UnknownShadow200
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be28a782f5
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Don't show CPE blocks unless the server supports them.
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2016-05-16 18:04:42 +10:00 |
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UnknownShadow200
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fe6dccc944
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Reduce shadow alpha slightly (Thanks goodlyay).
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2016-05-16 15:22:28 +10:00 |
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UnknownShadow200
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2717458067
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Move everything to WorldEnv class.
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2016-05-11 19:29:59 +10:00 |
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UnknownShadow200
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91cfde2fca
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Fix sound playing at top of now bottom of leg animation cycle. (Thanks goodlyay)
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2016-05-11 17:10:16 +10:00 |
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UnknownShadow200
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1ac2e63f13
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Finish arbitary scaled models in CustomModel (Thanks 123DMWM), closes #150.
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2016-05-09 12:26:07 +10:00 |
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UnknownShadow200
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6ee9f75e29
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Initial work on new collision engine.
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2016-04-27 19:35:45 +10:00 |
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UnknownShadow200
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d50476e760
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Allow camera to go 0.15 degrees closer to truly vertical (Thanks 123DMWM), also read code page instead of ascii strings for 'disconnect packets' and block names in 'DefineBlock'.
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2016-04-26 11:42:08 +10:00 |
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UnknownShadow200
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998480f940
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Fix client playing sounds from custom blocks that are liquid or walkthrough collision type, but do not intersect the player's collision box.
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2016-04-24 18:16:52 +10:00 |
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UnknownShadow200
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5e13187892
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Move step sound handling into a separate entity component.
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2016-04-22 17:42:09 +10:00 |
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UnknownShadow200
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c050ae7a9e
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Add very basic .lvl importer (need to fallback physics blocks, no support for custom blocks), also tidy up some of the interfaces.
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2016-04-11 09:55:02 +10:00 |
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UnknownShadow200
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fb0fdce7ab
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Client should provide visual feedback when respawning/spawning by slightly teleporting the player up one pixel. (Thanks FrostFox) Closes #158
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2016-04-07 21:35:26 +10:00 |
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UnknownShadow200
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785222cc8f
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Fix being unable to 'jump' out of water onto slabs when colliding with solid slabs. (Thanks Jjp137)
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2016-03-31 23:14:54 +11:00 |
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UnknownShadow200
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634b3213c3
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Modularise LocalPlayer.Physics into separate PhysicsComponent.
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2016-03-31 21:25:25 +11:00 |
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UnknownShadow200
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3865bc6888
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Rename vertices structs to a more concise one, also fix issue with progress bar very very rarely overflowing when the server overflows on computing the progress value, by instead computing it client-side. (Thanks 123DontMessWitMe)
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2016-03-29 20:45:52 +11:00 |
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UnknownShadow200
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d86f599a5d
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Modifiable liquids should affect all translucent blocks, translucent blocks should show as such in the block in hand, also fix seaming visibilities between translucent blocks on the outside of the map and inside it.
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2016-03-29 20:32:09 +11:00 |
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UnknownShadow200
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7a2e5d6049
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Organise most things into namespaces.
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2016-03-27 09:33:51 +11:00 |
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UnknownShadow200
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4e9f92d378
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Add giant model. (Thanks tornato)
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2016-03-26 16:14:12 +11:00 |
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UnknownShadow200
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a78205c45a
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Add copyright notices to every source file.
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2016-03-26 13:51:42 +11:00 |
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UnknownShadow200
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41a1ef7113
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Client uses your account name and skin from the main menu in singleplayer, also add a /client model command to change model in singleplayer.
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2016-03-17 17:08:47 +11:00 |
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UnknownShadow200
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f61f3295a5
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horspeed=XYZ is now recognised in a map motd. (Thanks RealRoland)
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2016-03-01 13:54:42 +11:00 |
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UnknownShadow200
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4187dfd2ce
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Entity shadows now span multiple blocks.
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2016-03-01 11:19:34 +11:00 |
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UnknownShadow200
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40878872bf
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Fix custom blocks not being able to be modified in singleplayer, also set LastModifiedTime of files when applying a patch to the date of the patch.
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2016-02-29 07:49:00 +11:00 |
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UnknownShadow200
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8208935b34
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(Code by goodlyay) Added a chibi model. Thanks again goodlyay.
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2016-02-19 19:55:48 +11:00 |
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UnknownShadow200
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eb3bbc168a
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Separate player logic into separate component classes.
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2016-02-16 23:37:18 +11:00 |
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