rdb
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de54dda8c1
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Add convenience methods to turn geometry into patches
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2014-07-13 17:09:14 +00:00 |
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rdb
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ce88a95ddc
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dump-generated-shaders should truncate file when writing
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2014-07-13 15:00:22 +00:00 |
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rdb
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bed35751ec
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Comment out bin2c compilation since it conflicts with PyCUDA, and it's a bit of an esoteric tool anyway.
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2014-07-11 12:22:31 +00:00 |
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rdb
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2dd503df00
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Improve font crispness dramatically by setting text-minfilter to linear by default
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2014-07-08 20:24:00 +00:00 |
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rdb
|
274659cdc3
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Fix compile issue on Mac OS X with GLhandleARB
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2014-07-07 23:28:40 +00:00 |
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rdb
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dda0d9c15f
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check in 32-bit float texture formats
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2014-07-07 19:49:25 +00:00 |
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rdb
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40c880a1c0
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Viewport array support on DisplayRegion. Not 100% sure if I want to end up sticking to this design, but it works. (I may revert this later.)
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2014-07-07 19:10:15 +00:00 |
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rdb
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37da1427c0
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Don't try to build check_adler and check_crc when ZLIB support has been disabled.
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2014-07-07 12:32:40 +00:00 |
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rdb
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e5447a5fcd
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Use LVecBase4i to store _pixels in DisplayRegion
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2014-07-06 10:26:09 +00:00 |
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rdb
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d5a61d3705
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Accept integer samplers
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2014-07-06 09:42:19 +00:00 |
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rdb
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03eddda4a2
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Add more integer versions of set_shader_input
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2014-07-04 17:34:49 +00:00 |
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rdb
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89c5f6f602
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Allow using PTA's for float vectors
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2014-07-04 14:47:41 +00:00 |
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rdb
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667b3a2729
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Allow passing ints to set_shader_input
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2014-07-04 12:16:35 +00:00 |
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rdb
|
0b8d9fd08e
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Fixes for OpenGL ES
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2014-07-03 22:24:34 +00:00 |
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rdb
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a3d80ae3eb
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Use explicit cast to try and squelch compile error
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2014-07-03 22:06:51 +00:00 |
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rdb
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66e98f8c70
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Allow passing matrices to GLSL shaders either via NodePath or directly as a Mat4
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2014-07-03 21:59:22 +00:00 |
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rdb
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f8675fcd7b
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Allow calling dispatch_compute directly to GraphicsEngine
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2014-07-03 21:57:33 +00:00 |
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rdb
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44aea55a66
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Int shader inputs
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2014-07-03 21:56:55 +00:00 |
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rdb
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6e64ff951c
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Add support for passing int arrays and vectors to GLSL shaders.
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2014-07-03 21:54:45 +00:00 |
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rdb
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cc35d0dd41
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Allow Shader parameter in ShaderAttrib::make
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2014-07-03 19:14:36 +00:00 |
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rdb
|
0e1f261ca5
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Add F_r32i texture format (useful for atomic image writes from shaders)
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2014-07-03 17:39:53 +00:00 |
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rdb
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7a610cc198
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Revert accidental checkin of memory barrier
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2014-07-03 17:11:17 +00:00 |
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rdb
|
a16b98a468
|
Disable error checking by default for a substantial performance increase
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2014-07-03 17:10:41 +00:00 |
|
David Rose
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e7fd70c2bc
|
fix some build issues on windows/ppremake
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2014-07-01 17:42:24 +00:00 |
|
David Rose
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a0fa038ec4
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support 32-bit as well as 16-bit AE displacement maps
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2014-07-01 17:41:26 +00:00 |
|
David Rose
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06b2e69a49
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support floating-point tiff files
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2014-07-01 17:40:37 +00:00 |
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rdb
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a726ccf303
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Fixes for image binding
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2014-06-29 10:07:38 +00:00 |
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rdb
|
ce6f243019
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Clean up glShaderContext, separate GLSL shader context from Cg shader context
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2014-06-29 08:28:16 +00:00 |
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rdb
|
bddb2f6806
|
Fixes for apiclip_x (also change some invert operations to make use of inversion cache)
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2014-06-28 15:45:29 +00:00 |
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rdb
|
5d1e507aef
|
Implement broken apiclip_of_x
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2014-06-28 11:37:15 +00:00 |
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rdb
|
2142fbb45b
|
frame-rate-meter-milliseconds
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2014-06-27 15:49:58 +00:00 |
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rdb
|
cba254d0bc
|
Add wstring type handle. Also add some useful MAKE_SEQs.
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2014-06-26 20:06:04 +00:00 |
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rdb
|
de5031afde
|
gl-dump-compiled-shaders, pstats collector for compute-dispatch call, a few minor other things
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2014-06-26 19:13:52 +00:00 |
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rdb
|
0a8b35bcea
|
Add PTA class for integer vectors
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2014-06-25 08:37:03 +00:00 |
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rdb
|
756cc27589
|
Fix date
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2014-06-25 08:36:41 +00:00 |
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rdb
|
575e3dee85
|
Remove mesa from pandasymbols
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2014-06-25 08:35:52 +00:00 |
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rdb
|
8beac06328
|
update_texture should always make sure that there is a texture created, even if there is no image available
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2014-06-20 15:04:39 +00:00 |
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rdb
|
128f82863e
|
Support OpenGL debugging features (see gl-debug).
Also fixed the GLX code not to call reset() on the temp context but on the real context instead.
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2014-06-20 13:17:01 +00:00 |
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rdb
|
ef9f985406
|
Add ComputeNode to Sources.pp
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2014-06-19 23:30:58 +00:00 |
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rdb
|
633bbbafce
|
Fix for MSVC compile issue
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2014-06-19 21:56:59 +00:00 |
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rdb
|
c9e00acd4b
|
Check in cg-glsl-version variable.
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2014-06-19 21:39:08 +00:00 |
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rdb
|
39a321d0ba
|
Compute shader support under OpenGL :-)
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2014-06-19 21:29:35 +00:00 |
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rdb
|
e8612f6ced
|
Provide up-to-date wglext.h
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2014-06-19 20:37:28 +00:00 |
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rdb
|
1d5a95fb22
|
Fix broken include
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2014-06-19 19:49:39 +00:00 |
|
rdb
|
1dc15d821f
|
WGL srgb framebuffer support
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2014-06-19 19:37:05 +00:00 |
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rdb
|
601922e49e
|
sRGB texture support, add floating-point flags to FrameBufferProperties
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2014-06-19 19:32:03 +00:00 |
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rdb
|
df30721f79
|
Seamless cube map sampling in OpenGL
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2014-06-18 22:29:50 +00:00 |
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rdb
|
8d3f7d62f4
|
Remove use of CLP() macro for config variables
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2014-06-18 21:45:20 +00:00 |
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rdb
|
6454ddddc5
|
Eliminate GLP() macro (so we can write glEnable instead of GLP(Enable) again).
|
2014-06-18 21:06:05 +00:00 |
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rdb
|
5a88e20894
|
Allow creating a buffer under a callback GSG
|
2014-06-18 21:02:28 +00:00 |
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