UnknownShadow200
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97ff48e153
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Fix respawning. (Thanks goodlyay)
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2016-06-02 15:57:11 +10:00 |
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UnknownShadow200
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b12fab6944
|
Scale entity shadows with model scale.
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2016-05-31 18:40:07 +10:00 |
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UnknownShadow200
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6111e72f88
|
Remove some unused code.
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2016-05-31 17:41:49 +10:00 |
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UnknownShadow200
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c4f1f69cbd
|
Use a single tab list code base for both CPE ExtPlayerList and original tab list behaviour.
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2016-05-29 21:37:38 +10:00 |
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UnknownShadow200
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8794989e5b
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Use same shadow colour for entity names as classic.
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2016-05-29 14:42:31 +10:00 |
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UnknownShadow200
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9061063b1e
|
Get rid of console window again.
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2016-05-26 13:45:01 +10:00 |
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UnknownShadow200
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e610a191e0
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Draw input text over top of hotbar (Thanks FrostFox).
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2016-05-26 10:01:32 +10:00 |
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UnknownShadow200
|
3dd7a8599d
|
Allow using a full-block step instead of just slabs. (Thanks goodlyay)
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2016-05-24 15:23:01 +10:00 |
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UnknownShadow200
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8052c944f2
|
Comment out custom model code (since it's unlikely to be worked on for a while) with block region so build output isn't polluted with pointless warnings - thanks Retatta.
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2016-05-20 15:22:54 +10:00 |
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UnknownShadow200
|
65069f2f34
|
Organise launcher classes into namespaces.
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2016-05-17 10:17:24 +10:00 |
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UnknownShadow200
|
be28a782f5
|
Don't show CPE blocks unless the server supports them.
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2016-05-16 18:04:42 +10:00 |
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UnknownShadow200
|
fe6dccc944
|
Reduce shadow alpha slightly (Thanks goodlyay).
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2016-05-16 15:22:28 +10:00 |
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UnknownShadow200
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21e8a34b36
|
Make ParticleManager an IGameComponent, remember to release native textures.
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2016-05-13 16:26:31 +10:00 |
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UnknownShadow200
|
2717458067
|
Move everything to WorldEnv class.
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2016-05-11 19:29:59 +10:00 |
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UnknownShadow200
|
91cfde2fca
|
Fix sound playing at top of now bottom of leg animation cycle. (Thanks goodlyay)
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2016-05-11 17:10:16 +10:00 |
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UnknownShadow200
|
e9a717e226
|
Skip rendering entities that we can't see.
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2016-05-10 21:57:55 +10:00 |
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UnknownShadow200
|
1ac2e63f13
|
Finish arbitary scaled models in CustomModel (Thanks 123DMWM), closes #150.
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2016-05-09 12:26:07 +10:00 |
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UnknownShadow200
|
7271985f13
|
Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
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2016-05-09 10:37:12 +10:00 |
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UnknownShadow200
|
bd8d8d3ef9
|
Initial work on being able to use Model|Scale to draw entities at various scales. (Thanks 123DMWM)
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2016-05-09 09:34:01 +10:00 |
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UnknownShadow200
|
723585661a
|
Make Animations a game component, make TexturePackExtractor less hardcoded.
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2016-05-08 23:05:56 +10:00 |
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UnknownShadow200
|
d837b31f84
|
Also backspace in input should backspace colour code before the character.
|
2016-05-08 22:06:26 +10:00 |
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UnknownShadow200
|
442d72bd6b
|
More usage of IGameComponent
|
2016-05-08 18:53:52 +10:00 |
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UnknownShadow200
|
afe2d05de0
|
Fix client crashing when entity has an empty name. (Thanks RandomPerson)
|
2016-04-30 08:26:30 +10:00 |
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UnknownShadow200
|
6ee9f75e29
|
Initial work on new collision engine.
|
2016-04-27 19:35:45 +10:00 |
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UnknownShadow200
|
544f80a2f5
|
Client now rescales non-power of two skins, fixes crashing and closes #177. (Thanks MarsBarsFood)
|
2016-04-27 18:17:03 +10:00 |
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UnknownShadow200
|
3efd2365e1
|
Make warning dialogs less hacky.
|
2016-04-26 19:03:06 +10:00 |
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UnknownShadow200
|
7c88855491
|
More minor performance optimisations.
|
2016-04-26 12:19:29 +10:00 |
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UnknownShadow200
|
d50476e760
|
Allow camera to go 0.15 degrees closer to truly vertical (Thanks 123DMWM), also read code page instead of ascii strings for 'disconnect packets' and block names in 'DefineBlock'.
