Roman Fomin
02d4fde2a5
fix "you need a key" messages in multiplayer ( #1244 )
2023-10-31 17:07:49 +07:00
Fabian Greffrath
162d2e84cd
consistent savegame dir logging
2023-10-29 20:38:50 +01:00
tomas7770
5315cd42c0
IDDQD: fix reviving if god mode was already enabled ( #1242 )
2023-10-28 15:06:29 +02:00
ceski
fb36fb3379
Print correct audio device info ( #1241 )
2023-10-28 01:39:39 -07:00
Roman Fomin
954868a668
implement key to show level stats and time ( #1238 )
2023-10-28 09:46:08 +07:00
Roman Fomin
eaf787eec3
implement organize save files QOL option ( #1239 )
...
* don't use WAD filename when generating savename in organize_savefiles mode
2023-10-28 02:08:31 +07:00
Fabian Greffrath
22fc605394
implement per-PWAD savegame directories ( #1237 )
...
* implement per-PWAD savegame directories
Fixs #793
* do not report savegame directory
* save savegames in `savegames` subdirectory
* do not call M_ForceUppercase() on string of unknown length
* fix infinite loop for WADs not containing maps
2023-10-27 13:02:11 +02:00
ceski
1cec87ee7e
Update player slope immediately after lookdir ( #1235 )
2023-10-25 06:02:36 -07:00
Fabian Greffrath
921f311cea
close savegame file pointer if string reading fails
2023-10-24 15:58:28 +02:00
Roman Fomin
2473a6ef93
do not apply the single color fill to vertically scrolling skies ( #1231 )
2023-10-20 14:04:10 +07:00
Roman Fomin
75ad948486
bring back Strawberry Perl exception
...
I've seen other projects remove it, but it doesn't seem to be actually fixed.
2023-10-19 22:56:53 +07:00
Roman Fomin
a4bd0a6983
don't update vcpkg
2023-10-19 22:31:42 +07:00
Roman Fomin
b0d703c3de
fix return type declaration
2023-10-19 21:53:08 +07:00
Roman Fomin
642fdd7e6d
update GitHub workflows
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* Update checkout action version
* Remove Strawberry Perl and HOMEBREW_NO_INSTALLED_DEPENDENTS_CHECK workarounds
2023-10-19 21:50:49 +07:00
Alaux
c7d2623f2b
Fix slight screen melt inconsistency across resolutions ( #1229 )
2023-10-18 04:38:58 -03:00
Roman Fomin
3c4823a07e
fix level stats widget string overflow ( #1228 )
...
* set HU_MAXLINELENGTH to 120
2023-10-17 22:52:37 +07:00
Roman Fomin
f69d621337
fix UMAPINFO music when using -skisec
2023-10-17 19:31:14 +07:00
ceski
46eeb2ef09
Fade in sounds to prevent clicking ( #1220 )
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* Fade in sounds to prevent clicking
* Fix range check
* Use absolute value
* Add `FADETIME`
* Remove redundant check
2023-10-16 23:31:49 -07:00
Fabian Greffrath
a6f4274553
report (and secure) weaponinfo[] overruns ( #1221 )
2023-10-17 08:21:42 +02:00
Fabian Greffrath
3741b89a0d
don't disable cheats in strict mode
...
Fixes #1226 , thanks @OpenRift412
2023-10-16 11:24:19 +02:00
ceski
b56177c3db
Use consistent purge tag ( #1225 )
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* Use consistent purge tag
* Add comment
* Revert "Add comment"
This reverts commit 070f291d451c197b77886b8fdd7ab544871a68ad.
* Revert "Use consistent purge tag"
This reverts commit 5507bd368674df34390d0cd9c6ffcdc331a368ef.
* Always use `PU_CACHE`
* Update pointer just before drawing
* Use accurate comments
* Use local variables for `PU_CACHE`
2023-10-15 00:08:47 -07:00
Roman Fomin
a19eaca101
use static version of MSVC CRT
...
Fixed a linker warning.
2023-10-14 00:43:06 +07:00
Roman Fomin
e4b3be3590
fix global variable usage
2023-10-13 23:17:33 +07:00
Roman Fomin
f61e88f418
fix CMake ASan test in MSYS2 Clang and WSL ( #1224 )
2023-10-13 16:59:07 +02:00
ceski
3e93db48da
Allocate status bar buffer based on sbar height ( #1223 )
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* Allocate status bar buffer based on sbar height
* Add warning
* Handle status bar for Doom versions prior to 1.2
* Don't handle Doom versions prior to 1.2
* Prep for additional lumps
* Handle `STARMS`
* Handle bezel `BRDR_B`
* Handle `STFB*`
* Refactor warnings
2023-10-13 07:02:29 -07:00
Roman Fomin
3c54649711
do not print control characters if VT mode is not enabled
2023-10-13 15:04:46 +07:00
Roman Fomin
54eb621036
redo interpolation of scrollers animation ( #1219 )
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* add old* fields
* remove R_InterpolateTextureOffets() function, move code to r_bsp.c
2023-10-13 13:53:27 +07:00
Roman Fomin
51ccc03461
win midi: fallback if no devices found
2023-10-11 16:20:21 +07:00
Roman Fomin
51ce2f38f4
remove escape strings in wad filenames in the setup tool ( #1222 )
...
