8092 Commits

Author SHA1 Message Date
UnknownShadow200
382d1b2901 PS1: Implement 2D coloured polygons, support wider textures, change placeholder texture to grey 2025-03-14 20:04:12 +11:00
UnknownShadow200
8b51e47b19 Wii U: More work on fog 2025-03-14 18:51:21 +11:00
UnknownShadow200
c731d5770c Fixup .gsh files 2025-03-14 18:30:17 +11:00
UnknownShadow200
5cad6edec0 Wii U: Add missing pixel shader assembly 2025-03-14 17:21:42 +11:00
UnknownShadow200
5cf11c7a27 Wii U: Fix cloud movement 2025-03-13 22:59:47 +11:00
UnknownShadow200
671507979e PS1/Saturn: Water/Bedrock renders 2025-03-13 18:49:48 +11:00
UnknownShadow200
576faba9a6 PS1: Manually handle resetting GPU and VSync 2025-03-13 07:40:57 +11:00
UnknownShadow200
7f383f9caa WIP on supporting pad axis input 2025-03-11 22:37:21 +11:00
UnknownShadow200
1852e68b48 WIP on refactoring pad axis input 2025-03-11 21:33:20 +11:00
UnknownShadow200
f18d9e0559 PS1: Simplify draw env context building 2025-03-11 18:59:20 +11:00
UnknownShadow200
647fb43ccd PS1: Fix launcher not drawing in pcsx-redux software mode 2025-03-11 07:37:01 +11:00
UnknownShadow200
d76a64abc9 PS1: Minor optimisations 2025-03-10 21:14:39 +11:00
UnknownShadow200
d56d310c1f PS1: Don't use up buffer space in polygons that aren't used 2025-03-10 15:34:18 +11:00
UnknownShadow200
09059e2c1d PS1: Avoid loading xyz onto stack and then into GTE, instead load to GTE directly 2025-03-10 11:33:45 +11:00
UnknownShadow200
f9a8fa8ea9 PS1: Avoid << 2 shifting 2025-03-09 23:49:20 +11:00
UnknownShadow200
40ac530d59 PS1: Fix selected block outline not drawing properly 2025-03-09 23:23:17 +11:00
UnknownShadow200
9292c8952a PS1: Minorly optimise code 2025-03-09 22:59:03 +11:00
UnknownShadow200
4e0f762c3c PS1: Clear initial screen to grey 2025-03-09 18:05:03 +11:00
UnknownShadow200
c892cfb5dc Avoid using doubles for input handler ticking 2025-03-09 12:38:28 +11:00
UnknownShadow200
47c4e91443 Dreamcast: Don't force 50hz in Europe region 2025-03-09 07:52:25 +11:00
UnknownShadow200
698a461fdd Wii U: Don't forget to reset pointer to NULL 2025-03-09 07:30:16 +11:00
UnknownShadow200
199be2f489 Xbox: Simplify shaders by integrating viewport multiply into matrix multiply 2025-03-08 23:43:24 +11:00
UnknownShadow200
e3d91630ee Wii U: Change ZL/L/ZR/R default vpad bindings, increase sensitivity 2025-03-08 21:16:01 +11:00
UnknownShadow200
2abe621457 Wii U: Optimise vertex shader 2025-03-08 20:48:51 +11:00
UnknownShadow200
ac6ca04d74 Wii U: WIP on cloud movement 2025-03-08 19:36:21 +11:00
UnknownShadow200
ebc5d343a4 Wii U: Refactor shader loading 2025-03-08 17:52:50 +11:00
UnknownShadow200
035946cfe9 Non working PS4 2025-03-08 11:19:48 +11:00
UnknownShadow200
4f10d814c6 Wii U: Try to fix water renderering 2025-03-07 17:32:11 +11:00
UnknownShadow200
a2c7ad85fb Wii U: Enable dpeht test and alpha blend 2025-03-07 08:12:38 +11:00
UnknownShadow200
730441c692 Fix sky not rendering 2025-03-07 07:42:44 +11:00
UnknownShadow200
a608ac2de5 Wii U: Init audio device 2025-03-06 05:54:35 +11:00
UnknownShadow200
f2b29258f6 Wii U: Reenable some functionality 2025-03-06 05:35:42 +11:00
UnknownShadow200
e6e11c1e72 Wii U: Sorta works on real hardware now 2025-03-06 05:26:02 +11:00
UnknownShadow200
d737ae0c28 Wii U: Try drawing something on DRC screen 2025-03-05 07:02:08 +11:00
UnknownShadow200
023411e444 Wii U: Set matrix when switching shaders 2025-03-04 22:35:32 +11:00
UnknownShadow200
8559ccc404 NDS: Use smaller http buffer sizes 2025-03-03 19:41:32 +11:00
UnknownShadow200
a17571d9a3 NDS: Fix water outside map looking ugly 2025-03-02 21:01:42 +11:00
UnknownShadow200
fe086a089d NDS: Implement water translucency partially 2025-03-02 14:17:10 +11:00
UnknownShadow200
eb84b2e607 NDS: Fix data corruption in some textures and map gen 2025-03-02 11:45:48 +11:00
UnknownShadow200
ea38185ea9 GBA: Fix getting stuck in boot reset loop 2025-03-02 11:09:58 +11:00
UnknownShadow200
92b82d2cf8 NDS: Fix random block faces in the world missing 2025-03-02 10:49:28 +11:00
UnknownShadow200
49cc96b0c4 NDS: Fix log messages logging extra blank lines 2025-03-02 08:51:23 +11:00
UnknownShadow200
022855eca2 NDS: Don't add NOPs into FIFO buffer 2025-03-01 23:24:19 +11:00
UnknownShadow200
38b9deffbc NDS: Fix RGB4 format 2025-03-01 19:05:00 +11:00
UnknownShadow200
f2794d609a NDS: WIP rewrite to manually manage VRAM 2025-03-01 17:51:01 +11:00
UnknownShadow200
65253713f1 NDS: Avoid more gl functions 2025-03-01 14:08:37 +11:00
UnknownShadow200
9d56cf94cd Fix 2025-02-26 23:01:20 +11:00
UnknownShadow200
697f904e98 EGL: Log all configs if choosing config fails 2025-02-26 22:47:56 +11:00
UnknownShadow200
f01553497c Android: Compile older arm native library to use older runtime library that doesn't use armv8 insstructions 2025-02-26 18:48:05 +11:00
UnknownShadow200
7189ccbb7b OpenGL: Fix BGRA check being incorrect 2025-02-25 19:09:58 +11:00