Fabian Greffrath
a29271794a
move defaultskill to a config menu item ( #480 )
...
* move defaultskill to a config menu item
* remove obsolete code, instead of commenting out
2022-03-23 06:21:40 +01:00
Fabian Greffrath
4f2334a3a3
restore fuzzy spectre rendering contrast in blocky hires mode ( #478 )
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* restore fuzzy spectre rendering contrast in blocky hires mode
* vast simplification
draw 2x2 pixels with the same fuzz offset
* remove debug aid, fix comments
* draw only even columns,draw only even pixels as a 2x2 squares
* grammar
2022-03-23 06:21:29 +01:00
Fabian Greffrath
93cab18d97
implement Crispy HUD as an alternative to Boom HUD ( #476 )
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* implement Crispy HUD as an alternative to Boom HUD
* some minor improvements
2022-03-23 06:21:17 +01:00
Fabian Greffrath
6dd43fdf58
remove DOS reference from the game quit confirmation dialogs ( #475 )
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* remove DOS reference from the game quit confirmation dialogs
* remove DOS references only once
* ordering
* distinguish between shell and desktop on non-Windows systems
2022-03-23 06:21:03 +01:00
Fabian Greffrath
b63fd79f75
add mouse smoothing in uncapped rendering mode ( #473 )
...
Thanks @mikeday0
2022-03-23 06:20:15 +01:00
Fabian Greffrath
11ee5b83be
determine audio slice size from samplerate and TICRATE ( #471 )
2022-03-23 06:19:57 +01:00
Fabian Greffrath
a8fbe297bc
init graphics (WIDESCREENDELTA) before HUD widgets
2022-03-22 13:27:26 +01:00
Michael Day
68177dfe22
Fix intro music not playing with old Fluidsynth ( #479 )
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On older versions of Fluidsynth, passing a loop count of 0 can cause a
track to not play at all. Passing 1 seems to be more reliable across
different versions.
2022-03-19 04:31:07 +01:00
Fabian Greffrath
1e5dfd15ae
improve music logging
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Also, back to P_SetupLevel logging on one line.
2022-03-18 09:05:32 +01:00
Fabian Greffrath
d42ab43e51
prevent bottom pixels from getting mixed into spectre sprites
2022-03-16 17:21:52 +01:00
Fabian Greffrath
1840fb325e
explicitly count extrakills in STS widget
2022-03-15 09:01:45 +01:00
Fabian Greffrath
442701027d
always build time widget string (for intermission screen)
2022-03-14 12:28:26 +01:00
Fabian Greffrath
3ac3ac7289
make sure weapon widget string is always terminated
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Glitch introduced by variable gap width for unavailable weapons.
2022-03-14 12:19:38 +01:00
Fabian Greffrath
c5914bb4db
show "secret revealed" message when revealing sectors with generalized secret mask
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Also, finally uncouple from general "show messages" setting.
2022-03-14 07:57:04 +01:00
Fabian Greffrath
b28aee2679
allow CI script to create release builds
2022-03-08 09:39:39 +01:00
Fabian Greffrath
517e96c86f
fix netgame reload for all cases except non-Vanilla multiplayer demos ( #468 )
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* generate rngseed, set basetic
* swap the order of rngseed initialization and demo header writing
* only resurrect players in game
Co-authored-by: Roman Fomin <rfomin@gmail.com>
2022-03-04 16:35:36 +01:00
Fabian Greffrath
175278a617
add some sanity checks when loading flats from a savegame
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Fixes #469
2022-03-03 08:13:52 +01:00
Fabian Greffrath
f5e9a193db
some nicer code
2022-03-02 23:09:08 +01:00
Fabian Greffrath
6f0b8fd77d
try harded to find -deh files in wad paths
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Fixes #470 , thanks @doomcup
2022-03-02 21:10:27 +01:00
Fabian Greffrath
8acd6de68d
build CI with Ninja
2022-03-01 21:34:41 +01:00
Fabian Greffrath
787b1511f9
mouse_acceleration: remove pointless int->float->int conversion ( #467 )
2022-02-28 13:07:50 +01:00
Fabian Greffrath
45aafcd3e9
allow -warp EM for Doom 1 (instead of -warp E M)
...
Also, check if second argument to -warp parameter is not another parameter.
