UnknownShadow200
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a3c87467ab
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Minorly optimise model rendering.
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2016-04-29 12:25:03 +10:00 |
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UnknownShadow200
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544f80a2f5
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Client now rescales non-power of two skins, fixes crashing and closes #177. (Thanks MarsBarsFood)
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2016-04-27 18:17:03 +10:00 |
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UnknownShadow200
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3f6b25dccb
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Round 2 of inlining performance hotspots.
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2016-04-26 23:45:25 +10:00 |
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UnknownShadow200
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69783ae297
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Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
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2016-04-26 23:09:01 +10:00 |
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UnknownShadow200
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c4834cc392
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Inline performance hotspots.
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2016-04-26 23:08:28 +10:00 |
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UnknownShadow200
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7c88855491
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More minor performance optimisations.
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2016-04-26 12:19:29 +10:00 |
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UnknownShadow200
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7bac3ea708
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Fix players with default skins being messed up when they switch to a texture pack that has a different default skin type. (e.g. 64x32 --> 64x64)
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2016-04-19 18:58:01 +10:00 |
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UnknownShadow200
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ef34766b2b
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More fixes for default.png, fix 'okay' widget not being properly closed when clicking on 'use font'.
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2016-04-19 18:02:11 +10:00 |
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UnknownShadow200
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69a0b146b6
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Active option should be in yellow-ish text, also make 'done' buttons bigger in classic mode. (Thanks FrostFox)
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2016-04-16 22:56:31 +10:00 |
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UnknownShadow200
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96d435edfc
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Optimise entity rendering, improves FPS when you have 100-200 models rendering.
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2016-04-14 16:21:13 +10:00 |
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UnknownShadow200
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bdbe0e0337
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Modularise out model building code.
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2016-04-14 14:56:54 +10:00 |
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UnknownShadow200
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d06ba7c249
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Fix sheep collision bounds to be same as classicube (Thanks Buzz), closes #157.
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2016-04-09 06:56:57 +10:00 |
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UnknownShadow200
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2a67f8f698
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Remove Pack=1 arguments which were causing runtime errors on specific mono versions, partially addresses #93. (Thanks Jjp137)
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2016-03-30 15:59:55 +11:00 |
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UnknownShadow200
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3865bc6888
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Rename vertices structs to a more concise one, also fix issue with progress bar very very rarely overflowing when the server overflows on computing the progress value, by instead computing it client-side. (Thanks 123DontMessWitMe)
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2016-03-29 20:45:52 +11:00 |
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UnknownShadow200
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7a2e5d6049
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Organise most things into namespaces.
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2016-03-27 09:33:51 +11:00 |
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UnknownShadow200
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5a5fab381a
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Zombies should have same hitbox as humans.
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2016-03-27 00:55:17 +11:00 |
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UnknownShadow200
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b857bf23ec
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Implement 'classic + hax' mode, also show 'choose mode' instead of 'pure classic mode' in the launcher.
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2016-03-26 17:45:52 +11:00 |
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UnknownShadow200
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4e9f92d378
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Add giant model. (Thanks tornato)
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2016-03-26 16:14:12 +11:00 |
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UnknownShadow200
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95447bbe25
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Mirrored this time proeprly for sure.
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2016-03-26 14:37:04 +11:00 |
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UnknownShadow200
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c1abb51dbc
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Fix bottom face of 64x64 skins being wrongly mirrored. (Thanks goodlyay)
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2016-03-26 14:06:22 +11:00 |
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UnknownShadow200
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a78205c45a
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Add copyright notices to every source file.
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2016-03-26 13:51:42 +11:00 |
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UnknownShadow200
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a234af2443
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Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
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2016-03-25 22:59:01 +11:00 |
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UnknownShadow200
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52d471b4fd
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More work on custom models.
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2016-03-25 22:58:51 +11:00 |
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UnknownShadow200
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00f4dc134a
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Initial work on a 'select mode' menu for the launcher, also fix mirroring of left side for 64x32 skins. (Thanks goodlyay)
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2016-03-25 07:54:28 +11:00 |
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UnknownShadow200
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22c99b10c8
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Reduce code duplication for chibi model.
