UnknownShadow200
5e4443a1f9
Amiga: WIP vbcc support
2025-08-24 18:05:28 +10:00
UnknownShadow200
afdfa29547
Atari ST: In-game technically renders
2025-08-24 15:50:08 +10:00
UnknownShadow200
28ef8faaa1
Atari ST: Launcher graphics render
2025-08-24 07:08:07 +10:00
UnknownShadow200
aabc23348b
WIP Atari ST port
2025-08-23 23:34:37 +10:00
UnknownShadow200
dfb014d4a8
Mac classic: Use softmin GPU backend for 68k build
2025-08-23 13:38:58 +10:00
UnknownShadow200
aa175c75ac
Fix platforms without networking support not compiling
2025-08-23 12:40:12 +10:00
UnknownShadow200
a3e54ebcf3
Avoid calling strlen with BearSSL
2025-08-23 12:22:54 +10:00
UnknownShadow200
7bb3943467
BearSSL: Remove some unneeded defines
2025-08-22 07:20:51 +10:00
UnknownShadow200
4c1919cdee
iOS: Enable users to access app's Documents folder
2025-08-22 07:00:14 +10:00
UnknownShadow200
321a829243
iOS/macOS: Add other game mode keys to info.plist
2025-08-20 23:32:01 +10:00
UnknownShadow200
4b01fa8556
Merge pull request #1418 from iblowmymind/iblowmymind-patch-2
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Support Game Mode for macOS
2025-08-20 18:33:17 +10:00
blue
05c44ceb91
Add application category for iOS Info.plist
2025-08-20 11:27:00 +03:00
blue
2bb57c9317
macOS: Add application category type to Info.plist
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Allows Game Mode to be enabled when playing ClassiCube
2025-08-20 10:52:05 +03:00
UnknownShadow200
6e5474959f
macOS: Fix makefile compiled builds not compiling due to not linking to Security framework
2025-08-20 07:43:34 +10:00
UnknownShadow200
dc44cab8be
GBA/32x: Increase free RAM by 18 kb and reduce binary size by 45/66 kb by going straight in-game rather than via the launcher
2025-08-19 20:13:45 +10:00
UnknownShadow200
af6cbc9b9e
Try to simplify non updater/dynamic lib platform support
2025-08-19 19:31:11 +10:00
UnknownShadow200
17d7f82ffd
32x: Fix world being culled due to compiler bug
2025-08-17 20:44:22 +10:00
UnknownShadow200
2c11be635d
GBA/32x: Render world without edge/horizon
2025-08-17 20:06:26 +10:00
UnknownShadow200
4fb5cec968
GBA: Now down to ~0.94 seconds a frame
2025-08-17 18:46:17 +10:00
UnknownShadow200
cbba51ddce
GBA: Now takes 1.1 seconds to render the frame
2025-08-17 18:04:17 +10:00
UnknownShadow200
433f7cfa49
GBA: Frame time down to 7.3 seconds
2025-08-17 10:19:15 +10:00
UnknownShadow200
5efdf12738
GBA/32x: Hardcode alpha of 128, saves 10 milliseconds per frame in test case
2025-08-17 10:03:49 +10:00
UnknownShadow200
4cadc0009d
GBA/32x: Implement control scheme making it technically possible to move the camera
2025-08-16 07:24:50 +10:00
UnknownShadow200
862519b051
GBA/32x: Loading screen render time improved from ~19 to ~1.5 seconds
2025-08-15 21:19:46 +10:00
UnknownShadow200
c6abd08689
Xbox: try to fix can't go back to launcher menu
2025-08-15 18:25:08 +10:00
UnknownShadow200
725b5d5973
Xbox: try to increase deadzone, and fix sprites always being drawn solidly
2025-08-15 17:57:57 +10:00
UnknownShadow200
ef1decc6ad
32x: Non working WDT timer for measuring elapsed time
2025-08-15 07:45:45 +10:00
UnknownShadow200
9c9626b502
Saturn: Use WDT for measuring elapsed time
2025-08-15 07:03:24 +10:00
UnknownShadow200
af20525b18
Fix buffer overflow if a plugin calls Chat_Add multiple times with very long messages that have URLs in them (Thanks SpiralP)
2025-08-13 21:21:41 +10:00
UnknownShadow200
873c3a5310
