Fixes #435
2018-11-01 16:28:43 +01:00
rdb
14411f592e
Remove obsolete .init files in configfiles directories
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These look like they were part of some now-defunct Disney tool.
2018-11-01 16:26:07 +01:00
rdb
63484c83cb
pipeline: CycleData should always inherit from MemoryBase
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We need to guarantee that CData classes are aligned properly, even if DO_PIPELINING is not enabled.
2018-10-31 21:25:31 +01:00
rdb
8d3576607e
makepanda: remove INSTALLING-PLUGINS.TXT from installer.nsi
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[skip ci]
2018-10-30 14:10:31 +01:00
Sam Edwards
b45f6fbbed
dxgsg9: Remove DirectX 9.1 "detection" code
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This method of checking for pnhpast.dll was actually for
DirectX 8.1 (see a16fe56c7) and its presence in the DX9 code
is largely due to the copy-and-paste nature of how the DX9
GSG was created from the DX8 code.
2018-10-29 17:50:22 -06:00
rdb
ad3b145951
interrogate: generated property getter should copy in some cases
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This is to fix eg. public ButtonHandle members from being returned as const reference, which means they won't outlive the struct they are accessed on, a recipe for obscure crashes.
The is_trivial() criterium for this to apply is admittedly really arbitrary; I haven't really figured out what the right criterium should be, but it's better than hardcoding ButtonHandle.
2018-10-29 16:08:29 -06:00
rdb
2ed4cd7ce6
cppparser: fix CPPStructType::is_trivial() for eg. ButtonHandle
2018-10-29 16:08:29 -06:00
Sam Edwards
33385facfb
dxgsg9: Delete dead dxInput9.{cxx,h} files
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This file isn't compiled, and I'm pretty sure never has been
compiled. The dependence on "config_wdxdisplay9.h" (which has
never existed) and absence of any commits that address its
functionality reinforce the idea that this is actually just
dead code.
This seems like an artifact copied over from the DX8 code,
that nobody cared enough to get working or delete.
2018-10-29 16:05:59 -06:00
rdb
ed96a52703
cocoa: cautiously enable sRGB framebuffers on macOS
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[skip ci]
2018-10-28 20:41:14 +01:00
rdb
733c7f2352
makepanda: remove mention of removed softprogs/softcvs
2018-10-28 12:00:10 +01:00
rdb
e92777619c
doc: remove two outdated documents
2018-10-28 11:53:55 +01:00
rdb
99aa598de0
makepanda: don't try to link static libs into static library
2018-10-28 11:51:25 +01:00
rdb
afc994b2fb
display: fix crash when removing DisplayRegion in pipelined render
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Maybe not a perfect solution; we should consider keeping the DisplayRegions around until they have gone through the entire pipeline.
Fixes #427
2018-10-28 11:48:05 +01:00
rdb
da82087735
tests: add unit test for TextNode::write, see #431
2018-10-28 11:45:39 +01:00
rdb
e5c3ce1995
pipeline: fix missing symbols for CycleDataLockedReader
2018-10-28 11:44:24 +01:00
TLOPOOperations
35d095c2cf
GSG: Fix symbol name conflict
2018-10-28 11:43:19 +01:00
rdb
fb52a8e15e
text: fix deadlock in TextNode::write
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Fixes #431
2018-10-28 11:41:05 +01:00
rdb
bb71cd68e1
makepanda: use /BIGOBJ flag when compiling p3gobj_composite2.cxx
2018-10-28 11:40:28 +01:00
Younguk Kim
6b00fe7987
makepanda: fix link error of assimp tool
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Closes #432
2018-10-28 11:40:08 +01:00
Sam Edwards
43142e4e80
pandatool: Delete softegg/softprogs
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These depend on "SAA" - a Softimage library so long gone I
can't even find references to it on Google.
2018-10-28 04:08:15 -06:00
Sam Edwards
466a68a985
pandatool: Fix several missing includes
2018-10-28 03:16:22 -06:00
Sam Edwards
b8b86dc2f2
glesgsg: Only use the iOS GLES framework when "BUILD_IPHONE" is defined
2018-10-27 19:42:36 -06:00
Sam Edwards
3b7b9cd18c
tests: Enhance GLSL test
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- Don't assume GLSL 4.30 is available just because the driver
supports compute shaders. Drivers before OpenGL 4.3 may still
offer the extension.
- Use GLSL 1.30 by default, and turn on additional features
using extensions. Skip any tests requiring extensions that
aren't supported by the driver.