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2016-03-24 19:13:25 +11:00 |
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UnknownShadow200
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79eea2d1b7
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Quick fix for 64x64 skins again. (Thanks goodlyay)
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2016-03-24 18:43:03 +11:00 |
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UnknownShadow200
|
1c219447e5
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Fix mirroring and thin arms on 64x64 skins. (Thanks goodlyay)
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2016-03-24 18:31:28 +11:00 |
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UnknownShadow200
|
73ed96be7e
|
Fixes for humanoid model. (Agank thanks goodlyay)
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2016-03-24 16:39:07 +11:00 |
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UnknownShadow200
|
62bad71edc
|
Quick fix for last commit.
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2016-03-24 16:19:09 +11:00 |
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UnknownShadow200
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f6002ffa0b
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Start work on new humanoidmodel code (Big thanks to goodlyay).
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2016-03-24 16:14:13 +11:00 |
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UnknownShadow200
|
a4e66f7145
|
Scrolling of mouse wheel should be swallowed by the pause and other menu screens. (Thanks Jjp137)
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2016-03-23 17:29:43 +11:00 |
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UnknownShadow200
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ae55a133ee
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Update all other models to use SetRotOrigin method.
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2016-03-22 20:41:39 +11:00 |
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UnknownShadow200
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0a7d368c53
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Move rotation origin setting to part definitions, not at draw method.
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2016-03-22 19:14:04 +11:00 |
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UnknownShadow200
|
2541f7423d
|
Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
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2016-03-19 13:38:42 +11:00 |
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UnknownShadow200
|
d6e99eb4ba
|
Fix using 'block' as a model name crashing the client. (Thanks goodlyay)
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2016-03-19 13:38:02 +11:00 |
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UnknownShadow200
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41a1ef7113
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Client uses your account name and skin from the main menu in singleplayer, also add a /client model command to change model in singleplayer.
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2016-03-17 17:08:47 +11:00 |
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UnknownShadow200
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91b7353885
|
Start work on custom models.
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2016-03-06 23:04:23 +11:00 |
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UnknownShadow200
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04ade22693
|
Make Chibi's model more consistent with the other models, also make set its name height to be just above the head.
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2016-02-29 08:46:02 +11:00 |
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UnknownShadow200
|
5f00aad7be
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Fix alex skin detection for non 64x64 skins.
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2016-02-22 22:14:28 +11:00 |
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UnknownShadow200
|
8208935b34
|
(Code by goodlyay) Added a chibi model. Thanks again goodlyay.
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2016-02-19 19:55:48 +11:00 |
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UnknownShadow200
|
2cb3322c34
|
Modularise Entity and Player class more.
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2016-02-16 23:58:17 +11:00 |
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UnknownShadow200
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eb3bbc168a
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Separate player logic into separate component classes.
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2016-02-16 23:37:18 +11:00 |
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UnknownShadow200
|
ff64b2c23e
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Fix head yaw rotating incorrectly compared to yaw. (Thanks goodlyay)
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2016-02-09 22:23:43 +11:00 |
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UnknownShadow200
|
c28e1f343f
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Default speed modifier should be 10, to match ClassiCube.
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2016-02-05 21:39:51 +11:00 |
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UnknownShadow200
|
599944d943
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Fix isometric blocks/block models sampling from wrong vertical location and fix order of rendering of elements in the hotbar. (Thanks 123DontMessWitMe)
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2016-01-17 16:40:14 +11:00 |
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UnknownShadow200
|
363a847152
|
Use animations in inventory and hotbar. (Thanks FabTheZen)
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2016-01-13 23:12:03 +11:00 |
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UnknownShadow200
|
6a2514af4e
|
Fix 'use classic gui' option not being shown (Thanks venom983), fix view matrix having issues when spectating someone who is looking straight up or down in classicube. (Thanks 123DontMessWitMe)
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2016-01-13 22:16:45 +11:00 |
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UnknownShadow200
|
bbe3820e95
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Initial implementation of head vs body yaw roation, also use default.png in more places instead of always hardcoding arial. (Thanks Vladcosmonaut)
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2016-01-12 21:32:31 +11:00 |
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UnknownShadow200
|
526fa9669c
|
Properly fix rope, also draw selected texture over top of isometric blocks.
|
2016-01-06 23:21:00 +11:00 |
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Venom983
|
e52fb13ff8
|
Rope-friendly Collision
Allows the player to successfully jump onto a rope that is three blocks high above ground level as compared to the ClassiCube client.
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2016-01-02 17:10:47 -05:00 |
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