UnknownShadow200
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382d1b2901
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PS1: Implement 2D coloured polygons, support wider textures, change placeholder texture to grey
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2025-03-14 20:04:12 +11:00 |
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UnknownShadow200
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8b51e47b19
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Wii U: More work on fog
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2025-03-14 18:51:21 +11:00 |
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UnknownShadow200
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c731d5770c
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Fixup .gsh files
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2025-03-14 18:30:17 +11:00 |
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UnknownShadow200
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5cad6edec0
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Wii U: Add missing pixel shader assembly
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2025-03-14 17:21:42 +11:00 |
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UnknownShadow200
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5cf11c7a27
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Wii U: Fix cloud movement
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2025-03-13 22:59:47 +11:00 |
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UnknownShadow200
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671507979e
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PS1/Saturn: Water/Bedrock renders
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2025-03-13 18:49:48 +11:00 |
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UnknownShadow200
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576faba9a6
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PS1: Manually handle resetting GPU and VSync
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2025-03-13 07:40:57 +11:00 |
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UnknownShadow200
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7f383f9caa
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WIP on supporting pad axis input
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2025-03-11 22:37:21 +11:00 |
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UnknownShadow200
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1852e68b48
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WIP on refactoring pad axis input
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2025-03-11 21:33:20 +11:00 |
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UnknownShadow200
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f18d9e0559
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PS1: Simplify draw env context building
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2025-03-11 18:59:20 +11:00 |
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UnknownShadow200
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647fb43ccd
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PS1: Fix launcher not drawing in pcsx-redux software mode
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2025-03-11 07:37:01 +11:00 |
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UnknownShadow200
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d76a64abc9
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PS1: Minor optimisations
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2025-03-10 21:14:39 +11:00 |
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UnknownShadow200
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d56d310c1f
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PS1: Don't use up buffer space in polygons that aren't used
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2025-03-10 15:34:18 +11:00 |
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UnknownShadow200
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09059e2c1d
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PS1: Avoid loading xyz onto stack and then into GTE, instead load to GTE directly
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2025-03-10 11:33:45 +11:00 |
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UnknownShadow200
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f9a8fa8ea9
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PS1: Avoid << 2 shifting
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2025-03-09 23:49:20 +11:00 |
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UnknownShadow200
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40ac530d59
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PS1: Fix selected block outline not drawing properly
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2025-03-09 23:23:17 +11:00 |
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UnknownShadow200
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9292c8952a
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PS1: Minorly optimise code
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2025-03-09 22:59:03 +11:00 |
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UnknownShadow200
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4e0f762c3c
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PS1: Clear initial screen to grey
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2025-03-09 18:05:03 +11:00 |
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UnknownShadow200
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c892cfb5dc
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Avoid using doubles for input handler ticking
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2025-03-09 12:38:28 +11:00 |
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UnknownShadow200
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47c4e91443
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Dreamcast: Don't force 50hz in Europe region
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2025-03-09 07:52:25 +11:00 |
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UnknownShadow200
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698a461fdd
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Wii U: Don't forget to reset pointer to NULL
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2025-03-09 07:30:16 +11:00 |
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UnknownShadow200
|
199be2f489
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Xbox: Simplify shaders by integrating viewport multiply into matrix multiply
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2025-03-08 23:43:24 +11:00 |
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UnknownShadow200
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e3d91630ee
|
Wii U: Change ZL/L/ZR/R default vpad bindings, increase sensitivity
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2025-03-08 21:16:01 +11:00 |
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UnknownShadow200
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2abe621457
|
Wii U: Optimise vertex shader
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2025-03-08 20:48:51 +11:00 |
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UnknownShadow200
|
ac6ca04d74
|
Wii U: WIP on cloud movement
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2025-03-08 19:36:21 +11:00 |
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UnknownShadow200
|
ebc5d343a4
|
Wii U: Refactor shader loading
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2025-03-08 17:52:50 +11:00 |
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UnknownShadow200
|
035946cfe9
|
Non working PS4
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2025-03-08 11:19:48 +11:00 |
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UnknownShadow200
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4f10d814c6
|
Wii U: Try to fix water renderering
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2025-03-07 17:32:11 +11:00 |
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UnknownShadow200
|
a2c7ad85fb
|
Wii U: Enable dpeht test and alpha blend
|
2025-03-07 08:12:38 +11:00 |
|
UnknownShadow200
|
730441c692
|
Fix sky not rendering
|
2025-03-07 07:42:44 +11:00 |
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UnknownShadow200
|
a608ac2de5
|
Wii U: Init audio device
|
2025-03-06 05:54:35 +11:00 |
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UnknownShadow200
|
f2b29258f6
|
Wii U: Reenable some functionality
|
2025-03-06 05:35:42 +11:00 |
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UnknownShadow200
|
e6e11c1e72
|
Wii U: Sorta works on real hardware now
|
2025-03-06 05:26:02 +11:00 |
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UnknownShadow200
|
d737ae0c28
|
Wii U: Try drawing something on DRC screen
|
2025-03-05 07:02:08 +11:00 |
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UnknownShadow200
|
023411e444
|
Wii U: Set matrix when switching shaders
|
2025-03-04 22:35:32 +11:00 |
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UnknownShadow200
|
8559ccc404
|
NDS: Use smaller http buffer sizes
|
2025-03-03 19:41:32 +11:00 |
|
UnknownShadow200
|
a17571d9a3
|
NDS: Fix water outside map looking ugly
|
2025-03-02 21:01:42 +11:00 |
|
UnknownShadow200
|
fe086a089d
|
NDS: Implement water translucency partially
|
2025-03-02 14:17:10 +11:00 |
|
UnknownShadow200
|
eb84b2e607
|
NDS: Fix data corruption in some textures and map gen
|
2025-03-02 11:45:48 +11:00 |
|
UnknownShadow200
|
ea38185ea9
|
GBA: Fix getting stuck in boot reset loop
|
2025-03-02 11:09:58 +11:00 |
|
UnknownShadow200
|
92b82d2cf8
|
NDS: Fix random block faces in the world missing
|
2025-03-02 10:49:28 +11:00 |
|
UnknownShadow200
|
49cc96b0c4
|
NDS: Fix log messages logging extra blank lines
|
2025-03-02 08:51:23 +11:00 |
|
UnknownShadow200
|
022855eca2
|
NDS: Don't add NOPs into FIFO buffer
|
2025-03-01 23:24:19 +11:00 |
|
UnknownShadow200
|
38b9deffbc
|
NDS: Fix RGB4 format
|
2025-03-01 19:05:00 +11:00 |
|
UnknownShadow200
|
f2794d609a
|
NDS: WIP rewrite to manually manage VRAM
|
2025-03-01 17:51:01 +11:00 |
|
UnknownShadow200
|
65253713f1
|
NDS: Avoid more gl functions
|
2025-03-01 14:08:37 +11:00 |
|
UnknownShadow200
|
9d56cf94cd
|
Fix
|
2025-02-26 23:01:20 +11:00 |
|
UnknownShadow200
|
697f904e98
|
EGL: Log all configs if choosing config fails
|
2025-02-26 22:47:56 +11:00 |
|
UnknownShadow200
|
f01553497c
|
Android: Compile older arm native library to use older runtime library that doesn't use armv8 insstructions
|
2025-02-26 18:48:05 +11:00 |
|
UnknownShadow200
|
7189ccbb7b
|
OpenGL: Fix BGRA check being incorrect
|
2025-02-25 19:09:58 +11:00 |
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