David Rose
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c3d8f81581
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progress on multithreaded Panda
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2011-09-04 00:11:57 +00:00 |
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David Rose
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ae77c767c2
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fix comment
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2010-08-21 00:22:13 +00:00 |
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David Rose
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aefe3d35c2
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merge dev_bam_2009 to trunk
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2009-06-10 17:54:40 +00:00 |
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rdb
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4e067a74c1
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Fix couple of circular dependencies, eliminate ShaderGeneratorBase
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2009-06-02 09:57:33 +00:00 |
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rdb
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159026571b
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Added shadow mapping support to Panda
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2009-06-02 09:24:03 +00:00 |
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David Rose
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8f01bbd3d9
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compiler warnings
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2009-04-18 12:38:09 +00:00 |
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David Rose
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e41d03482f
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fix TransformState leak
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2009-03-11 00:21:01 +00:00 |
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rdb
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f1e660373d
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Why was _generated_shader not initialized?
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2009-02-28 12:11:21 +00:00 |
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David Rose
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2db915af4d
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fix compose
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2008-11-22 01:20:16 +00:00 |
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David Rose
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8a04a06b0b
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fix adjust_all_priorities
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2008-11-21 20:40:10 +00:00 |
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David Rose
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26754b86ca
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merge dev_slots_2008: slot-based RenderState implementation
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2008-11-19 01:21:44 +00:00 |
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David Rose
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075710bced
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create pgraphnodes directory; move some things there from pgraph
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2008-11-06 00:06:39 +00:00 |
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David Rose
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d4c2c9858d
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SIMPLE_THREADS_NO_MUTEX -> LightMutex
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2008-10-08 23:23:40 +00:00 |
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David Rose
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15f44d52b1
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don't need all that hashtable output
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2008-08-08 19:31:37 +00:00 |
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David Rose
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4d59f04134
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scissor MouseWatcherRegions too
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2008-08-01 22:48:42 +00:00 |
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David Rose
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fb9c56432a
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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David Rose
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fc46272823
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fix set_attrib() with override
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2008-03-04 22:33:16 +00:00 |
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David Rose
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02b2d76274
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more flatten bugs: fix color-scale support
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2008-03-01 00:05:03 +00:00 |
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David Rose
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a3999eff61
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fix white nametag issue
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2008-01-29 01:56:55 +00:00 |
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Josh Yelon
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1d44682463
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Much progress implementing shader generator
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2008-01-25 03:35:12 +00:00 |
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David Rose
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e75c8695dd
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resolve dependency issue
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2007-12-17 21:23:38 +00:00 |
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Josh Yelon
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5d0c234484
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Added ShaderGenerator
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2007-12-16 05:45:35 +00:00 |
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David Rose
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1287bcf8fa
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better performance analysis
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2007-07-24 19:04:33 +00:00 |
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David Rose
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7b0bb21bbe
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fix RenderEffects cache problem
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2007-07-16 18:02:28 +00:00 |
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David Rose
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68cd3322a9
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better thread protection in reference counts, esp. TransformState etc.
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2007-07-14 21:32:48 +00:00 |
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David Rose
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0df3c4849b
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name more mutexes
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2007-06-21 20:07:59 +00:00 |
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David Rose
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5518abb092
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temp uniquify-transforms etc.
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2007-06-01 00:03:43 +00:00 |
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David Rose
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732bbafaa9
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define NodePath::premunge_scene() and supporting implementation
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2007-05-21 16:05:22 +00:00 |
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Darren Ranalli
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2a6b1cb479
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added audioVolumeAttrib
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2006-12-21 23:40:22 +00:00 |
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David Rose
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b81fdf5f9d
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revisiting hashtables
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2006-09-01 22:27:21 +00:00 |
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David Rose
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4559b15c18
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more minor speed improvements
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2006-04-30 22:10:49 +00:00 |
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David Rose
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fade04905d
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more mutex protection; more current_thread passing
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2006-04-28 16:17:55 +00:00 |
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David Rose
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1fabf70443
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add ObjectDeletor; avoid unnecessary locks on RenderState
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2006-04-10 21:19:48 +00:00 |
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David Rose
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889228f403
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name mutexes for debugging; better UpdateSeq thread behavior
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2006-04-09 23:23:15 +00:00 |
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David Rose
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8a78fffd8f
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multithreading optimizations, tau profiler, related changes
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2006-04-05 19:36:05 +00:00 |
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David Rose
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8567173ece
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more threading issues
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2006-01-16 15:42:28 +00:00 |
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Josh Yelon
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2095d8c44f
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New shader system
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2005-09-25 04:06:31 +00:00 |
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David Rose
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a7b1f14e80
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integrate AviTexture better with Panda, rename to OpenCVTexture
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2005-09-21 23:53:07 +00:00 |
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Josh Yelon
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0bb2f00f88
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New state handling code
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2005-09-21 18:02:04 +00:00 |
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Josh Yelon
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83b88c1ac3
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Shader vertex arrays implemented
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2005-09-14 03:45:32 +00:00 |
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David Rose
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1e81e656ab
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PGItemNotify interface, PGScrollFrame, and more general PGSliderBar
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2005-08-27 00:15:54 +00:00 |
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David Rose
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47c1d1e360
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Allow setAlphaScale() to override properly from below
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2005-08-04 17:52:11 +00:00 |
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David Rose
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166e7414a6
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first pass at primitive bumpmapping support
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2005-07-02 00:56:30 +00:00 |
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David Rose
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202acf938b
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don't crash loading old bam files
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2005-05-13 20:05:47 +00:00 |
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David Rose
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0bd34f9f4b
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runtime improvements
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2005-05-10 22:43:44 +00:00 |
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David Rose
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977f692331
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NodeCachedReferenceCount
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2005-05-09 13:59:15 +00:00 |
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David Rose
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819355581e
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various pstats improvements; pstats use 32 bit headers; added "*" category; some minor fixes
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2005-04-30 00:09:07 +00:00 |
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David Rose
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23e43fc04e
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hardware-point-sprites, GR_point_sprite_tex_matrix
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2005-04-22 18:48:26 +00:00 |
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David Rose
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61dcffa70c
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qpgeom in bam files
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2005-04-08 23:27:55 +00:00 |
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David Rose
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43f4675d65
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use new munger system for qpgeom sprites/points
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2005-04-07 21:51:00 +00:00 |
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