UnknownShadow200
|
8fc9a9bd72
|
Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
|
2017-03-04 22:24:47 +11:00 |
|
UnknownShadow200
|
f320b8dea0
|
Fix holding down B causing inventory menu to close
|
2017-03-04 21:44:21 +11:00 |
|
Goodlyay
|
aeaef72e14
|
Incredibly important color consistency fix
|
2017-03-04 01:12:13 -08:00 |
|
UnknownShadow200
|
d68d17eaa5
|
Revert last commit, that's not how original classic does it.
Also should have been || not &&
|
2017-03-03 19:43:02 +11:00 |
|
UnknownShadow200
|
27a2714619
|
Fix being unable to pick correct block when noclipping into it
|
2017-03-03 19:39:59 +11:00 |
|
UnknownShadow200
|
458b2574b4
|
no more italics in client
|
2017-03-02 23:24:46 +11:00 |
|
UnknownShadow200
|
15ed994993
|
Don't allow multiple hotbar in classic mode
|
2017-03-02 17:54:36 +11:00 |
|
UnknownShadow200
|
550f201795
|
Fix u and v scale not being reset to 1 on non-power of two invalid skin, e.g. http://i.imgur.com/0cC4RXV.png (Thanks CyberToon)
|
2017-03-02 16:50:11 +11:00 |
|
UnknownShadow200
|
c2022f6950
|
Maybe fix client not working under guest account in XP.
|
2017-03-02 16:32:56 +11:00 |
|
UnknownShadow200
|
97636267e2
|
Fix block model entities pushing you (Thanks CyberToon)
|
2017-03-02 16:17:20 +11:00 |
|
UnknownShadow200
|
8f44f43ef2
|
Optimise Notchy.CreateHeightmap
|
2017-03-02 10:47:06 +11:00 |
|
UnknownShadow200
|
0748f54f87
|
fix last commit
|
2017-03-01 19:07:53 +11:00 |
|
UnknownShadow200
|
f48e15561b
|
fix last commit
|
2017-03-01 19:05:08 +11:00 |
|
UnknownShadow200
|
220d0a9132
|
fix last commit
|
2017-03-01 18:41:05 +11:00 |
|
UnknownShadow200
|
3384b1aa55
|
fix last commit
|
2017-03-01 17:43:40 +11:00 |
|
UnknownShadow200
|
93b99aa3f0
|
Add multiple hotbars for inventory.
You can use alt to switch between first and second hotbar. You can also use alt+number to switch to the nth hotbar.
|
2017-03-01 17:21:27 +11:00 |
|
UnknownShadow200
|
dd0b497136
|
Initial work on inventory that supports multiple hotbars.
|
2017-03-01 15:54:52 +11:00 |
|
UnknownShadow200
|
35fd58f893
|
add proper sliders one day, for now, comment out
|
2017-03-01 14:24:19 +11:00 |
|
UnknownShadow200
|
d5f893c8be
|
align all key bindings input screens
|
2017-03-01 12:46:24 +11:00 |
|
UnknownShadow200
|
5aaa26bf00
|
Fix controls menu going back to wrong menu
|
2017-03-01 12:34:33 +11:00 |
|
UnknownShadow200
|
e1e5de259f
|
Allow redefining standard colour codes because why not
|
2017-03-01 09:51:19 +11:00 |
|
UnknownShadow200
|
cf0316bce2
|
Foiled again. It's foliage not foilage
|
2017-02-28 13:36:20 +11:00 |
|
UnknownShadow200
|
8a63f62cc2
|
In reconnect screen, button should just be not there at all instead of not clickable when kicked/banned. (Thanks goodlyay)
|
2017-02-28 11:49:11 +11:00 |
|
UnknownShadow200
|
9ba2a55c28
|
Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
|
2017-02-28 11:21:56 +11:00 |
|
UnknownShadow200
|
b7c251256d
|
Better Drawer2D api
|
2017-02-28 10:46:03 +11:00 |
|
Goodlyay
|
8673a1e6eb
|
Merge branch 'master' of https://github.com/UnknownShadow200/ClassicalSharp
|
2017-02-27 14:19:24 -08:00 |
|
Goodlyay
|
2f486a35ed
|
View bobbing should be on by default
|
2017-02-27 14:19:20 -08:00 |
|
UnknownShadow200
|
283c7695c4
|
Since some people unfortunately rely on fact naming a block Invalid hides it from inventory, let you do that with core blocks too..