It seems that `_wopen()` does not open escaped filenames in Windows.
2023-10-10 23:19:10 +07:00
Fabian Greffrath
405f6c7683
add a comment explaining why (and how) we keep SCREENWIDTH a multiple of 4
2023-10-09 21:49:38 +02:00
ceski
12ce2bbd65
Prevent visual artifacts with blocky fuzz ( #1217 )
...
* Prevent visual artifacts with blocky fuzz
* Simplify
* Apply blocky fuzz fix in `R_DrawMaskedColumn()`
* Revert changes to `R_DrawMaskedColumn()`
* Round up to even value
2023-10-03 23:43:38 -07:00
ceski
4ecef5fa59
Fix fuzz darkness ( #1216 )
2023-09-29 12:35:39 -07:00
ceski
1518890609
Don't apply autoaim to crosshair for direct vertical aiming ( #1215 )
2023-09-25 23:19:15 -07:00
Fabian Greffrath
62cd1e29a2
move green color translation formula one step away from cyan
2023-09-26 08:13:21 +02:00
Alaux
f1323c8512
Fix cheat key typos ( #1214 )
2023-09-26 07:58:44 +02:00
ceski
d9ee850ed5
Improved direct vertical aiming and height calculations ( #1213 )
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* Fix autoaim for direct vertical aiming
* Increase autoaim range for direct vertical aiming
* Calculate `actualheight` from current sprite
* Use `actualheight` for lock-on crosshair
* Use `actualheight` for check/aim/shoot
* Remove unused `spriteheight`
* Revert "Fix autoaim for direct vertical aiming"
This reverts commit 3a82190a6a0806f2f031ff23ccf61381b1924279.
* Revert "Increase autoaim range for direct vertical aiming"
This reverts commit 6c0e819567bcd0518709146ba1e97fd53b0653db.
2023-09-23 11:21:16 -07:00
Roman Fomin
e1e8e06e96
fix semicolon
2023-09-20 19:56:04 +07:00
Fabian Greffrath
60030a8d4f
Fluidsynth: support relative paths in soundfont_dir
...
to enable the AppImage to find its own bundled soundfont file
2023-09-17 22:20:37 +02:00
Fabian Greffrath
d447d1e5af
Merge branch 'master' of github.com:fabiangreffrath/woof
2023-09-15 14:25:29 +02:00
Fabian Greffrath
ef34e6f769
document the new release in the metainfo file
2023-09-15 14:25:21 +02:00
Fabian Greffrath
69b1676e88
release Woof! 12.0.0
woof_12.0.0
2023-09-15 08:24:02 +02:00
Fabian Greffrath
3de298f894
take clean screenshots with the base palette
2023-09-14 19:40:51 +02:00
Fabian Greffrath
38d29534e1
Update README.md
2023-09-14 13:53:12 +02:00
Roman Fomin
f991383e5c
call I_OAL_ReinitSound in I_PCS_ReinitSound ( #1207 )
2023-09-14 18:23:57 +07:00
Roman Fomin
0d8de8c7f2
update CHANGELOG.md ( #1208 )
2023-09-14 18:23:17 +07:00
Fabian Greffrath
7dd0e39ee3
strip leading newlines from warnings and take care they always get their own line ( #1205 )
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* strip leading newlines from warnings
* warnings always get their own new line
* all prios but VB_INFO should start on their own line
* remove some more leading newlines
* finish progress line in R_InitTranMap()
2023-09-14 10:12:30 +02:00
Fabian Greffrath
b048001622
attempt to play demo4 also for gamemode == commercial (Final Doom) ( #1204 )
2023-09-14 09:17:16 +02:00
Fabian Greffrath
8279ba7d13
overflow into the next gamemissions's map name array for MAP33-MAP35 ( #1203 )
2023-09-14 09:16:35 +02:00
Fabian Greffrath
97d125b782
always initialize the sprites[] array
...
Else, checks for e.g. in P_SpawnMobj() may fail.
2023-09-14 09:09:24 +02:00
Fabian Greffrath
26a5f22c01
fix Boom HUD crashing if maxammo == 0
...
Fixes #1202 , thanks @xemonix0
2023-09-14 08:11:22 +02:00