- Unsigned literal ints should have a 'u' suffix.
- Clean up a few dead Python expressions
2018-10-20 17:55:46 -06:00
rdb
df77bacf06
makepanda: compile graphicsStateGuardian.cxx separately, earlier
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Since this still takes a long time to build, even with the previous change, it would be better for one CPU to chew on this in the background while the rest of the build continues.
2018-10-19 00:37:00 +02:00
rdb
175d7ff56b
display: significantly decrease p3display_composite2 compile time
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This applies to building with MSVC and Eigen specifically. Apparently, fetch_specified_part is taking up most of the compile time here. I have no idea why these changes in particular make it faster, but they just do.
2018-10-19 00:30:14 +02:00
rdb
30f1c8ba92
display: slight cleanup of graphicsPipeSelection.cxx
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This seemed to halve the compile time of this file under MSVC.
2018-10-19 00:12:53 +02:00
rdb
f8b47dc14c
direct: fix slowness in big games with Func(messenger.send)
2018-10-18 22:19:55 +02:00
rdb
f35c9e5d79
chan: adjust _net_blend when AnimControl destructs
2018-10-18 22:03:16 +02:00
loblao
e67d2a16c1
Dtool_PyModuleInitHelper: Fix segfault
2018-10-18 12:14:20 -03:00
rdb
2cd5a04f3f
pipeline: fix compiler error on older versions of GCC
2018-10-17 19:54:29 +02:00
rdb
a05e928a75
chan: fix crash in certain cases after AnimControl destruction
2018-10-17 19:44:39 +02:00
rdb
eac88fc64a
chan: disable AnimControl copy ctor and assignment operators
2018-10-17 19:43:41 +02:00
rdb
775e4cecff
pgraph: fix freeze in garbage_collect(), esp. when rate-limit is on
2018-10-17 19:09:36 +02:00
rdb
6488e46cc7
Fix errors when building with --override DO_PIPELINING=UNDEF
2018-10-17 17:33:27 +02:00
rdb
90c13cbd4e
glgsg: fix error downloading texture with WM_repeat
2018-10-17 17:32:19 +02:00
rdb
bea15cd39a
pgraph: fix crash when cull_callback modifies node in some way
2018-10-17 17:29:30 +02:00
rdb
4bc0a1ef5e
tests: fix futures test when building without true threading
2018-10-17 17:28:25 +02:00
Younguk Kim
d6efceb1ed
dtoolbase: fix NOMINMAX macro redefinition warning
2018-10-17 20:47:20 +09:00
rdb
90cc8fe385
Fix building with SIMPLE_THREADS=1
2018-10-16 22:15:36 +02:00
rdb
88b0f3327d
Warning fixes and cleanups when building with SIMPLE_THREADS
2018-10-16 21:32:42 +02:00
rdb
0c9c698d13
pipeline: make BlockerSimple constexpr (needed by MutexSimpleImpl)
2018-10-16 21:18:02 +02:00
rdb
fbf939141b
gobj: fix typo causing crash when preparing shader
2018-10-16 21:13:27 +02:00
rdb
82e2c39172
dtoolutil: fix tautological comparison compile warning
2018-10-16 16:32:57 +02:00
rdb
b569875bf9
windisplay: fix window size changing when switching undecorated
2018-10-16 16:31:46 +02:00
rdb
bfeb5060b8
gobj: don't create pointless future in TextureReloadRequest
2018-10-16 15:23:52 +02:00
rdb
75826c9a51
glgsg: fix error with multisampled float depth buffer
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Fixes #416
2018-10-16 15:20:45 +02:00
rdb
51f5124048
dtoolutil: consistently use char32_t for Unicode code points
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Unlike wchar_t, char32_t is guaranteed to be able to hold a UTF-32 character.
2018-10-15 22:23:45 +02:00
rdb
ebfb3702ac
prc: work around macOS compiler error when making optimized build
2018-10-15 22:21:45 +02:00
rdb
bcc2e3e404
gobj: add Geom::get_animated_vertex_data() short-hand
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This is a method for getting the animated vertex data that will keep working even if GeomVertexData::animate_vertices() gets deprecated due to #421 being fixed.
2018-10-15 22:13:21 +02:00
rdb
0131d1013b
gobj: fix assert when enabling hw anim if blend has 5+ transforms
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Instead, we reduce the TransformBlend down to the 4 most-weighted joints.
2018-10-15 22:07:32 +02:00