|
2017-02-28 09:18:54 +11:00 |
|
UnknownShadow200
|
eca7dd5e3b
|
0.01% less hardcoding
|
2017-02-28 08:45:04 +11:00 |
|
UnknownShadow200
|
d24d6e4ecd
|
Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
|
2017-02-27 21:56:37 +11:00 |
|
UnknownShadow200
|
7e3dc3b6fc
|
Use original grass step sounds
|
2017-02-27 21:38:34 +11:00 |
|
UnknownShadow200
|
59c669dde6
|
Now SetBlock packets work correctly when x/y/z is > 32767
|
2017-02-27 14:02:43 +11:00 |
|
UnknownShadow200
|
fdd4b93fdb
|
Fix incorrect lighting when replacing slab lower with slab upper
|
2017-02-26 23:38:22 +11:00 |
|
UnknownShadow200
|
3c9bfe6965
|
Remember to offset when checking light
|
2017-02-26 23:24:24 +11:00 |
|
UnknownShadow200
|
91d9d06cec
|
connect/disconnect messages closer to original classic
|
2017-02-26 22:10:07 +11:00 |
|
UnknownShadow200
|
c9167859fb
|
Compare light colour instead of isLit, allows for custom lighting implementations.
|
2017-02-25 19:41:40 +11:00 |
|
UnknownShadow200
|
fe7b494a84
|
comments
|
2017-02-25 19:11:53 +11:00 |
|
UnknownShadow200
|
06ba0208bc
|
comments
|
2017-02-25 18:44:27 +11:00 |
|
UnknownShadow200
|
810b2e8a9a
|
Fix blocks previously sprite not reverting back to default collision bounds (Thanks fam0r)
|
2017-02-25 16:51:54 +11:00 |
|
UnknownShadow200
|
89e4b91a67
|
remove 'playing single player' message
|
2017-02-25 12:30:30 +11:00 |
|
UnknownShadow200
|
0a4eece26c
|
Fix blocks on map border/horizon not being tinted. (Thanks joshim4)
|
2017-02-24 20:29:16 +11:00 |
|
UnknownShadow200
|
d006264b7b
|
Optimise CreateStrata even more
|
2017-02-24 19:01:33 +11:00 |
|
UnknownShadow200
|
fde902fe68
|
Optimise CreateStrata
|
2017-02-24 08:37:50 +11:00 |
|
UnknownShadow200
|
984ecbbc95
|
Avoid redundantly calculating sand/gravel choice in CreateStrataLayer, makes it much faster.
|
2017-02-24 07:51:45 +11:00 |
|
UnknownShadow200
|
7bd365afba
|
microoptimisation for chunk mesh building
|
2017-02-23 23:30:54 +11:00 |
|
UnknownShadow200
|
e03e370983
|
Fix being unable to change values in options when hud is turned off with F1
|
2017-02-22 16:54:33 +11:00 |
|
UnknownShadow200
|
ec19c2e056
|
Fix rendering issue with water from last commit
|
2017-02-21 09:48:47 +11:00 |
|
UnknownShadow200
|
58f1107c24
|
snow/slab/cobblestone opaque too
|
2017-02-21 08:44:51 +11:00 |
|
UnknownShadow200
|
2738713a83
|
Skip inside faces for all opaque blocks, even those that are not a full solid block.
|
2017-02-21 08:27:09 +11:00 |
|
UnknownShadow200
|
c18b05d608
|
Fix some all air chunks being rebuilt every frame
|
2017-02-21 07:27:41 +11:00 |
|