| 
							
							
								 UnknownShadow200 | 89c2ae40f9 | Fix not being able to slide up small blocks with height < slab height (Thanks Empy), now use actual model's collision size instead of the default humanoid collision size, closes #110. | 2015-12-15 23:32:37 +11:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | 11b2230b63 | Animate spider legs. | 2015-12-15 17:16:53 +11:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | 30c4384d66 | Refactor block models - they rotate and use shading, also orient sprite block models correctly. Add slight bobbing up/down of in-game entities. | 2015-11-24 09:17:16 +11:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | 078b7b2747 | Cleanup entity rendering, fix own skin changes not being shown and disable alpha testing for humanoid models (Thanks 123DMWM) | 2015-11-11 14:48:26 +11:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | 0a05980ad6 | General cleanup in all model classes, default texture pack should be the last one chosen by the user, not just 'default.zip' | 2015-11-05 11:53:23 +11:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | 476def4c41 | Fix partial messages being word wrapped when LongerMessages is supported, fix left/right shift key being 'stuck' due to WM_SYSKEYUP message only being sent once, start work on refactoring models. | 2015-11-05 09:05:58 +11:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | f63d1e35e1 | Begin to phase out usage of LogX/Y/Z calls, see issue #108 for why this is being done | 2015-10-26 19:55:16 +11:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | e81bbc13ae | Reduce model vertices size, reduce complexity of TextInputWidget significantly, add basis for a save level screen. | 2015-09-27 20:29:31 +10:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | 8a076102f4 | BlockModel shouldn't always use LocalPlayer's modelname, fixes #82. | 2015-09-21 12:06:51 +10:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | 105496e9f8 | Eye position should reflect model height. | 2015-09-19 17:32:37 +10:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | c88348c6d8 | Fix rotation of models, use nicer constants in Model classes. | 2015-09-13 12:17:34 +10:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | 58e5816acf | Much more work on patching. Now we just depend on extract resources from classic's jar and terrain-patch.png. Snow is still broken. | 2015-09-13 08:12:47 +10:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | 5a8ec25957 | Add ability to change entity textures with local texture packs. | 2015-09-12 09:29:33 +10:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | 60c753a2fd | Make entity models dynamic in preparation for #45, also means we make a lot less matrix multiplications. Still broken! | 2015-09-03 19:20:08 +10:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | ad18567f69 | Fix bug with StringBuffer/UnsafeString being drawn way too wide on some Windows versions, fixes #46. (Thanks Cheesse) | 2015-09-03 18:40:25 +10:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | 96b508a2ce | Optimise even further, fix bug with sky drawing with OpenGL api. | 2015-08-04 11:35:57 +10:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | 1590664f68 | Make IGraphicsApi even more consistent. | 2015-08-04 07:17:20 +10:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | efc7b0bfe6 | Use stackalloc to avoid allocating index buffer on LOH, remove Is<X> methods in IGraphicsApi and make IGraphicsApi more consistent. | 2015-08-04 06:32:12 +10:00 |  | 
			
				
					| 
							
							
								 UnknownShadow200 | 4cc1e27157 | Cleanup the solution - move the client's files and folders into their own folder. | 2015-07-25 06:45:14 +10:00 |  |