Fabian Greffrath
dc70c3ca23
update TimGM6mb.sf2 with the fixed version from Debian (missing E in Alto Sax)
2022-02-19 17:59:51 +01:00
Fabian Greffrath
09ec7aab11
remove potential privacy breaches from mbf-bugs.html
2022-02-19 17:58:41 +01:00
Fabian Greffrath
e3f2b66ae9
return early from G_DoPlayDemo() with a macro
2022-02-19 17:07:28 +01:00
Fabian Greffrath
a74cbcadb0
disable irrelevant crosshair items in the menu
2022-02-19 12:38:09 +01:00
Fabian Greffrath
ab62029055
revert experiments from a different branch, dmmit!
2022-02-18 11:37:20 +01:00
Fabian Greffrath
b0e574fa51
add some more detailed licensing information for TimGM6mb.sf2 (from Debian)
2022-02-18 11:36:15 +01:00
Fabian Greffrath
3836615c33
only override quicksave slot names that already start with a map name
2022-02-18 10:37:30 +01:00
Fabian Greffrath
b81dd5508a
update quicksave slot name
2022-02-18 10:17:52 +01:00
Fabian Greffrath
c66996d29b
get rid of the global maplumpnum
2022-02-18 08:25:26 +01:00
Fabian Greffrath
494e556f5f
always append WAD file name to savegame namess, even for IWADs
...
Why the inconsistency?
2022-02-18 08:13:31 +01:00
Fabian Greffrath
89c929e5f9
re-arrange the General menu
2022-02-17 22:19:30 +01:00
Fabian Greffrath
3ca81eb4b9
fix a potential crash in the demo reel
2022-02-17 22:02:42 +01:00
Fabian Greffrath
28f0d25c3f
fix possible integer overflows in timing functions
2022-02-15 21:45:01 +01:00
Fabian Greffrath
fb8c4e77d0
missing weapons leave a small gap in the Boom HUD
2022-02-15 11:56:51 +01:00
Fabian Greffrath
851da7d721
show game speed in the time widget if not 100 pct ( #452 )
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* show game speed in the time widget if not 100 pct
* increase time widget string buffer
2022-02-15 06:14:19 +01:00
Fabian Greffrath
59d50d8783
de-obfuscate some "extended nodes" constants ( #451 )
2022-02-14 12:30:25 +01:00
Fabian Greffrath
50075358ee
de-hardcode colored blood values ( #450 )
...
Apply them using the doom-all autoload instead. Much less values to set, reset and apply again.
2022-02-14 12:30:14 +01:00
Roman Fomin
1da1e2cb33
implement coop_spawns ( #449 )
2022-02-13 14:52:34 +01:00
Roman Fomin
3ad07e00b6
implement BUDDHA and IQDQD after death ( #448 )
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* implement BUDDHA and IQDQD after death
* remove redundant code
* initialize mt.options
* Revert "initialize mt.options"
This reverts commit d6ec7c9a18797ecca53f6c561a914d0bde6c52ea.
* move SHOWFPS to powers[] array
* fix array size
* rename pw_fps -> pw_showfps
2022-02-13 14:51:59 +01:00
Roman Fomin
c16519e186
remove unused code
2022-02-13 14:31:03 +07:00
Fabian Greffrath
743803b8bb
do not show ENDOOM when recording a demo
2022-02-07 15:04:19 +01:00
Fabian Greffrath
ac9f7f0209
don't let toggles eat keys ( #447 )
...
Fixes #445
2022-02-07 14:51:05 +01:00
Fabian Greffrath
f7af7c5763
more consistent config file formatting ( #444 )
2022-02-07 14:47:31 +01:00
Fabian Greffrath
660bd42d2b
remove remnants of previous build attempts
2022-02-07 10:20:59 +01:00
Fabian Greffrath
b755013f62
fall back to Native/SDL on error ( #443 )
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* fall back to Native/SDL on error
* show message box on soundfont loading error
2022-02-07 09:32:01 +01:00
Fabian Greffrath
abcc96c905
properly install bundled soundfont on Linux ( #442 )
2022-02-07 09:31:52 +01:00
Fabian Greffrath
448871a3e0
always print out the default file line
2022-02-07 08:52:37 +01:00
Fabian Greffrath
67fd3a51a5
allow quickload before quicksave
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one less question to slow down quicksave/quickload
2022-02-04 11:27:32 +01:00
Fabian Greffrath
4c0a607562
save the last game you loaded, load the last game you saved
2022-02-04 11:08:40 +01:00
Fabian Greffrath
959707049c
End Game clears quicksave slot
2022-02-04 10:59:05 +01:00
Fabian Greffrath
7a0b5c6001
quicksave to classic savegame slot, but skip questions ( #440 )
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* Revert "remove unnecessary string buffer for quicksave questions"
This reverts commit 7516634729144e3718a490f31487e619eff5f5ee.
