129 Commits

Author SHA1 Message Date
UnknownShadow200
1ac2e63f13 Finish arbitary scaled models in CustomModel (Thanks 123DMWM), closes #150. 2016-05-09 12:26:07 +10:00
UnknownShadow200
7271985f13 Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp 2016-05-09 10:37:12 +10:00
UnknownShadow200
bd8d8d3ef9 Initial work on being able to use Model|Scale to draw entities at various scales. (Thanks 123DMWM) 2016-05-09 09:34:01 +10:00
UnknownShadow200
ec050aaefc Move code away from TexturePackExtractor into their logical classes. 2016-05-08 23:27:58 +10:00
UnknownShadow200
4d8b0fc3d8 Use bitflags instead of booleans for hidden so it can better fit in cache. 2016-05-06 13:43:25 +10:00
UnknownShadow200
a3c87467ab Minorly optimise model rendering. 2016-04-29 12:25:03 +10:00
UnknownShadow200
544f80a2f5 Client now rescales non-power of two skins, fixes crashing and closes #177. (Thanks MarsBarsFood) 2016-04-27 18:17:03 +10:00
UnknownShadow200
3f6b25dccb Round 2 of inlining performance hotspots. 2016-04-26 23:45:25 +10:00
UnknownShadow200
69783ae297 Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp 2016-04-26 23:09:01 +10:00
UnknownShadow200
c4834cc392 Inline performance hotspots. 2016-04-26 23:08:28 +10:00
UnknownShadow200
7c88855491 More minor performance optimisations. 2016-04-26 12:19:29 +10:00
UnknownShadow200
7bac3ea708 Fix players with default skins being messed up when they switch to a texture pack that has a different default skin type. (e.g. 64x32 --> 64x64) 2016-04-19 18:58:01 +10:00
UnknownShadow200
ef34766b2b More fixes for default.png, fix 'okay' widget not being properly closed when clicking on 'use font'. 2016-04-19 18:02:11 +10:00
UnknownShadow200
69a0b146b6 Active option should be in yellow-ish text, also make 'done' buttons bigger in classic mode. (Thanks FrostFox) 2016-04-16 22:56:31 +10:00
UnknownShadow200
96d435edfc Optimise entity rendering, improves FPS when you have 100-200 models rendering. 2016-04-14 16:21:13 +10:00
UnknownShadow200
bdbe0e0337 Modularise out model building code. 2016-04-14 14:56:54 +10:00
UnknownShadow200
d06ba7c249 Fix sheep collision bounds to be same as classicube (Thanks Buzz), closes #157. 2016-04-09 06:56:57 +10:00
UnknownShadow200
2a67f8f698 Remove Pack=1 arguments which were causing runtime errors on specific mono versions, partially addresses #93. (Thanks Jjp137) 2016-03-30 15:59:55 +11:00
UnknownShadow200
3865bc6888 Rename vertices structs to a more concise one, also fix issue with progress bar very very rarely overflowing when the server overflows on computing the progress value, by instead computing it client-side. (Thanks 123DontMessWitMe) 2016-03-29 20:45:52 +11:00
UnknownShadow200
7a2e5d6049 Organise most things into namespaces. 2016-03-27 09:33:51 +11:00
UnknownShadow200
5a5fab381a Zombies should have same hitbox as humans. 2016-03-27 00:55:17 +11:00
UnknownShadow200
b857bf23ec Implement 'classic + hax' mode, also show 'choose mode' instead of 'pure classic mode' in the launcher. 2016-03-26 17:45:52 +11:00
UnknownShadow200
4e9f92d378 Add giant model. (Thanks tornato) 2016-03-26 16:14:12 +11:00
UnknownShadow200
95447bbe25 Mirrored this time proeprly for sure. 2016-03-26 14:37:04 +11:00
UnknownShadow200
c1abb51dbc Fix bottom face of 64x64 skins being wrongly mirrored. (Thanks goodlyay) 2016-03-26 14:06:22 +11:00
UnknownShadow200
a78205c45a Add copyright notices to every source file. 2016-03-26 13:51:42 +11:00
UnknownShadow200
a234af2443 Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp 2016-03-25 22:59:01 +11:00
UnknownShadow200
52d471b4fd More work on custom models. 2016-03-25 22:58:51 +11:00
UnknownShadow200
00f4dc134a Initial work on a 'select mode' menu for the launcher, also fix mirroring of left side for 64x32 skins. (Thanks goodlyay) 2016-03-25 07:54:28 +11:00
UnknownShadow200
22c99b10c8 Reduce code duplication for chibi model. 2016-03-24 19:13:25 +11:00
UnknownShadow200
79eea2d1b7 Quick fix for 64x64 skins again. (Thanks goodlyay) 2016-03-24 18:43:03 +11:00
UnknownShadow200
1c219447e5 Fix mirroring and thin arms on 64x64 skins. (Thanks goodlyay) 2016-03-24 18:31:28 +11:00
UnknownShadow200
73ed96be7e Fixes for humanoid model. (Agank thanks goodlyay) 2016-03-24 16:39:07 +11:00
UnknownShadow200
62bad71edc Quick fix for last commit. 2016-03-24 16:19:09 +11:00
UnknownShadow200
f6002ffa0b Start work on new humanoidmodel code (Big thanks to goodlyay). 2016-03-24 16:14:13 +11:00
UnknownShadow200
a4e66f7145 Scrolling of mouse wheel should be swallowed by the pause and other menu screens. (Thanks Jjp137) 2016-03-23 17:29:43 +11:00
UnknownShadow200
ae55a133ee Update all other models to use SetRotOrigin method. 2016-03-22 20:41:39 +11:00
UnknownShadow200
0a7d368c53 Move rotation origin setting to part definitions, not at draw method. 2016-03-22 19:14:04 +11:00
UnknownShadow200
2541f7423d Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp 2016-03-19 13:38:42 +11:00
UnknownShadow200
d6e99eb4ba Fix using 'block' as a model name crashing the client. (Thanks goodlyay) 2016-03-19 13:38:02 +11:00
UnknownShadow200
41a1ef7113 Client uses your account name and skin from the main menu in singleplayer, also add a /client model command to change model in singleplayer. 2016-03-17 17:08:47 +11:00
UnknownShadow200
91b7353885 Start work on custom models. 2016-03-06 23:04:23 +11:00
UnknownShadow200
04ade22693 Make Chibi's model more consistent with the other models, also make set its name height to be just above the head. 2016-02-29 08:46:02 +11:00
UnknownShadow200
5f00aad7be Fix alex skin detection for non 64x64 skins. 2016-02-22 22:14:28 +11:00
UnknownShadow200
8208935b34 (Code by goodlyay) Added a chibi model. Thanks again goodlyay. 2016-02-19 19:55:48 +11:00
UnknownShadow200
2cb3322c34 Modularise Entity and Player class more. 2016-02-16 23:58:17 +11:00
UnknownShadow200
eb3bbc168a Separate player logic into separate component classes. 2016-02-16 23:37:18 +11:00
UnknownShadow200
ff64b2c23e Fix head yaw rotating incorrectly compared to yaw. (Thanks goodlyay) 2016-02-09 22:23:43 +11:00
UnknownShadow200
c28e1f343f Default speed modifier should be 10, to match ClassiCube. 2016-02-05 21:39:51 +11:00
UnknownShadow200
599944d943 Fix isometric blocks/block models sampling from wrong vertical location and fix order of rendering of elements in the hotbar. (Thanks 123DontMessWitMe) 2016-01-17 16:40:14 +11:00