Update AutoBackstab.cpp
cuz latency but 45 is a little low so let's just use 50
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@ -66,7 +66,7 @@ bool unifiedCanBackstab(Vector &vecAngle, Vector min, Vector max,
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// Get melee range
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// Get melee range
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float meleeRange = re::C_TFWeaponBaseMelee::GetSwingRange(RAW_ENT(LOCAL_W));
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float meleeRange = re::C_TFWeaponBaseMelee::GetSwingRange(RAW_ENT(LOCAL_W));
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if (fabsf(vecAngle.y -
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if (fabsf(vecAngle.y -
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NET_VECTOR(RAW_ENT(besttarget), netvar.m_angEyeAngles).y) >= 60)
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NET_VECTOR(RAW_ENT(besttarget), netvar.m_angEyeAngles).y) >= 50)
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return false;
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return false;
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if (!min.x && !max.x)
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if (!min.x && !max.x)
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return false;
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return false;
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