UnknownShadow200
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a78205c45a
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Add copyright notices to every source file.
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2016-03-26 13:51:42 +11:00 |
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UnknownShadow200
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cfb50e2621
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Server can now change colour of player's own entity name tag, but not the actual name in the name tag.
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2016-03-26 13:28:12 +11:00 |
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UnknownShadow200
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41a1ef7113
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Client uses your account name and skin from the main menu in singleplayer, also add a /client model command to change model in singleplayer.
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2016-03-17 17:08:47 +11:00 |
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UnknownShadow200
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c5b2ff1efe
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Implement multi-line link wrapping.
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2016-03-03 21:46:21 +11:00 |
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UnknownShadow200
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40878872bf
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Fix custom blocks not being able to be modified in singleplayer, also set LastModifiedTime of files when applying a patch to the date of the patch.
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2016-02-29 07:49:00 +11:00 |
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UnknownShadow200
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5f00aad7be
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Fix alex skin detection for non 64x64 skins.
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2016-02-22 22:14:28 +11:00 |
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UnknownShadow200
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f78af8e815
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Implement basic entity shadows.
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2016-02-18 22:09:57 +11:00 |
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UnknownShadow200
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2cb3322c34
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Modularise Entity and Player class more.
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2016-02-16 23:58:17 +11:00 |
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UnknownShadow200
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eb3bbc168a
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Separate player logic into separate component classes.
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2016-02-16 23:37:18 +11:00 |
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UnknownShadow200
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55391b3f15
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Start implementing entity AI.
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2016-02-16 23:04:09 +11:00 |
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UnknownShadow200
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0f87b7feb5
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Specify whether the FastBitmap instance is readonly or not. (Mainly for android)
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2016-01-21 21:19:23 +11:00 |
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UnknownShadow200
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bbe3820e95
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Initial implementation of head vs body yaw roation, also use default.png in more places instead of always hardcoding arial. (Thanks Vladcosmonaut)
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2016-01-12 21:32:31 +11:00 |
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UnknownShadow200
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101cbc5f06
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Add more methods for android, add platform class to abstract away some platform differences.
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2016-01-07 22:29:40 +11:00 |
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UnknownShadow200
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83c8495340
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Only convert full black/white pixels to transparent for fully opaque hats, use shading for skins.
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2015-11-23 17:04:50 +11:00 |
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UnknownShadow200
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83e1a9c8fc
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Remove the testing code I accidentally left in.
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2015-11-19 16:49:49 +11:00 |
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UnknownShadow200
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cca0b81f20
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Treat solid white and black pixels in humanoid hats as transparent, allowed speed multiplier to be less than 1.
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2015-11-19 16:45:38 +11:00 |
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UnknownShadow200
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70a2fc868f
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Save singleplayer physics option, only use mob texture for external urls, use bigger font size for name texture.
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2015-11-11 17:27:36 +11:00 |
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UnknownShadow200
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1873fedfb4
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Last model cleanup.
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2015-11-05 13:49:23 +11:00 |
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UnknownShadow200
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0a05980ad6
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General cleanup in all model classes, default texture pack should be the last one chosen by the user, not just 'default.zip'
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2015-11-05 11:53:23 +11:00 |
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UnknownShadow200
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2493feb86f
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Initial implementation of being able to switch between arial and default.png (only works for FPSscreen right now)
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2015-10-28 07:20:15 +11:00 |
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UnknownShadow200
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59aa0a1c07
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Remove console window from default builds.
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2015-10-27 07:08:46 +11:00 |
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UnknownShadow200
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f63d1e35e1
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Begin to phase out usage of LogX/Y/Z calls, see issue #108 for why this is being done
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2015-10-26 19:55:16 +11:00 |
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UnknownShadow200
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e83957c685
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More code commenting and cleanup.
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2015-10-25 20:34:47 +11:00 |
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UnknownShadow200
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7cf129963d
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More comments, new launcher works on linux.
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2015-10-21 18:30:18 +11:00 |
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UnknownShadow200
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eb73f460ab
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Fix skating effect with liquids.
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2015-10-11 09:13:46 +11:00 |
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UnknownShadow200
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00945a6095
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More comments, more refactoring. Remove WoM terrain atlas support because WoM's file server has been down for quite a long time now.
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2015-10-10 20:29:29 +11:00 |
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UnknownShadow200
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f99a01cba9
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Refactor physics some more, also fix bug with terrain atlas sometimes causing crash. More work on occlusion, still broken.
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2015-10-10 10:17:13 +11:00 |
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UnknownShadow200
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2674cabfaa
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Store passwords and mpasses using ProtectedData class when available. (e.g. CryptProtectData on windows) Now also save sign in username and password.
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2015-10-09 19:53:17 +11:00 |
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UnknownShadow200
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a74f6af339
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Use isometric blocks in hotbar. (Doesn't work for sprites, texture bleeding for Direct3D9 build)
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2015-10-07 16:16:39 +11:00 |
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UnknownShadow200
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9f4d015709
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Detect hats.
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2015-10-03 12:13:30 +10:00 |
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UnknownShadow200
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a119b2bddf
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Add support for EnvMapApperance v2 packets, other various cleanup.
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2015-09-23 19:53:12 +10:00 |
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UnknownShadow200
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8a076102f4
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BlockModel shouldn't always use LocalPlayer's modelname, fixes #82.
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2015-09-21 12:06:51 +10:00 |
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UnknownShadow200
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105496e9f8
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Eye position should reflect model height.
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2015-09-19 17:32:37 +10:00 |
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UnknownShadow200
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7826f84b55
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Consistency of Game/Window - now just use game. Start work on adding crosshairs.
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2015-09-01 18:03:36 +10:00 |
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UnknownShadow200
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1590664f68
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Make IGraphicsApi even more consistent.
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2015-08-04 07:17:20 +10:00 |
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UnknownShadow200
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4cc1e27157
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Cleanup the solution - move the client's files and folders into their own folder.
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2015-07-25 06:45:14 +10:00 |
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