Checking the Github actions shows that this doesn't seem to work with the current Github actions due to version confllicts, we'll need to resolve those
* Renamed and added doc comments for some some can-pass-through functions
* Moved a city-state pass-through exception to a lower-level function
Moved the exception that players (but not AI) can always pass through
city-states from TileInfo.canCivPassThrough to
CivilizationInfo.canPassThroughTiles (which is called by the former).
This makes the behavior of the latter function accurate to its name, and
makes the code more understandable overall.
A side-effect of this change is that functions that used the lower-level
CivilizationInfo.canPassThroughTiles function directly now consider the
aforementioned exception. For example, if a city-state expands its
border, it should now no longer push out units of a player civilization.
It may make even more sense to move the exception to the "canMoveTo"
logic, since AI should probably be able to pass through city-state tiles
even when they don't want to end on them. That might however affect the
AI more significantly.
* Fixed bug where units would not enter a city upon capture
As listed in #4697.
* Fixed a bug where captured units were pushed out of captured cities
Before, capturing a city with a civilian unit in it would cause the
capturing military unit to enter the city but also cause the civilian
unit to leave the city. Now, the civilian unit stays in the city as
well.
* Ruins now have their own file
* Added religious rewards
* Added an option for only enabling rewards after a certain amount of turns
* You can now weigh rewards making some more likely than others
* Cleaned up some code
* Make new changes compatible with old mods
* Implemented proposed changes
* Implemented requested changes
* Implemented requested changes
will this break a hypothetical save where someone is now researching a tech and has all required techs for now but not the new to be added requirement?
* Ai now cares about distance from it's cities
* Ai now cares about distance from it's cities
* Ai now cares about distance from it's cities
* Ai will pay extra pay extra for bordering cities or surrounding cities
* Ai will pay extra pay extra for bordering cities or surrounding cities
* Ai will pay extra for cities that are closer to their territory
* The code is cleaner
* The code is cleaner
* The code is cleaner
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* You can now gift improvements to the ai
* You can now gift improvements to the ai
* You can now gift improvements to the ai
* Ai now cares about distance from it's cities
* Ai now cares about distance from it's cities
* Ai will pay extra pay extra for bordering cities or surrounding cities
* Ai will pay extra pay extra for bordering cities or surrounding cities
* Ai will pay extra for cities that are closer to their territory
* The code is cleaner
* The code is cleaner
* The code is cleaner
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* You can now gift improvements to the ai
* You can now gift improvements to the ai
* You can now gift improvements to the ai
* You can now gift improvements to the ai
* Ai now cares about distance from it's cities
* Ai now cares about distance from it's cities
* Ai now cares about distance from it's cities
* Ai will pay extra pay extra for bordering cities or surrounding cities
* Ai will pay extra pay extra for bordering cities or surrounding cities
* Ai will pay extra for cities that are closer to their territory
* The code is cleaner
* The code is cleaner
* The code is cleaner
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* Ai now values distance
* You can now gift improvements to the ai
* You can now gift improvements to the ai
* You can now gift improvements to the ai
* You can now gift improvements to the ai
* You can now gift improvements to the ai
* You can now gift improvements to the ai
* You can now gift improvements to the ai
* You can now gift improvements to the ai
* You can now gift improvements to the ai
* You can now gift improvements to the ai
* You can now gift improvements to the ai
* You can now gift improvements to the ai
* You can now gift improvements to the ai
* You can now gift improvements to the ai
* You can now gift improvements to the ai
* You can now gift improvements to the ai
* You can now gift improvements to the ai
* Update template.properties
* Added missionairy units, which can spread religion and bought with faith
* Forgot an include, minor additions
* Forgot credit for the missionary image
* Large refactor, enabling buying with almost all stats, split IConstruction into IConstruction & INonPerpetualConstruction
* Does this fix the tests
* Fixed accidentally removing all trailing spaces in template.properties
* Thanks to someTroglodyte for paying more attention than I do :)
* Implemented requested changes
* Fixed large amount of question marks
* Missing space, of course
* Fixed function name change
* Fixed merge problems
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>