* Revert "parametrize quicksave file name"
This reverts commit 992e69e59121a5eabe58616e9a6624c5c0a9e24e.
* Revert "skip questions and save to dedicated quicksave slot (#421 )"
This reverts commit f567b7ab911f87c5b0c59b23eaa81eda3c57c2e8.
* quicksave to classic savegame slot, but skip questions
* reset quickSaveSlot if it has been deleted
2022-02-04 10:53:28 +01:00
Fabian Greffrath
1bf73e5186
update to SDL 2.0.20
2022-02-02 13:52:20 +01:00
Fabian Greffrath
2eb9a183be
split dirname and basename at both types of slashes on Windows ( #439 )
...
User-supplied path names may still contain both types of slashes, i.e. forward and backward slashes.
Fixes #437
2022-02-02 08:38:44 +01:00
Fabian Greffrath
9b138df643
only enable one per-tic reporting cheat at once
2022-01-31 15:33:22 +01:00
Fabian Greffrath
e7da1275c3
clean up I_GetTime() and I_GetFracTime() implementations ( #438 )
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* back to Crispy Doom formula for fractionaltic calculation
* clean up I_GetTime() and I_GetFracTime() implementations
* fix typo
* whitespace clean-up
Co-authored-by: Roman Fomin <rfomin@gmail.com>
2022-01-31 09:43:57 +01:00
Pascal de Bruijn
a70fa8ec0e
m_menu: fix widescreen rendering of shareware HELP2 screen ( #435 )
2022-01-29 17:07:22 +01:00
Fabian Greffrath
2ad22c6601
IDMYPOS cheat back to infinite duration, some clean-ups for the RATE cheat
2022-01-28 15:26:17 +01:00
Roman Fomin
a9bcaffd7b
implement render stats ( #434 )
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* implement render stats
* remove frame_count
* remove I_GetTimeMS()
2022-01-28 14:43:30 +01:00
Fabian Greffrath
aff317af77
IDMYPOS prints high precision coordinates for 10 seconds ( #433 )
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* IDMYPOS prints high precision coordinates for 10 seconds
The current implementation doesn't offer much more than the player coords automap widget in overlay mode.
* restrict IDMYPOS cheat to not_dm
2022-01-28 13:49:20 +01:00
Roman Fomin
5950cb169e
fix check for umapdef entries ( #432 )
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* fix check for umapdef entries
* search all umapdef entries
2022-01-28 13:49:09 +01:00
Roman Fomin
2fa435d46e
implement netgame reload level ( #428 )
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* implement netgame reload level
* remove redundant declaration
* remove restart from start level when recording demo
In a netgame, the desync occurs if one of the players records a demo and the
other does not.
* force players reborn, reset rng and automap marks
* set BTS_RELOAD = 32
* always restart from startmap in netgame
2022-01-28 13:49:00 +01:00
Fabian Greffrath
043868015c
idbeholdo cancels invisibility
2022-01-27 09:48:07 +01:00
Fabian Greffrath
8bc2e2dfa6
generalize the BFG Edition IWAD fixes
2022-01-27 08:39:07 +01:00
Fabian Greffrath
a8d0cda6f7
add back crosshair drawing conditions
2022-01-27 08:01:02 +01:00
Fabian Greffrath
b7e8854b80
properly tab-aligned HU string widgets
2022-01-27 07:59:24 +01:00
Fabian Greffrath
9aaa5e0ad5
improve menu legibility for the other three IWADs
2022-01-27 07:57:54 +01:00
Fabian Greffrath
4fc2603252
add config key and input binding to disable vertical mouse movement ( #430 )
2022-01-26 15:59:16 +01:00
Fabian Greffrath
db6e211bc6
draw Time widget on intermission screen ( #429 )
2022-01-26 15:58:25 +01:00
Fabian Greffrath
7516634729
remove unnecessary string buffer for quicksave questions
2022-01-24 09:50:23 +01:00
Fabian Greffrath
b9d72afc4d
misc improvements to program exit handling ( #426 )
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* collect all error messages and show the pop-up windows last in the exit sequence
* remove debug stuff
* simplify char pointer arighmetics
* get rid of I_QuitVideo() again
At first sight it appears necessary and "clean" to free all used
resources on process exit. However, when a process is quit, all its
resources are freed anyway - so this doesn't buy us anything apart
from an obscure segfault in SDL_FreeSurface() (fixes #425 ) and some
(albeit unnoticable) delay on shutdown.
Also, this article is relevant here:
https://devblogs.microsoft.com/oldnewthing/20120105-00/?p=8683
* do not exit with an error from demo recording
2022-01-24 09:10:02 +01:00