UnknownShadow200
ada9caef3e
Fix MSVC project not compiling due to missing GameStructs.h, don't expose some private functions in .h files
2020-06-19 22:23:07 +10:00
SpiralP
e95f7767d4
add a firstPersonArm flag for each CustomModelPart, remove hideFirstPersonArm ( #681 )
2020-06-19 13:50:26 +10:00
UnknownShadow200
e0fe8f702b
Fix after resizing game on 64 bit mac build, the left mouse button is stuck down (Thanks doberman411)
2020-06-18 20:12:33 +10:00
UnknownShadow200
a586619777
Fix caps lock not working and mouse getting stuck down if released outside window on 64 bit mac build (Thanks doberman411)
2020-06-18 13:36:30 +10:00
UnknownShadow200
e7707c5593
Simplify sound loading code a bit
2020-06-17 21:03:41 +10:00
UnknownShadow200
e87390325e
Avoid redundant fields in CustomModel
2020-06-17 19:22:33 +10:00
UnknownShadow200
b9f2213aa6
Cleanup Models code, part 1
2020-06-17 18:11:04 +10:00
UnknownShadow200
41cc4b2149
Less use of String_FromReadonly
2020-06-17 12:12:42 +10:00
SpiralP
8639e4ff96
Add Custom Models ( #671 )
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* wip
* firstperson arm
* add error messages
* back to 64 max parts
* bad fix for correct rotation order
* don't free on reset
* rotation order
* add hideFirstPersonArm, uScale, vScale
* use u/vScale
* read raw floats
* use hideFirstPersonArm
* fix for pony/moremodels plugins setting lower verts than custom models wants
* fix fullbright
* comment rotation order
* fix arm drawing
unk ❤️
* fix my warnings
* fix unk warnings
* rename ext to CustomModels, add packet RemoveModel
* add Model_Unregister logic
* move code into Model.c, target gnu89
* move stuff around
* undo some stuff
* undo self changes
* typo fix
* add spin animation, and a new animModifier field in network packet
* add to front of models linked list to override existing models
* cleanup
* more "ISO C 89" support
* add extra reserved bytes to packet
* remove fmod, remove unused variable
* move CustomModel_FreeAll to Model.c
* wip splitting parts into own packet, need to convert to not use BoxDesc soon
* i think it works
* be c89
* convert to use Quad2 funcs, optimize CustomModelPart's alignment
* remove unused defaultTex
* make args match params
* use extern for custom_models
2020-06-16 21:21:12 +10:00
UnknownShadow200
5f7f2cd94a
Add superior BoxDesc_XQuad2/YQuad2/ZQuad2 that just take U/V arguments directly
2020-06-16 18:48:38 +10:00
UnknownShadow200
ca361b7f0b
Remove unused freetype str hash code and rest of property set code
2020-06-15 21:22:54 +10:00
UnknownShadow200
90f2a9c055
Remove unused propertyget/set stuff
2020-06-15 20:59:48 +10:00
UnknownShadow200
c44153a50b
Simplify protocol.c for when string arguments don't need to be variable
...
Also add missing document. in hosting-flask.md, fixes #679 (Thanks ToonDragon)
2020-06-15 17:44:18 +10:00
UnknownShadow200
2b83dbc32a
Fix clipboard not working with IE11 in webclient
2020-06-14 21:06:51 +10:00
UnknownShadow200
2052ffd3d8
fix wrong typedef declaration for Thread_StartFunc
2020-06-13 19:49:12 +10:00
UnknownShadow200
c8cb0b790b
1.1.7 release
1.1.7
2020-06-13 13:22:20 +10:00
UnknownShadow200
3861b0bd10
Give in to popular demand and also export ScheduledTask_Add
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Also export Keybind_IsPressed
2020-06-13 13:12:35 +10:00
UnknownShadow200
c0545de38b
Don't include Picking.h in Game.h
2020-06-13 11:23:08 +10:00
UnknownShadow200
9d68364781
Combine GameStructs.h into Game.h
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Also breaks all plugin source code, sorry about that
2020-06-13 11:13:41 +10:00
UnknownShadow200
6f05953799
Less warnings when compiling with visual studio
2020-06-13 10:06:04 +10:00
UnknownShadow200
4951984b3f
Move all gui scaling code out of Game.c/h and into Gui.c/h where it belongs
2020-06-13 09:33:52 +10:00
UnknownShadow200
d21756643c
Chat 'log to disc' option should always be disabled in web client
2020-06-12 23:49:17 +10:00
UnknownShadow200
cde14930d7
Don't repeatedly dlopen OpenGL library when retrieving address for OpenGL functions
2020-06-12 22:34:01 +10:00
UnknownShadow200
76f25b78b0
Clickable chat/Tab autocomplete shouldn't work in classic mode (Thanks Goodly)
