1135 Commits

Author SHA1 Message Date
Fabian Greffrath
6b4ff8fe8c
minor wording fix 2022-08-10 20:36:58 +02:00
Roman Fomin
cd5a8990e3 update FluidSynth to 2.2.8 2022-08-11 01:12:25 +07:00
Fabian Greffrath
d6fa5e79be
update README.md (#696)
* Sort Releases before Compiling.
* Mention Windows binaries.
* Refer to Changelog instead of quoting it.
* Mention some demo QoL features.
2022-08-10 16:36:01 +02:00
Roman Fomin
80fbc5e0e5 replace 32-bit MSYS build with MSVC build 2022-08-10 21:13:05 +07:00
Roman Fomin
97272ba76c turn off singletics and timingdemo in netgame 2022-08-10 18:22:27 +07:00
Roman Fomin
e3643ab6c8 skip weapon interpolation at player spawn 2022-08-10 16:09:33 +07:00
Fabian Greffrath
90c33f7251
Update CHANGELOG.md 2022-08-10 10:02:22 +02:00
Roman Fomin
d37fc1b011 update CHANGELOG.md 2022-08-10 13:50:46 +07:00
Roman Fomin
a1c7b21909
More demo playback QOL (#692)
* implement negative -skipsec

* restart level/demo key also restarts demo playback

* rename the new demo* variables to playback_*

* disable skipping demo playback in multiplayer, add checks for connected players
2022-08-10 13:50:15 +07:00
Roman Fomin
c96a0bbcac update CHANGELOG.md 2022-08-10 13:44:45 +07:00
Roman Fomin
d3084bfc0c
always display level title in automap overlay mode (#695)
* always display level title in automap overlay mode

* fix crispy_hud

* fix show player coords widget if hud_distributed

* fix player coords widget position

* move automap widgets if multiline messages are enabled
2022-08-10 12:56:44 +07:00
Roman Fomin
acdec29c96
missed recoil for MBF21 codepointers (#694) 2022-08-09 20:31:49 +07:00
Roman Fomin
1a1ff34159
reset weapon bobbing interpolation when changing screen size/automap leaving (#693)
* reset weapon bobbing interpolation when changing sprite scale

* fix automap leaving weapon "shaking", use global pspr_interp variable

* remove redundant redeclaration
2022-08-09 01:20:28 +07:00
Roman Fomin
ddd8e180bf clear STBAR area only when st_statusbaron 2022-08-05 17:28:55 +07:00
Roman Fomin
4adc9391f2
some PWADs have STNUM* patches of various width/height (Avactor.wad) (#691)
* some PWADs have STNUM* patches of various width/height (Avactor.wad)

* redraw parts of STBAR every tick

* always redraw entire STBAR every tic
2022-08-04 22:53:42 +07:00
Roman Fomin
6137fb4143
fix of hanging decoration disappearing (#690) 2022-08-03 15:27:21 +07:00
Roman Fomin
304d3622e8
remove beta assets, add umapdef for BETALEVL.WAD (#689)
* remove beta assets, add umapdef for BETALEVL.WAD

* remove support for DCK editor
2022-08-03 15:26:16 +07:00
Roman Fomin
5c0c7a2a82 fix strict complevel vanilla translucency 2022-08-03 09:22:08 +07:00
Roman Fomin
6f701609b3
call D_TryFindWADByName for zip files (#688) 2022-08-02 21:18:46 +07:00
Roman Fomin
67cdb5c22a
fix drawing patches with offsets in STlib_drawNum (#684)
* fix drawing patches with offsets in STlib_drawNum

* draw only if necessary
2022-08-02 17:27:10 +07:00
Roman Fomin
27be0716c2
implement -recordfromto parameter (#682)
* implement -recordfromto parameter

* fix "Demo recording" message
2022-08-01 10:06:05 +07:00
Roman Fomin
d40a211043
Merge pull request #683 from rfomin/notarget
implement NOTARGET cheat
2022-07-31 10:11:33 +07:00
Roman Fomin
d8527b281c implement NOTARGET cheat 2022-07-30 22:04:41 +07:00
Roman Fomin
23f93db25d fix D_DehChangePredefinedTranslucency call 2022-07-30 20:47:01 +07:00
Roman Fomin
0f49d69a16
don't crash if wrong input for command -recordfrom, strict arguments checking (#680) 2022-07-30 20:46:12 +07:00
Roman Fomin
e1ab6d938d rename "Reload Level"->"Restart Level/Demo", cosmetic fixes 2022-07-30 00:03:00 +07:00
Roman Fomin
c7c3876486 fix forced savegame load 2022-07-29 23:58:10 +07:00
Roman Fomin
1178f50fa3 replace fullcolormap with colormaps[0] in anti-aliasing precalculation
Fixes a crash when loading a saved game with the automap open.
2022-07-29 23:53:18 +07:00
Roman Fomin
6ffda6c393
initial implementation of demo join (#679)
* initial implementation of demo join

