UnknownShadow200
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ae2d73cf54
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Consoles: Avoid checking and uploading unused portions of UI textures on some consoles
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2025-07-06 09:39:59 +10:00 |
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UnknownShadow200
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863906766f
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Dreamcast: Only allocate necessary VRAM rows for UI textures
Doesn't usually save that much, but does make UI textures a bit quicker to upload and also makes virtual keyboard texture ~24 kb less
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2025-07-05 21:03:14 +10:00 |
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UnknownShadow200
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8dd99cb11c
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WIP on non power of two texture upload support
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2025-07-05 13:24:10 +10:00 |
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UnknownShadow200
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e86caaa4e1
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SoftGPU: Don't render clouds or sky
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2025-01-01 11:05:47 +11:00 |
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UnknownShadow200
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0fbe0281e3
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Saturn: 2D text now is somewhat legible
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2024-07-27 08:58:20 +10:00 |
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UnknownShadow200
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cadf185cee
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Broken 16 bits per pixel bitmaps
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2024-06-28 08:12:46 +10:00 |
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UnknownShadow200
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e98906b706
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Always fallback to hardcoded font when default.png is missing
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2024-05-01 17:48:54 +10:00 |
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UnknownShadow200
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04f8cad0cb
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Add missing java file
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2024-04-28 23:05:15 +10:00 |
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UnknownShadow200
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4bda9ee2c1
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Fix onscreen keyboard capital letters, make it sort of transparent too
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2024-04-12 11:48:19 +10:00 |
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UnknownShadow200
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1e8bbd0c4b
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More consistent struct field naming
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2024-04-06 09:34:07 +11:00 |
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UnknownShadow200
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a03a5a9b78
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3DS: Fix movement being stuck, crash when going into texture pack, extra logged line in citra logs
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2024-04-05 22:26:33 +11:00 |
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UnknownShadow200
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cc048431f6
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N64: Support loading UI textures as 16bpp instead of 32bpp to squeeze even more out of the 4 KB TMEM
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2023-12-04 22:07:55 +11:00 |
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UnknownShadow200
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9661c34b4f
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N64: Add support for non power of two textures for UI texures to squeeze a bit more into the 4 kb TMEM
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2023-12-04 20:14:39 +11:00 |
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UnknownShadow200
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39b09a9202
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Simplify altering default builtin colours, and loading options representing colours
Also improve String_Append to deliberately crash the game when attempting to append to an uninitialised string in MSVC debug builds
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2023-11-20 19:30:36 +11:00 |
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UnknownShadow200
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1a1473ad4d
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3DS: Try to fix system font being slightly clipped
Also tidy up and slightly optimise system font rendering for 3DS/Wii/GameCube
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2023-07-29 15:08:00 +10:00 |
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UnknownShadow200
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ac7602386e
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Split up Drawer2D module into Drawer2D and SystemFonts modules
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2023-04-25 16:19:47 +10:00 |
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UnknownShadow200
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f076195472
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3DS: System fonts draw something now
Even if that something is just boxes
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2023-04-21 21:37:34 +10:00 |
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UnknownShadow200
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362fce5b0c
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PSP/3DS: Less stack usage and more appropriate stack size for new threads
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2023-04-11 11:52:47 +10:00 |
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UnknownShadow200
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c666ee3ab9
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Fix the 'initialising fonts cache' dialog getting shown 13 times when font cache has no entries and no system fonts are able to be loaded
This typically happened when porting the game to a new operating system
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2023-03-23 08:56:44 +11:00 |
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UnknownShadow200
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e52b670b6e
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Move UTF8 encoding out of Platform and into String module
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2022-12-04 16:27:46 +11:00 |
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cflip
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ca41fe5a82
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Add resource and library paths for SerenityOS
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2022-11-13 18:13:13 -07:00 |
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UnknownShadow200
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2532940c49
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Refactor texture pack entry extraction to be more uniform
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2022-10-23 12:44:24 +11:00 |
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UnknownShadow200