2022-02-28 09:23:39 +01:00
Fabian Greffrath
eae231d223
fix building with fluidsynth >= 3.x (sigh)
2022-02-26 15:59:18 +01:00
Fabian Greffrath
1c3e70fee2
next attepmt to fix building with fluidsynth < 2.2 ( #465 )
2022-02-25 13:22:57 +01:00
Fabian Greffrath
28fbc5ad30
fix building with fluidsynth < 2.2.0 - now for real
2022-02-25 13:00:31 +01:00
Fabian Greffrath
59867c157f
fix building with fluidsynth < 2.2.0
2022-02-25 12:53:44 +01:00
Fabian Greffrath
8843f8b9eb
upload Win64 crossbuild CI artifacts
2022-02-25 12:10:41 +01:00
Fabian Greffrath
b0d01f0491
update CI build dependencies
2022-02-25 12:02:59 +01:00
Fabian Greffrath
fe287a827e
release Woof! 9.0.0
woof_9.0.0
2022-02-24 08:45:26 +01:00
Fabian Greffrath
5ab5b8f3b9
fix markdown syntax glitch
2022-02-23 15:16:26 +01:00
Fabian Greffrath
5a4651ac61
prepare for Woof! 9.0.0
2022-02-23 15:14:43 +01:00
Fabian Greffrath
7486ba85fc
show DMENUPIC if TITLEPIC is unavailable or from the IWAD
2022-02-23 12:21:55 +01:00
Fabian Greffrath
c052ebcb26
turn "Blocky Spectre Drawing" into a simple yes/no choice
2022-02-23 08:33:14 +01:00
Fabian Greffrath
d16bd5869b
convert WAD file names to lower case in GetAutoloadDir()
2022-02-22 14:56:14 +01:00
Fabian Greffrath
b3dc68f04c
drop some const char* correctness
2022-02-22 14:27:08 +01:00
Fabian Greffrath
68e21d1fda
add executable directory to autoload basedirs on non-Windows
2022-02-22 13:52:36 +01:00
Fabian Greffrath
595662ff86
Copy autoload directory content to binary directory
...
Fixes #459
2022-02-22 13:23:37 +01:00
Roman Fomin
4d92be7d91
add umapdef for SIGIL_v1_21.wad ( #458 )
2022-02-22 09:59:34 +01:00
Roman Fomin
6192706101
fix initial reset enemy fuzz menu options
2022-02-21 22:00:52 +07:00
Roman Fomin
57ea9d8d04
disable enemy fuzz menu options in lowres mode ( #457 )
2022-02-21 14:36:58 +01:00
Fabian Greffrath
b759cf301f
prevent the status bar from getting mixed into spectre sprites
2022-02-21 12:42:41 +01:00
Fabian Greffrath
f8ed5c28ef
improve fuzzed sprite visibility in hires mode ( #453 )
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* attempt to improve fuzzed sprite visibility in hires mode
* finish implementation
* comments and code clean-up
* include r_draw.h in r_draw.c to ensure symbol consistency
* drop translucent spectre drawing
2022-02-21 11:40:40 +01:00
Roman Fomin
4a2e5a899d
remove trailing spaces in demo footer ( #456 )
2022-02-21 09:32:17 +01:00
Roman Fomin
d22b631a10
add comment about fixing MEM_SEEK_END
2022-02-21 14:12:47 +07:00
Roman Fomin
6dc4f1b94a
rename native music backend for non-Windows OS
2022-02-21 11:59:57 +07:00
Roman Fomin
93ac862be5
implement SNDFONT lump ( #454 )
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* implement SOUNDFNT lump
* rename SOUNDFNT->SNDFONT
* don't lookup for lumpnum twice, also free lump
2022-02-20 20:09:04 +01:00
Fabian Greffrath
c19bd8cbe7
further simplification
2022-02-19 21:29:08 +01:00
Fabian Greffrath
dc70c3ca23
update TimGM6mb.sf2 with the fixed version from Debian (missing E in Alto Sax)
2022-02-19 17:59:51 +01:00
Fabian Greffrath
09ec7aab11
remove potential privacy breaches from mbf-bugs.html
2022-02-19 17:58:41 +01:00
Fabian Greffrath
e3f2b66ae9
return early from G_DoPlayDemo() with a macro
2022-02-19 17:07:28 +01:00