* fix demo name when using join command

* don't save ".lmp" extension twice

* now the demo join command works in netgame

* remove redunant string copy
2022-07-29 23:52:32 +07:00
Roman Fomin
097f6915f6 fix "Bits" and "MBF21 Bits" dehacked fields
Regression after deh_procThing reformat
2022-07-29 22:45:39 +07:00
Roman Fomin
632e4a7e69
implement padlook (#678)
* add missed static const

* implement padlook
2022-07-28 17:39:30 +07:00
Roman Fomin
32bb27cdf4 rename "Translucency for some things"->"Enable predefined translucency" 2022-07-25 14:13:11 +07:00
Roman Fomin
1141ef1792 move "Demo recording" message to G_InitNew
This message did not appear after reloading a level.
2022-07-25 14:10:00 +07:00
Roman Fomin
0169bdd4d9 remove redundant check 2022-07-25 14:09:07 +07:00
Roman Fomin
7ee7ffd156
fix reload after death in single player (#676) 2022-07-23 21:32:18 +07:00
Roman Fomin
f835be4aa6
implement translucency for some things option (#677)
* implement translucency for some things option

* don't change the TRANSLUCENT flag for things that have been redefined in DEHACKED

* comment out "historic" cheat

* rename general_translucency->translucency

* enable translucency by default

* restore dprintf

* set deh_set_translucency if TRANSLUCENCY is disabled in dehacked

* rename D_SetTranslucency->D_SetPredefinedTranslucency, remove check in deh_ProcThing

* refactor D_SetPredefinedTranslucency

* reformatting in deh_procThing
2022-07-23 21:31:56 +07:00
Roman Fomin
76b716b2c7
fix suppress savegame in G_ReadDemoTiccmd (#675) 2022-07-22 12:16:24 +07:00
Roman Fomin
6b6b3f7ff2
don't allow strafe and turn at the same time with gamepad (prevent easy SR50) (#674) 2022-07-22 00:36:37 +07:00
Roman Fomin
dc93bd6b54
enable colored_blood in strictmode, but don't change vanilla monsters (#673)
* Revert "de-hardcode colored blood values (#450)"

This reverts commit 50075358ee35804bb7c67fa3944a9747df189889.

* enable colored_blood in strictmode, but don't change vanilla monsters

Some WADs (Judgment.wad) set "Blood color" dehacked field, for these WADs we
shouldn't alter blood color in strictmode

* make colored_blood option only for non dehacked things

* implement deh_mobjinfo elements enum, fix disabling colored_blood menu item

* move check from V_BloodColor to d_deh.c

* error out if wrong input
2022-07-22 00:35:58 +07:00
Roman Fomin
f9ebfefd3b
add FluidSynth gain setting to config (#672)
* add FluidSynth gain setting to config

* use percent like PrBoom+

* set minimum value to 10%
2022-07-21 13:13:12 +07:00
Fabian Greffrath
f948c5709c
extend palette_changes feature to also cover invulnerability colormap effect (#670) 2022-07-20 08:54:28 +02:00
Roman Fomin
ec4866814f Revert "initialize the monsec widget's y coordinate with dummy values"
This reverts commit 108467e3c87b55a11aac2582a2b97f2ad325a94a.
Fixes #669
2022-07-19 20:09:36 +07:00
Roman Fomin
54cd8b9ca9
implement G_GetCurrentComplevelName function (#668)
* implement G_GetCurrentComplevelName function

* move gameversions to doomstat.h

* include GNUInstallDirs

* fix cmake doc dir
2022-07-18 22:23:43 +07:00
Roman Fomin
000bcd5e72
implement M_getenv for compatibility with non-Latin paths on Windows (#667)
* implement M_getenv for compatibility with non-Latin paths on Windows

* use regular wcslen

SDL_wcslen is undocumented

* fix memory leak

* cache the `wenv == NULL` case
2022-07-18 21:07:33 +07:00
Fabian Greffrath
197571942b Honor PKGMANDIR on install
Co-authored-by: Michael Bäuerle <micha@NetBSD.org>
2022-07-18 16:03:44 +02:00
Fabian Greffrath
760e947633 release Woof! 10.1.0 woof_10.1.0 2022-07-18 09:37:39 +02:00
Roman Fomin
4ba13959fb use plaintext_output for -help command 2022-07-18 11:54:25 +07:00
Roman Fomin
820ffac6a0 rename "Palette changes" to "Pain/pickup/radsuit flashes", update CHANGELOG.md 2022-07-17 23:52:35 +07:00
Roman Fomin
79be960539 rename "load last save" to "load save"
"load last save" doesn't fit into 4:3 screen
2022-07-17 22:57:56 +07:00
Roman Fomin
2dca9a673d update CHANGELOG.md 2022-07-17 22:57:24 +07:00