Merge pull request #1412 from calebabutler/fix/msvc-instructions
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Fix instructions for MSVC command-line build
2025-08-10 22:59:43 +10:00
Caleb Butler
fa8ab487a1
Fix instructions for MSVC command-line build
2025-08-09 12:43:32 -04:00
UnknownShadow200
c91641b5cd
Tidy up timer code a little bit
2025-08-09 21:10:08 +10:00
Goodlyay
2d32791f35
Fix wrong entity PushStrength field being used, make network value fixed-point decimal
2025-08-07 03:03:12 -07:00
Goodlyay
79b2e7b474
Merge pull request #1410 from ddinan/push-control
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Add PushStrength to EntityProperty v2
2025-08-07 04:46:48 -04:00
UnknownShadow200
529341fd7d
Dreamcast: Use blind dialling, partially addresses #1409
2025-08-07 07:25:39 +10:00
UnknownShadow200
9d2b38d972
Add dedicated min soft GPU backend
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Intended for slow FPU less systems like GBA/32x
2025-08-06 19:07:05 +10:00
Derek
38ef3678c6
Add PushStrength to EntityProperty
2025-08-06 17:52:11 +10:00
UnknownShadow200
8198a50fd6
Merge pull request #1408 from shinovon/10
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Symbian: Improve PIPS version checking
2025-08-06 07:37:52 +10:00
UnknownShadow200
d28bf267a1
Make linux/BSD workflows treat warnings as errors
2025-08-04 20:57:32 +10:00
Shinovon
ef1b8fe86d
Symbian: Improve PIPS version checking
2025-08-04 04:32:28 +05:00
UnknownShadow200
7c326bb2a2
Fix TinyC compilation
2025-08-01 07:13:59 +10:00
UnknownShadow200
8b11e8b5c8
Merge pull request #1406 from DrinkyBird/sdl-gl-attributes
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SDL: Set GL attributes before creating the window
2025-07-31 07:40:18 +10:00
Sean Baggaley
fae6c725ec
SDL: Set GL attributes before creating the window
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This is required as on some platforms the attributes are needed at
window creation time. For example, EGL uses some attributes like bit depths
as part of the surface (which SDL creates alongside the window),
and not the context.
2025-07-30 22:10:07 +01:00
UnknownShadow200
21c092bd80
Make primary UI button smaller on small displays
2025-07-30 19:55:42 +10:00
UnknownShadow200
92b899f5bf
Merge pull request #1404 from shinovon/9
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Symbian-specific fixes again
2025-07-29 20:10:00 +10:00
UnknownShadow200
b0ed2e02de
Linux: Use versioned libcrypto .so as default
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Also fix overallocating memory for 4bpp PS2 textures
2025-07-28 07:53:53 +10:00
UnknownShadow200
7c94970b8d
Move Wii U to new makefile
2025-07-26 21:37:23 +10:00
UnknownShadow200
6dab29e62d
Fix 32 bit windows build crashing due to obscure possible compiler bug
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It was crashing with 'attempt to read from 0xFFFFFF', despite the fact that the faulting instruction was 'load XMM7 from ESP-0x10' and ESP was normal values like 0x01E3A048
Also, compiling at -O0 instead of -O1 didn't crash. So just disable the code, because working out exactly why it is crashing would take too much work
2025-07-26 10:50:43 +10:00
Shinovon
9b1af5d3af
Try to achieve better performance on MBX by disabling things
2025-07-26 02:40:44 +05:00
UnknownShadow200
663a8ef24b
More specific crash messages for null pointer reads/writes on Windows and POSIX systems
2025-07-25 07:26:43 +10:00