2020-06-12 19:11:28 +10:00
UnknownShadow200
d3ef93fc83
Add icon to 64 bit mac build
2020-06-12 00:32:07 +10:00
UnknownShadow200
3ea64a61d0
Generate a 64 bit mac icon file and fixup Window.m
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64 mac build doesn't show icon quite yet, still WIP
2020-06-11 23:38:33 +10:00
UnknownShadow200
18fce97418
Fix normalfast render mode not disabling fog anymore
2020-06-11 22:59:10 +10:00
UnknownShadow200
8987e6b3e5
Remove unused Matrix_Orthographic method
2020-06-10 20:46:03 +10:00
UnknownShadow200
bbfcfba18a
Tidy up readme somewhat
2020-06-08 21:14:49 +10:00
UnknownShadow200
680fd10daa
Get rid of Mem_Alloc on both paths of Options_GetSecure
2020-06-08 19:25:26 +10:00
UnknownShadow200
07b78a00b1
Don't DPI scale announcement Y offset, fix announcement being at wrong position with different window heights (thanks igor725, fixes #670 )
2020-06-08 09:44:47 +10:00
UnknownShadow200
5582f60237
fix android build not compiling with this one line life hack
2020-06-08 09:16:20 +10:00
UnknownShadow200
d1766b252d
Don't throw an exception on 0 width/height canvas, addresses #669
2020-06-06 15:20:48 +10:00
UnknownShadow200
de833c3124
Now the game partially works if creating D3D9 device initially generates a lost device
...
Also removed some redundant gfx calls
2020-06-06 10:54:21 +10:00
UnknownShadow200
aec759153f
Split up D3D9 device creation from Gfx_Init
2020-06-06 10:28:02 +10:00
UnknownShadow200
29a719d68b
Fix failure at runtime with latest emscripten
2020-06-05 18:32:25 +10:00
UnknownShadow200
3a0354be8f
Don't use '#window' target for registering emscripten html5 events,fixes one failure at runtime with recent emscripten. Addresses #667 .
2020-06-05 17:49:46 +10:00
UnknownShadow200
4a4bf57ce9
Fix links in readme linking to wrong folder
2020-06-05 17:19:57 +10:00
UnknownShadow200
45c9a9236e
fix spelling (thanks SpiralP)
2020-06-01 20:37:20 +10:00
UnknownShadow200
17cd3c9ea1
Fix makefile not compiling on netbsd, prefer cc instead of gcc in makefile
2020-06-01 00:22:02 +10:00
UnknownShadow200
d32070c27b
Use unversioned libcurl/libopenal .so on BSD systems, addresses #663
...
Also partially fix clicking on links not opening browser on HaikuOS
2020-05-31 18:29:17 +10:00
UnknownShadow200
9dec053521
try to simplify some of the if/elif mess in Platform.c
2020-05-31 15:59:12 +10:00
UnknownShadow200
01572ae7af
Remove Model_GetTexture, never even used
2020-05-31 15:35:07 +10:00
UnknownShadow200
e6a88393bf
Fix rare case on non-Windows where Waitable_Wait would miss a signal
...
pthread_cond_signal is documented to have no effect if no threads are blocked/waiting. As such, if another thread called pthread_cond_wait afterwards, it would not realise it was supposed to be signalled already, and then incorrectly proceed to block while waiting for another signal. This issue manifested in the http worker thread, which would rarely cause the launcher to get stuck 'checking for updates' until some other http request got queued, which would wake up the stuck worker thread. Fix this by adding a field that keeps track of whether the waitable is currently in the 'signalled' state.
2020-05-30 18:52:50 +10:00
UnknownShadow200
6665d736e9
Remove some unused includes and make LScreens.c not depend on game.h
2020-05-30 18:26:23 +10:00
UnknownShadow200
660d52fa25
Merge pull request #663 from netzbasis/openbsd
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Future proof libcurl and libopenal loading on OpenBSD.
2020-05-30 10:27:32 +10:00
Benjamin Baier
4af5b3a860
Future proof libcurl and libopenal loading on OpenBSD.
...
ld.so does the right thing even without hardcoded versions.
Also mention curl and openal as dependencies.
2020-05-29 19:51:05 +02:00
UnknownShadow200
d89d3045c0
Add an icon to 32 bit mac build
2020-05-29 23:40:27 +10:00
UnknownShadow200
3ce5b1145a
Split up misc folder into misc and doc folder
2020-05-29 22:43:10 +10:00
UnknownShadow200
9bb6015a8c
Rearrange Http.c so libcurl backend is before wininet backend
...
this makes it easy to simply add -DCC_BUILD_CURL to use libcurl instead of wininet for http backend on windos
2020-05-29 00:41:25 +10:00