|
2016-04-26 11:42:08 +10:00 |
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UnknownShadow200
|
998480f940
|
Fix client playing sounds from custom blocks that are liquid or walkthrough collision type, but do not intersect the player's collision box.
|
2016-04-24 18:16:52 +10:00 |
|
UnknownShadow200
|
5e13187892
|
Move step sound handling into a separate entity component.
|
2016-04-22 17:42:09 +10:00 |
|
UnknownShadow200
|
7bac3ea708
|
Fix players with default skins being messed up when they switch to a texture pack that has a different default skin type. (e.g. 64x32 --> 64x64)
|
2016-04-19 18:58:01 +10:00 |
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UnknownShadow200
|
ef34766b2b
|
More fixes for default.png, fix 'okay' widget not being properly closed when clicking on 'use font'.
|
2016-04-19 18:02:11 +10:00 |
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UnknownShadow200
|
69a0b146b6
|
Active option should be in yellow-ish text, also make 'done' buttons bigger in classic mode. (Thanks FrostFox)
|
2016-04-16 22:56:31 +10:00 |
|
UnknownShadow200
|
5e9f401449
|
Revert last commit, makes no sense to reimplement Clipboard handling.
|
2016-04-16 12:26:41 +10:00 |
|
UnknownShadow200
|
c050ae7a9e
|
Add very basic .lvl importer (need to fallback physics blocks, no support for custom blocks), also tidy up some of the interfaces.
|
2016-04-11 09:55:02 +10:00 |
|
UnknownShadow200
|
fb0fdce7ab
|
Client should provide visual feedback when respawning/spawning by slightly teleporting the player up one pixel. (Thanks FrostFox) Closes #158
|
2016-04-07 21:35:26 +10:00 |
|
UnknownShadow200
|
35fa930ece
|
Fix texture pack/terrain.png not changing anymore when loaded from texcache, also 'always yes/no' should not be shown in the 'sure you want to visit url' dialog.
|
2016-04-03 15:17:57 +10:00 |
|
UnknownShadow200
|
e66116bdf4
|
Fix respawn on non-air blocks. (Thanks goodlyay)
|
2016-04-01 11:44:51 +11:00 |
|
UnknownShadow200
|
3f146a15e6
|
Don't clamp the cursor to the centre of the block when scrolling in the inventory screen. (Thanks FabTheZen)
|
2016-04-01 10:24:47 +11:00 |
|
UnknownShadow200
|
785222cc8f
|
Fix being unable to 'jump' out of water onto slabs when colliding with solid slabs. (Thanks Jjp137)
|
2016-03-31 23:14:54 +11:00 |
|
UnknownShadow200
|
634b3213c3
|
Modularise LocalPlayer.Physics into separate PhysicsComponent.
|
2016-03-31 21:25:25 +11:00 |
|
UnknownShadow200
|
993b93558e
|
Now all options show their values.
|
2016-03-30 18:34:37 +11:00 |
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UnknownShadow200
|
37c6d8c84e
|
Store enum type in the EnumValidator, in preparation for the options buttons to also show the enum value.
|
2016-03-30 18:03:52 +11:00 |
|
UnknownShadow200
|
abf965b346
|
Fix respawn not working properly with larger models. (Thanks goodlyay)
|
2016-03-30 17:27:09 +11:00 |
|
UnknownShadow200
|
3865bc6888
|
Rename vertices structs to a more concise one, also fix issue with progress bar very very rarely overflowing when the server overflows on computing the progress value, by instead computing it client-side. (Thanks 123DontMessWitMe)
|
2016-03-29 20:45:52 +11:00 |
|
UnknownShadow200
|
d86f599a5d
|
Modifiable liquids should affect all translucent blocks, translucent blocks should show as such in the block in hand, also fix seaming visibilities between translucent blocks on the outside of the map and inside it.
|
2016-03-29 20:32:09 +11:00 |
|
UnknownShadow200
|
0a8f0a063f
|
Fix your client being pushed up 0.001 blocks repeatedly when pushback placing on the side of a block.
|
2016-03-28 08:19:49 +11:00 |
|
UnknownShadow200
|
b433e144fd
|
Now all 'yes/no' widgets show 'ON/OFF' in their title instead. (Thanks FrostFox), closes #146.
|
2016-03-27 17:41:22 +11:00 |
|
UnknownShadow200
|
757008060c
|
Fix being able to speed up water/lava, even when -hax.
|
2016-03-27 15:19:29 +11:00 |
|
UnknownShadow200
|
7a2e5d6049
|
Organise most things into namespaces.
|
2016-03-27 09:33:51 +11:00 |
|