811 Commits

Author SHA1 Message Date
Fabian Greffrath
1840fb325e explicitly count extrakills in STS widget 2022-03-15 09:01:45 +01:00
Fabian Greffrath
442701027d always build time widget string (for intermission screen) 2022-03-14 12:28:26 +01:00
Fabian Greffrath
3ac3ac7289 make sure weapon widget string is always terminated
Glitch introduced by variable gap width for unavailable weapons.
2022-03-14 12:19:38 +01:00
Fabian Greffrath
c5914bb4db show "secret revealed" message when revealing sectors with generalized secret mask
Also, finally uncouple from general "show messages" setting.
2022-03-14 07:57:04 +01:00
Fabian Greffrath
b28aee2679 allow CI script to create release builds 2022-03-08 09:39:39 +01:00
Fabian Greffrath
517e96c86f
fix netgame reload for all cases except non-Vanilla multiplayer demos (#468)
* generate rngseed, set basetic

* swap the order of rngseed initialization and demo header writing

* only resurrect players in game

Co-authored-by: Roman Fomin <rfomin@gmail.com>
2022-03-04 16:35:36 +01:00
Fabian Greffrath
175278a617 add some sanity checks when loading flats from a savegame
Fixes #469
2022-03-03 08:13:52 +01:00
Fabian Greffrath
f5e9a193db some nicer code 2022-03-02 23:09:08 +01:00
Fabian Greffrath
6f0b8fd77d try harded to find -deh files in wad paths
Fixes #470, thanks @doomcup
2022-03-02 21:10:27 +01:00
Fabian Greffrath
8acd6de68d build CI with Ninja 2022-03-01 21:34:41 +01:00
Fabian Greffrath
787b1511f9
mouse_acceleration: remove pointless int->float->int conversion (#467) 2022-02-28 13:07:50 +01:00
Fabian Greffrath
45aafcd3e9 allow -warp EM for Doom 1 (instead of -warp E M)
Also, check if second argument to -warp parameter is not another parameter.
2022-02-28 09:23:39 +01:00
Fabian Greffrath
eae231d223
fix building with fluidsynth >= 3.x (sigh) 2022-02-26 15:59:18 +01:00
Fabian Greffrath
1c3e70fee2
next attepmt to fix building with fluidsynth < 2.2 (#465) 2022-02-25 13:22:57 +01:00
Fabian Greffrath
28fbc5ad30 fix building with fluidsynth < 2.2.0 - now for real 2022-02-25 13:00:31 +01:00
Fabian Greffrath
59867c157f fix building with fluidsynth < 2.2.0 2022-02-25 12:53:44 +01:00
Fabian Greffrath
8843f8b9eb upload Win64 crossbuild CI artifacts 2022-02-25 12:10:41 +01:00
Fabian Greffrath
b0d01f0491 update CI build dependencies 2022-02-25 12:02:59 +01:00
Fabian Greffrath
fe287a827e release Woof! 9.0.0 woof_9.0.0 2022-02-24 08:45:26 +01:00
Fabian Greffrath
5ab5b8f3b9 fix markdown syntax glitch 2022-02-23 15:16:26 +01:00
Fabian Greffrath
5a4651ac61 prepare for Woof! 9.0.0 2022-02-23 15:14:43 +01:00
Fabian Greffrath
7486ba85fc show DMENUPIC if TITLEPIC is unavailable or from the IWAD 2022-02-23 12:21:55 +01:00
Fabian Greffrath
c052ebcb26 turn "Blocky Spectre Drawing" into a simple yes/no choice 2022-02-23 08:33:14 +01:00
Fabian Greffrath
d16bd5869b convert WAD file names to lower case in GetAutoloadDir() 2022-02-22 14:56:14 +01:00
Fabian Greffrath
b3dc68f04c drop some const char* correctness 2022-02-22 14:27:08 +01:00
Fabian Greffrath
68e21d1fda add executable directory to autoload basedirs on non-Windows 2022-02-22 13:52:36 +01:00
Fabian Greffrath
595662ff86 Copy autoload directory content to binary directory
Fixes #459
2022-02-22 13:23:37 +01:00
Roman Fomin
4d92be7d91
add umapdef for SIGIL_v1_21.wad (#458) 2022-02-22 09:59:34 +01:00
Roman Fomin
6192706101 fix initial reset enemy fuzz menu options 2022-02-21 22:00:52 +07:00
Roman Fomin
57ea9d8d04
disable enemy fuzz menu options in lowres mode (#457) 2022-02-21 14:36:58 +01:00
Fabian Greffrath
b759cf301f prevent the status bar from getting mixed into spectre sprites 2022-02-21 12:42:41 +01:00
Fabian Greffrath
f8ed5c28ef
improve fuzzed sprite visibility in hires mode (#453)
* attempt to improve fuzzed sprite visibility in hires mode

* finish implementation

* comments and code clean-up

* include r_draw.h in r_draw.c to ensure symbol consistency

* drop translucent spectre drawing
2022-02-21 11:40:40 +01:00
Roman Fomin
4a2e5a899d
remove trailing spaces in demo footer (#456) 2022-02-21 09:32:17 +01:00
Roman Fomin
d22b631a10 add comment about fixing MEM_SEEK_END 2022-02-21 14:12:47 +07:00
Roman Fomin
6dc4f1b94a rename native music backend for non-Windows OS 2022-02-21 11:59:57 +07:00
Roman Fomin
93ac862be5
implement SNDFONT lump (#454)
* implement SOUNDFNT lump

* rename SOUNDFNT->SNDFONT

* don't lookup for lumpnum twice, also free lump
2022-02-20 20:09:04 +01:00
Fabian Greffrath
c19bd8cbe7 further simplification 2022-02-19 21:29:08 +01:00
Fabian Greffrath
dc70c3ca23 update TimGM6mb.sf2 with the fixed version from Debian (missing E in Alto Sax) 2022-02-19 17:59:51 +01:00
Fabian Greffrath
09ec7aab11 remove potential privacy breaches from mbf-bugs.html 2022-02-19 17:58:41 +01:00
Fabian Greffrath
e3f2b66ae9 return early from G_DoPlayDemo() with a macro 2022-02-19 17:07:28 +01:00
Fabian Greffrath
a74cbcadb0 disable irrelevant crosshair items in the menu 2022-02-19 12:38:09 +01:00
Fabian Greffrath
ab62029055 revert experiments from a different branch, dmmit! 2022-02-18 11:37:20 +01:00
Fabian Greffrath
b0e574fa51 add some more detailed licensing information for TimGM6mb.sf2 (from Debian) 2022-02-18 11:36:15 +01:00
Fabian Greffrath
3836615c33 only override quicksave slot names that already start with a map name 2022-02-18 10:37:30 +01:00
Fabian Greffrath
b81dd5508a update quicksave slot name 2022-02-18 10:17:52 +01:00
Fabian Greffrath
c66996d29b get rid of the global maplumpnum 2022-02-18 08:25:26 +01:00
Fabian Greffrath
494e556f5f always append WAD file name to savegame namess, even for IWADs
Why the inconsistency?
2022-02-18 08:13:31 +01:00
Fabian Greffrath
89c929e5f9 re-arrange the General menu 2022-02-17 22:19:30 +01:00
Fabian Greffrath
3ca81eb4b9 fix a potential crash in the demo reel 2022-02-17 22:02:42 +01:00
Fabian Greffrath
28f0d25c3f fix possible integer overflows in timing functions 2022-02-15 21:45:01 +01:00