1380 Commits

Author SHA1 Message Date
rdb
8c51f16e78 Fix compile errors on Linux 2011-02-20 14:06:46 +00:00
David Rose
f6ac9c2c27 typo in _ignored_tags 2011-02-17 18:36:47 +00:00
David Rose
a206fcfb8a more work 2010-12-23 23:31:14 +00:00
David Rose
ab0645ab79 pfmprogs 2010-12-23 21:05:32 +00:00
rdb
124942a13b Finally fix those darn Maya crashes 2010-12-19 07:56:41 +00:00
David Rose
ca514b559b add -points, fix some obj2egg issues 2010-12-14 22:18:11 +00:00
David Rose
70d9503dd0 bare-bones obj2egg in C++ 2010-12-07 22:22:11 +00:00
rdb
804a72b716 Partially apply typo fix patch I found somewhere on the web, by someone named Christoph Korn 2010-11-16 08:58:45 +00:00
rdb
688fdbbf1a Fix for Windows 2010-11-14 13:01:22 +00:00
rdb
38df619956 Work around bug in OSX 10.4 2010-11-13 13:23:16 +00:00
rdb
dbe93fc1df "No uv set binding found" shouldn't be a warning 2010-10-18 16:40:53 +00:00
rdb
e9bda02475 Preserve the original node names 2010-10-18 15:39:32 +00:00
David Rose
14661f2beb windows ppremake issue 2010-09-30 16:44:57 +00:00
David Rose
fc021fb6af whoops, need pnmimagetypes 2010-09-24 16:32:33 +00:00
rdb
4436e39be5 Bit more detailed debug info 2010-09-07 19:10:52 +00:00
Mike Christel
10877b1d43 Update for Maya 2011, which uses python26.dll rather than python25.dll 2010-08-25 11:37:21 +00:00
rdb
eb577633fa Finally fix that nasty transformation bug in the P1 collada converter 2010-08-24 14:12:03 +00:00
rdb
6cb48a06bc Backward compatibility fix to get this to compile on Max versions 9 and below, which don't define the _M macro. 2010-08-24 13:48:43 +00:00
rdb
50150dc9f9 Allow the .dae file to specify 3-channel colours 2010-08-23 08:08:01 +00:00
Mike Christel
89173e6d05 Added support for Maya version 2011 2010-08-20 19:16:34 +00:00
rdb
8a72714793 Support for tags 2010-08-04 15:12:54 +00:00
David Rose
0899f97702 need pnmtext 2010-08-02 18:30:52 +00:00
David Rose
1759e6859a more build issues (win32) 2010-07-27 17:49:16 +00:00
David Rose
21405bd4c3 tiger linking issues 2010-07-26 23:53:46 +00:00
Chris Brunner
f0b2d1ec65 typo 2010-07-20 23:12:19 +00:00
Chris Brunner
063e53f658 yet more cleanup between sessions. should help with nurbs/polys stuff 2010-07-08 23:41:58 +00:00
Gyedo Jeon
39e74cea5c Made all of the collision nodes to be added to a set 2010-06-17 00:36:08 +00:00
Gyedo Jeon
a1bd435362 Added handling of unnamed node 2010-06-16 18:01:34 +00:00
Gyedo Jeon
1edd26540b Made vertices transformed properly 2010-06-11 00:59:15 +00:00
Chris Brunner
0e539de89a support for _chdir in addition to the old (depreciated) chdir 2010-05-28 21:11:00 +00:00
Chris Brunner
8616b84887 Properly clear some more variables when using the batch converter, specifically input and output units 2010-05-19 21:52:15 +00:00
Mike Christel
33276672f3 Max script that creates a CF and CS type for any selected object so egger can apply a collision tag of that type based on the script's rollouts 2010-04-27 17:33:05 +00:00
Mike Christel
8b41e6b1f8 Collision is now done through User Defined Properties (via maxscript). By default a plane without a standard material gets UV's as well as any object without a texture but with a standard material. Point objects are now supported as "locators" for a point in space within the egg. 2010-04-27 16:02:26 +00:00
Mike Christel
15f728ad08 simplified; functionality moved out to maxscript 2010-04-27 16:01:44 +00:00
Chris Brunner
e58d747f6a typo fix 2010-04-23 19:45:29 +00:00
Chris Brunner
0869456129 more fixes for batch maya2egg 2010-04-10 06:30:16 +00:00
Chris Brunner
c7bc29d13e updates to the batch maya2egg to match the standalone 2010-04-10 01:07:45 +00:00
Mark Wojtowicz
19346fa3ca Guard against null shader. 2010-03-25 22:31:20 +00:00
Mike Christel
ce2e5ec10c new options "legacy-shaders" and "texture-copy"; egger now supports vertex color, flat color, and file textures in any combination with Maya Phong materials 2010-03-19 17:35:21 +00:00
David Rose
786124f898 flex version issues 2010-02-22 00:16:11 +00:00
David Rose
f355918029 fix egg2bam bug 2010-02-19 20:41:19 +00:00
Gyedo Jeon
60cbcbf78f Fixed a bug of creating wrong joint hierarchy 2010-02-18 00:50:34 +00:00
Gyedo Jeon
71d2e4f73b Commented out weight munge code since now weight values are normalized 2010-02-11 23:12:40 +00:00
Chris Brunner
c6b9b53656 make it so the client/server maya2egg adds the command-line comment to the top of each egg file 2010-02-11 00:18:33 +00:00
Chris Brunner
9e6bab46ab fixes a bug where transforms were not being reset between files 2010-02-10 23:06:59 +00:00
Gyedo Jeon
4e5d158dfe Made vertex weights normalized 2010-02-10 19:00:11 +00:00
Bei Yang
c42a7e05ed Changed the way licensing works for loading the Maya API. Also changed the way directories are reverted for maya2egg. Added flag so this can be turned off which seems to be causing problems with maya 2010 2010-01-20 19:50:20 +00:00
Chris Brunner
5596629520 added the option to specify input egg files as coming from a text file, rather than on the command line. useful for rediculously long lists of files to operate on 2010-01-20 01:28:58 +00:00
Gyedo Jeon
46ef194954 Made negative weight replaced with 0 2010-01-20 00:45:38 +00:00
David Rose
2c3681ea07 fix erroneous error message 2010-01-14 17:39:12 +00:00