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626b35a993
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Change Drawer2D_UNSAFE_NextPart to return color code instead of color
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2022-07-28 20:05:08 +10:00 |
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UnknownShadow200
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d90fb2f092
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Fix game force exiting if you attempt to add a chat message with over 511 characters (Thanks sethbatman05)
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2022-07-11 07:25:12 +10:00 |
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UnknownShadow200
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033560a773
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Launcher input widget border now bases itself on current theme button highlight color, fies #956 (Thanks TheAwesome98)
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2022-07-01 12:06:33 +10:00 |
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UnknownShadow200
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8ac52ed497
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WIP on making input widget used theme colors instead of hardcoded purple colors, addresses #956 (Thanks TheAwesome98)
Also add new BitmapColor_RGB macro which implicitly sets A to 255, partially addresses #955
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2022-07-01 08:55:08 +10:00 |
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UnknownShadow200
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d3d31a874c
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iOS: Add xcode project and WIP CoreText text rendering backend
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2022-06-24 08:12:55 +10:00 |
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UnknownShadow200
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1ae86627b8
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Refactor font code to move font_candidates into just CC_BUILD_FREETYPE backend
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2022-06-20 19:23:29 +10:00 |
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UnknownShadow200
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e2ed4884ba
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Fix iOS compilation issues
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2022-06-19 17:13:13 +10:00 |
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UnknownShadow200
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548924c854
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Move must previous usages of Bitmap to newer Context2D
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2022-06-19 13:39:26 +10:00 |
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UnknownShadow200
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e45fad71cd
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Start moving Drawer2D functions to Context2D which takes Context2D* instead of just Bitmap*
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2022-06-18 11:10:40 +10:00 |
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UnknownShadow200
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bc91ddaae4
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Rename font related functions in Drawer2D.h
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2022-06-17 11:47:49 +10:00 |
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UnknownShadow200
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40183b6059
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iOS: Support colored text in labels in launcher
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2022-05-13 22:57:35 +10:00 |
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UnknownShadow200
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64e892741a
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Webclient: Support colors in system font drawn text
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2022-05-13 21:41:03 +10:00 |
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UnknownShadow200
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cfb6f11dfe
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Webclient: Make system fonts render closer to how they are rendered on desktop/mobile
|
2022-01-01 22:50:20 +11:00 |
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UnknownShadow200
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a3a0e30592
|
Implement system font position, bold, non-ascii characters
|
2021-12-11 09:22:19 +11:00 |
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UnknownShadow200
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7477751096
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Webclient: Add list of common sytem fonts
|
2021-12-03 22:48:14 +11:00 |
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UnknownShadow200
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20ce465eb5
|
WIP on implementing system fonts in webclient
Although either memory or canvas gets corrupted.. still trying to work out what's going on there
|
2021-12-03 21:44:21 +11:00 |
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UnknownShadow200
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6a74fd0408
|
Now with more consistency in use of color/colour/col
|
2021-11-05 18:26:52 +11:00 |
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UnknownShadow200
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c7aa361240
|
Change managedPool parameter to flags for Gfx_CreateTexture/GfxRecreateTexture
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2021-09-20 20:34:51 +10:00 |
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UnknownShadow200
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c65143e6d0
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More col -> color renaming
|
2021-09-16 20:07:38 +10:00 |
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UnknownShadow200
|
fa850fecb3
|
Fix compiling for Apple M1 wrongly using Carbon instead of Cocoa backend (Thanks doctorj1)
|
2021-08-25 08:32:02 +10:00 |
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UnknownShadow200
|
5a4e5d6fa0
|
more col->colors, less warnings compiling Cocoa backend
|
2021-07-15 19:36:36 +10:00 |
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UnknownShadow200
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d15ef3ed69
|
Export Drawer2D per request
|
2021-05-20 17:36:26 +10:00 |
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UnknownShadow200
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198932aa93
|
Get it partially working on Android 3.0
|
2021-01-30 08:57:41 +11:00 |
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UnknownShadow200
|
d0f21a24b8
|
Make code depending on HUD hotbar layout a bit less hacky
|
2021-01-11 23:20:43 +11:00 |
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UnknownShadow200
|
8f888c0589
|
Make StringsBuffer no longer hardcoded to max 512 character entries
|
2020-12-30 18:56:44 +11:00 |
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UnknownShadow200
|
aedd53eeb6
|
CC_BUILD_OSX -> CC_BUILD_DARWIN, add ARM register dumping
|
2020-12-29 22:16:15 +11:00 |
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UnknownShadow200
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bc66ea9325
|
Always recreate gfx resources instead of just creating, should prevent any leak
|
2020-12-16 20:28:30 +11:00 |
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UnknownShadow200
|
23f9194b27
|
Disable the padding at end of bitmapped drawn text by default
|
2020-12-07 20:37:51 +11:00 |
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