David Rose
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e7fd70c2bc
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fix some build issues on windows/ppremake
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2014-07-01 17:42:24 +00:00 |
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David Rose
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a0fa038ec4
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support 32-bit as well as 16-bit AE displacement maps
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2014-07-01 17:41:26 +00:00 |
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David Rose
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06b2e69a49
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support floating-point tiff files
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2014-07-01 17:40:37 +00:00 |
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rdb
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a726ccf303
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Fixes for image binding
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2014-06-29 10:07:38 +00:00 |
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rdb
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ce6f243019
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Clean up glShaderContext, separate GLSL shader context from Cg shader context
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2014-06-29 08:28:16 +00:00 |
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rdb
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bddb2f6806
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Fixes for apiclip_x (also change some invert operations to make use of inversion cache)
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2014-06-28 15:45:29 +00:00 |
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rdb
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5d1e507aef
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Implement broken apiclip_of_x
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2014-06-28 11:37:15 +00:00 |
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rdb
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2142fbb45b
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frame-rate-meter-milliseconds
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2014-06-27 15:49:58 +00:00 |
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rdb
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cba254d0bc
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Add wstring type handle. Also add some useful MAKE_SEQs.
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2014-06-26 20:06:04 +00:00 |
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rdb
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de5031afde
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gl-dump-compiled-shaders, pstats collector for compute-dispatch call, a few minor other things
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2014-06-26 19:13:52 +00:00 |
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rdb
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0a8b35bcea
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Add PTA class for integer vectors
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2014-06-25 08:37:03 +00:00 |
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rdb
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756cc27589
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Fix date
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2014-06-25 08:36:41 +00:00 |
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rdb
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575e3dee85
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Remove mesa from pandasymbols
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2014-06-25 08:35:52 +00:00 |
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rdb
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8beac06328
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update_texture should always make sure that there is a texture created, even if there is no image available
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2014-06-20 15:04:39 +00:00 |
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rdb
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128f82863e
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Support OpenGL debugging features (see gl-debug).
Also fixed the GLX code not to call reset() on the temp context but on the real context instead.
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2014-06-20 13:17:01 +00:00 |
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rdb
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ef9f985406
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Add ComputeNode to Sources.pp
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2014-06-19 23:30:58 +00:00 |
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rdb
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633bbbafce
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Fix for MSVC compile issue
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2014-06-19 21:56:59 +00:00 |
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rdb
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c9e00acd4b
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Check in cg-glsl-version variable.
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2014-06-19 21:39:08 +00:00 |
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rdb
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39a321d0ba
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Compute shader support under OpenGL :-)
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2014-06-19 21:29:35 +00:00 |
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rdb
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e8612f6ced
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Provide up-to-date wglext.h
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2014-06-19 20:37:28 +00:00 |
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rdb
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1d5a95fb22
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Fix broken include
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2014-06-19 19:49:39 +00:00 |
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rdb
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1dc15d821f
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WGL srgb framebuffer support
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2014-06-19 19:37:05 +00:00 |
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rdb
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601922e49e
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sRGB texture support, add floating-point flags to FrameBufferProperties
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2014-06-19 19:32:03 +00:00 |
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rdb
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df30721f79
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Seamless cube map sampling in OpenGL
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2014-06-18 22:29:50 +00:00 |
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rdb
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8d3f7d62f4
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Remove use of CLP() macro for config variables
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2014-06-18 21:45:20 +00:00 |
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rdb
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6454ddddc5
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Eliminate GLP() macro (so we can write glEnable instead of GLP(Enable) again).
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2014-06-18 21:06:05 +00:00 |
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rdb
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5a88e20894
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Allow creating a buffer under a callback GSG
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2014-06-18 21:02:28 +00:00 |
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rdb
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c33ef307d6
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Delete MesaGL renderer, it seems not to be used any more
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2014-06-18 14:59:11 +00:00 |
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rdb
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e4747ebf50
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Extremely experimental support for GL_ARB_shader_image_load_store
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2014-06-15 12:57:58 +00:00 |
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rdb
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37f9858e1b
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Add p3d_Material in GLSL
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2014-06-11 21:54:15 +00:00 |
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rdb
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0090ebc465
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more backward compatibility for GeomVertexWriter
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2014-06-11 18:44:43 +00:00 |
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rdb
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5dae464394
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Add integer vectors. Also add __pow__ operator to vectors.
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2014-06-11 18:01:50 +00:00 |
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rdb
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634190281d
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Support __pow__ in interrogate
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2014-06-11 17:17:45 +00:00 |
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rdb
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29385dca31
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Allow GLSL matrix arrays
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2014-06-10 13:35:33 +00:00 |
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rdb
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816bedc8ae
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Support p3d_ColorScale (thanks wezu) and support 2d texture arrays in GLSL shader inputs (thanks tobspr)
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2014-06-10 09:53:54 +00:00 |
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rdb
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3753dc5790
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Add Carbon to required frameworks (for keyboard mapping detection)
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2014-05-29 22:26:55 +00:00 |
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rdb
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0f34d7be2c
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Fix for depth_component16, 24, 32 in get_external_image_format
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2014-05-29 14:11:26 +00:00 |
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rdb
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3d5118d406
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Unlink symlink before re-creating
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2014-05-28 15:55:18 +00:00 |
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rdb
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7785426d2c
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Fix compile error for Maya 6 and 6.5
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2014-05-25 13:23:00 +00:00 |
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rdb
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73b72386a0
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Remove 'temp hack' preventing the use of multiple GraphicsEngines
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2014-05-24 05:14:20 +00:00 |
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rdb
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81dc0f3762
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Set interrogate module string to 'panda3d.core' instead of 'core' to make pickling work correctly. Contact me if this breaks anything.
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2014-05-23 13:44:00 +00:00 |
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rdb
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5b967671fa
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Fix Python 3 build issue with iterator extensions
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2014-05-23 13:42:26 +00:00 |
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rdb
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1d43bd0f39
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Reset the state and transform before the end_frame callback (needed for Blender integration)
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2014-05-22 13:44:36 +00:00 |
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rdb
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862e22e548
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remove Python-2-isms from DirectGui and FSM to make them work with Python 3
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2014-05-19 17:33:36 +00:00 |
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Chris Brunner
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3813ff7dde
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Allow for mpeg2 files with the m2v extension
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2014-04-30 19:49:57 +00:00 |
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Chris Brunner
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9ab6d166d0
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Maya 2015 support
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2014-04-30 19:49:28 +00:00 |
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enn0x
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de4cfbb28b
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Fixed bug in BulletManifoldPoint copy assignment operator.
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2014-04-27 17:06:00 +00:00 |
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rdb
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99a2b963d2
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Commit patch by cfsworks to properly copy Lens::CData::_min_fov in copy constructor
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2014-04-24 13:01:59 +00:00 |
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rdb
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28ba81f82d
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Commit patch by cfsworks to properly mark OpenAL sounds as inactive when they are created while the manager is inactive
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2014-04-24 13:01:01 +00:00 |
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rdb
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e665c2a908
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Try using our own version of glext and gl2ext for OpenGL ES
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2014-04-22 09:17:23 +00:00 |
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