19826 Commits

Author SHA1 Message Date
David Rose
e7fd70c2bc fix some build issues on windows/ppremake 2014-07-01 17:42:24 +00:00
David Rose
a0fa038ec4 support 32-bit as well as 16-bit AE displacement maps 2014-07-01 17:41:26 +00:00
David Rose
06b2e69a49 support floating-point tiff files 2014-07-01 17:40:37 +00:00
rdb
a726ccf303 Fixes for image binding 2014-06-29 10:07:38 +00:00
rdb
ce6f243019 Clean up glShaderContext, separate GLSL shader context from Cg shader context 2014-06-29 08:28:16 +00:00
rdb
bddb2f6806 Fixes for apiclip_x (also change some invert operations to make use of inversion cache) 2014-06-28 15:45:29 +00:00
rdb
5d1e507aef Implement broken apiclip_of_x 2014-06-28 11:37:15 +00:00
rdb
2142fbb45b frame-rate-meter-milliseconds 2014-06-27 15:49:58 +00:00
rdb
cba254d0bc Add wstring type handle. Also add some useful MAKE_SEQs. 2014-06-26 20:06:04 +00:00
rdb
de5031afde gl-dump-compiled-shaders, pstats collector for compute-dispatch call, a few minor other things 2014-06-26 19:13:52 +00:00
rdb
0a8b35bcea Add PTA class for integer vectors 2014-06-25 08:37:03 +00:00
rdb
756cc27589 Fix date 2014-06-25 08:36:41 +00:00
rdb
575e3dee85 Remove mesa from pandasymbols 2014-06-25 08:35:52 +00:00
rdb
8beac06328 update_texture should always make sure that there is a texture created, even if there is no image available 2014-06-20 15:04:39 +00:00
rdb
128f82863e Support OpenGL debugging features (see gl-debug).
Also fixed the GLX code not to call reset() on the temp context but on the real context instead.
2014-06-20 13:17:01 +00:00
rdb
ef9f985406 Add ComputeNode to Sources.pp 2014-06-19 23:30:58 +00:00
rdb
633bbbafce Fix for MSVC compile issue 2014-06-19 21:56:59 +00:00
rdb
c9e00acd4b Check in cg-glsl-version variable. 2014-06-19 21:39:08 +00:00
rdb
39a321d0ba Compute shader support under OpenGL :-) 2014-06-19 21:29:35 +00:00
rdb
e8612f6ced Provide up-to-date wglext.h 2014-06-19 20:37:28 +00:00
rdb
1d5a95fb22 Fix broken include 2014-06-19 19:49:39 +00:00
rdb
1dc15d821f WGL srgb framebuffer support 2014-06-19 19:37:05 +00:00
rdb
601922e49e sRGB texture support, add floating-point flags to FrameBufferProperties 2014-06-19 19:32:03 +00:00
rdb
df30721f79 Seamless cube map sampling in OpenGL 2014-06-18 22:29:50 +00:00
rdb
8d3f7d62f4 Remove use of CLP() macro for config variables 2014-06-18 21:45:20 +00:00
rdb
6454ddddc5 Eliminate GLP() macro (so we can write glEnable instead of GLP(Enable) again). 2014-06-18 21:06:05 +00:00
rdb
5a88e20894 Allow creating a buffer under a callback GSG 2014-06-18 21:02:28 +00:00
rdb
c33ef307d6 Delete MesaGL renderer, it seems not to be used any more 2014-06-18 14:59:11 +00:00
rdb
e4747ebf50 Extremely experimental support for GL_ARB_shader_image_load_store 2014-06-15 12:57:58 +00:00
rdb
37f9858e1b Add p3d_Material in GLSL 2014-06-11 21:54:15 +00:00
rdb
0090ebc465 more backward compatibility for GeomVertexWriter 2014-06-11 18:44:43 +00:00
rdb
5dae464394 Add integer vectors. Also add __pow__ operator to vectors. 2014-06-11 18:01:50 +00:00
rdb
634190281d Support __pow__ in interrogate 2014-06-11 17:17:45 +00:00
rdb
29385dca31 Allow GLSL matrix arrays 2014-06-10 13:35:33 +00:00
rdb
816bedc8ae Support p3d_ColorScale (thanks wezu) and support 2d texture arrays in GLSL shader inputs (thanks tobspr) 2014-06-10 09:53:54 +00:00
rdb
3753dc5790 Add Carbon to required frameworks (for keyboard mapping detection) 2014-05-29 22:26:55 +00:00
rdb
0f34d7be2c Fix for depth_component16, 24, 32 in get_external_image_format 2014-05-29 14:11:26 +00:00
rdb
3d5118d406 Unlink symlink before re-creating 2014-05-28 15:55:18 +00:00
rdb
7785426d2c Fix compile error for Maya 6 and 6.5 2014-05-25 13:23:00 +00:00
rdb
73b72386a0 Remove 'temp hack' preventing the use of multiple GraphicsEngines 2014-05-24 05:14:20 +00:00
rdb
81dc0f3762 Set interrogate module string to 'panda3d.core' instead of 'core' to make pickling work correctly. Contact me if this breaks anything. 2014-05-23 13:44:00 +00:00
rdb
5b967671fa Fix Python 3 build issue with iterator extensions 2014-05-23 13:42:26 +00:00
rdb
1d43bd0f39 Reset the state and transform before the end_frame callback (needed for Blender integration) 2014-05-22 13:44:36 +00:00
rdb
862e22e548 remove Python-2-isms from DirectGui and FSM to make them work with Python 3 2014-05-19 17:33:36 +00:00
Chris Brunner
3813ff7dde Allow for mpeg2 files with the m2v extension 2014-04-30 19:49:57 +00:00
Chris Brunner
9ab6d166d0 Maya 2015 support 2014-04-30 19:49:28 +00:00
enn0x
de4cfbb28b Fixed bug in BulletManifoldPoint copy assignment operator. 2014-04-27 17:06:00 +00:00
rdb
99a2b963d2 Commit patch by cfsworks to properly copy Lens::CData::_min_fov in copy constructor 2014-04-24 13:01:59 +00:00
rdb
28ba81f82d Commit patch by cfsworks to properly mark OpenAL sounds as inactive when they are created while the manager is inactive 2014-04-24 13:01:01 +00:00
rdb
e665c2a908 Try using our own version of glext and gl2ext for OpenGL ES 2014-04-22 09:17:23 +00:00