1077 Commits

Author SHA1 Message Date
UnknownShadow200
a78205c45a Add copyright notices to every source file. 2016-03-26 13:51:42 +11:00
UnknownShadow200
df4db4cc51 Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp 2016-03-26 13:28:47 +11:00
UnknownShadow200
cfb50e2621 Server can now change colour of player's own entity name tag, but not the actual name in the name tag. 2016-03-26 13:28:12 +11:00
UnknownShadow200
3df2a4165f Quick fix for last commit borking chat. 2016-03-26 00:26:59 +11:00
UnknownShadow200
bb2f4a9271 More robustly handle audio device creation errors. Fixes #136. 2016-03-26 00:15:29 +11:00
UnknownShadow200
a234af2443 Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp 2016-03-25 22:59:01 +11:00
UnknownShadow200
52d471b4fd More work on custom models. 2016-03-25 22:58:51 +11:00
UnknownShadow200
00f4dc134a Initial work on a 'select mode' menu for the launcher, also fix mirroring of left side for 64x32 skins. (Thanks goodlyay) 2016-03-25 07:54:28 +11:00
UnknownShadow200
22c99b10c8 Reduce code duplication for chibi model. 2016-03-24 19:13:25 +11:00
UnknownShadow200
79eea2d1b7 Quick fix for 64x64 skins again. (Thanks goodlyay) 2016-03-24 18:43:03 +11:00
UnknownShadow200
1c219447e5 Fix mirroring and thin arms on 64x64 skins. (Thanks goodlyay) 2016-03-24 18:31:28 +11:00
UnknownShadow200
73ed96be7e Fixes for humanoid model. (Agank thanks goodlyay) 2016-03-24 16:39:07 +11:00
UnknownShadow200
62bad71edc Quick fix for last commit. 2016-03-24 16:19:09 +11:00
UnknownShadow200
f6002ffa0b Start work on new humanoidmodel code (Big thanks to goodlyay). 2016-03-24 16:14:13 +11:00
UnknownShadow200
7af045f9a9 Text input now properly wraps colour codes across multiple lines. (Thanks xnotx123) 2016-03-24 13:11:26 +11:00
UnknownShadow200
d70851a1b9 Pure classic mode should not intefere with normal mode settings. (Thanks FabTheZen) 2016-03-23 23:28:23 +11:00
UnknownShadow200
a4e66f7145 Scrolling of mouse wheel should be swallowed by the pause and other menu screens. (Thanks Jjp137) 2016-03-23 17:29:43 +11:00
UnknownShadow200
1bf578664d Scale gui elements in increments of 10. 2016-03-23 12:16:01 +11:00
UnknownShadow200
e4cb3ae349 Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp 2016-03-22 20:41:53 +11:00
UnknownShadow200
ae55a133ee Update all other models to use SetRotOrigin method. 2016-03-22 20:41:39 +11:00
UnknownShadow200
0a7d368c53 Move rotation origin setting to part definitions, not at draw method. 2016-03-22 19:14:04 +11:00
UnknownShadow200
309b2cd997 Merge pull request #145 from LegoBricker/master
Fix minor error in keymapping on Mac
2016-03-22 16:59:10 +11:00
LegoBricker
69f8137093 Fix minor error in keymapping 2016-03-21 22:37:36 -07:00
UnknownShadow200
e1c6e1f015 Should be using or instead of and in UrlsList.Load, fixes crashing in certain circumstances. (Thanks 123DMWM and Gankuro) 2016-03-21 23:41:08 +11:00
UnknownShadow200
2541f7423d Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp 2016-03-19 13:38:42 +11:00
UnknownShadow200
d6e99eb4ba Fix using 'block' as a model name crashing the client. (Thanks goodlyay) 2016-03-19 13:38:02 +11:00
UnknownShadow200
41a1ef7113 Client uses your account name and skin from the main menu in singleplayer, also add a /client model command to change model in singleplayer. 2016-03-17 17:08:47 +11:00
UnknownShadow200
36237616d2 Fix pushback placing being permanently disabled after visiting a -hax map. (Thanks Goodlyay) Launcher now compares version numbers, rather than release dates. 2016-03-17 16:49:40 +11:00
UnknownShadow200
348fe21635 Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp 2016-03-15 14:02:10 +11:00
UnknownShadow200
99969ab941 Invalid block update messages show only show in console when desired for debugging purposes (define DEBUG_BLOCKS for this). (Thanks Jjp137) 2016-03-15 14:01:48 +11:00
UnknownShadow200
183dc98eb7 Fix ^user.detail=X strings not showing properly when MessageTypes is enabled, closes #143. (Thanks rasmusolle) 2016-03-10 07:24:33 +11:00
UnknownShadow200
cf24061db5 Fix ssl skip certificate check button not showing up. 2016-03-07 12:45:49 +11:00
UnknownShadow200
91b7353885 Start work on custom models. 2016-03-06 23:04:23 +11:00
UnknownShadow200
7d72effcba Quick fix for last commit, resolution should not always be 640x480. 2016-03-05 23:37:02 +11:00
UnknownShadow200
bb92001a67 Move options out of the main menu, include a general overview for each option group. 2016-03-05 23:34:07 +11:00
UnknownShadow200
027fac53d5 Release 0.98.7. 0.98.7 2016-03-03 22:19:21 +11:00
UnknownShadow200
663f6f2a8c Remove leftover debugging code. 2016-03-03 22:07:17 +11:00
UnknownShadow200
c5b2ff1efe Implement multi-line link wrapping. 2016-03-03 21:46:21 +11:00
UnknownShadow200
76361f440d Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp 2016-03-03 07:11:42 +11:00
UnknownShadow200
77e52bb592 Fix for critical bug with BulkBlockUpdate packet handling. (Thanks 123DMWM) 2016-03-03 07:10:14 +11:00
UnknownShadow200
b859739cb7 Show texture pack download status in top right corner. 2016-03-02 13:37:45 +11:00
UnknownShadow200
32f6ba8563 Fix chat not scrolling back properly when many empty lines. (Thanks Good) 2016-03-02 12:53:02 +11:00
UnknownShadow200
2d4e6a7394 Fix status messages overlapping the F9 clock when moving to other worlds. (Thanks 123DMWM) 2016-03-02 10:54:09 +11:00
UnknownShadow200
f61f3295a5 horspeed=XYZ is now recognised in a map motd. (Thanks RealRoland) 2016-03-01 13:54:42 +11:00
UnknownShadow200
cc9ec3d761 Fix selection boxes not showing when entity shadows are enabled. (Thanks 123DontMessWitMe) 2016-03-01 12:01:29 +11:00
UnknownShadow200
4187dfd2ce Entity shadows now span multiple blocks. 2016-03-01 11:19:34 +11:00
UnknownShadow200
0e320c6cf0 Quick fix for one face being mirrored the wrong way around for sprites. 2016-02-29 19:11:56 +11:00
UnknownShadow200
ddc38805b0 Implement sprite mirroring, closes #56. 2016-02-29 18:11:37 +11:00
UnknownShadow200
672ebf696d Super quick fix for last commit not compiling. 2016-02-29 14:44:53 +11:00
UnknownShadow200
d16ba9bfc6 Optimise network reading - only need to move memory after all pending packets are processed, not after each field. 2016-02-29 14:43:31 +11:00