UnknownShadow200
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95bc4a3c03
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Fix some packet reading issues with DefineBlockExt.
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2015-12-24 16:51:13 +11:00 |
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UnknownShadow200
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6e3e5a258d
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Modularise CpeDefineBlock packet handling in preparation for DefineBlockExt extension, also fix not being able to define more than five hotkeys (Thanks EpicSuperNova).
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2015-12-24 15:27:32 +11:00 |
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cfcab93452
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Add reconnect button to error screen. (Thanks 123DontMessWitMe)
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2015-12-22 11:08:55 +11:00 |
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fa358f9ad2
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Add rain particles, use particle pooling.
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2015-12-17 18:35:05 +11:00 |
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UnknownShadow200
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2c98941832
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Add untested code for the new BulkBlockUpdate CPE extension.
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2015-12-16 22:16:34 +11:00 |
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UnknownShadow200
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55db094c0b
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Make some gui touchups to launcher, default to 640x480.
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2015-12-09 15:41:28 +11:00 |
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UnknownShadow200
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0f08678139
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More work on view bobbing.
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2015-11-24 18:11:48 +11:00 |
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UnknownShadow200
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479456baab
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Add partially working view bobbing.
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2015-11-23 21:39:31 +11:00 |
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UnknownShadow200
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ba9851a82f
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Rain/Snow uses sunlight colour now, fix map borders using previous sun colour, new terrain.png size is shown in WarningScreen now.
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2015-11-17 16:34:34 +11:00 |
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UnknownShadow200
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bd9da4d83d
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Workaround for when ExtInfo is received after ExtEntry packets.
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2015-11-15 13:41:31 +11:00 |
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UnknownShadow200
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bab357300e
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Add a texture caching mechanism to reduce bandwidth usage and speed up texture pack loading.
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2015-11-07 08:24:42 +11:00 |
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UnknownShadow200
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5218124c6c
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Separate writing methods, allow entering CP437 directly into chat via clipboard if server supports FullCP437.
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2015-11-05 18:43:16 +11:00 |
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UnknownShadow200
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0a05980ad6
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General cleanup in all model classes, default texture pack should be the last one chosen by the user, not just 'default.zip'
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2015-11-05 11:53:23 +11:00 |
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UnknownShadow200
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476def4c41
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Fix partial messages being word wrapped when LongerMessages is supported, fix left/right shift key being 'stuck' due to WM_SYSKEYUP message only being sent once, start work on refactoring models.
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2015-11-05 09:05:58 +11:00 |
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UnknownShadow200
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8130d91fc3
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Bold selected name, some minor cleanup.
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2015-11-04 20:36:01 +11:00 |
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UnknownShadow200
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e8bed0c721
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Use bigger resolutions by default depending on current resolution.
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2015-11-03 12:37:50 +11:00 |
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UnknownShadow200
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ddba1b1838
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Fix names not disappearing when using LegendCraft.
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2015-11-01 10:16:27 +11:00 |
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UnknownShadow200
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5c586bbeb0
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Fix names not appearing in LegendCraft.
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2015-10-30 14:33:55 +11:00 |
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UnknownShadow200
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043c14fad7
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Add support for FullCP437 CPE extension, add support for LongerMessages CPE extension
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2015-10-30 08:24:35 +11:00 |
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UnknownShadow200
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f63d1e35e1
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Begin to phase out usage of LogX/Y/Z calls, see issue #108 for why this is being done
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2015-10-26 19:55:16 +11:00 |
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UnknownShadow200
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a9406906cb
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Add hotkey gui, workaround MCDzienny servers adding a + for classicube.net accounts.
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2015-10-26 10:46:48 +11:00 |
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UnknownShadow200
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e83957c685
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More code commenting and cleanup.
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2015-10-25 20:34:47 +11:00 |
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UnknownShadow200
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c81014d6ef
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Add CpeTextHotKey support.
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2015-10-25 19:28:27 +11:00 |
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UnknownShadow200
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0d255b4586
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More cleanup, fix map side textures being upside down.
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2015-10-25 15:36:40 +11:00 |
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UnknownShadow200
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dc5a29e9f1
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Move CloudsLevel to map class, simplify various map set methods, reset texture pack to default if we can't download the .png or .zip., fixes #90.
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2015-10-05 16:57:39 +11:00 |
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UnknownShadow200
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25406a0bb2
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Fix packetSizes, oops.
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2015-10-03 15:29:08 +10:00 |
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UnknownShadow200
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bf6532af07
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Update NetworkProcessor with latest changes to BlockDefinitions.
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2015-10-03 15:24:01 +10:00 |
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UnknownShadow200
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bf314359cd
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Use dispatch table for reading packets, split off CPE reading/writing into a separate file.
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2015-10-03 15:04:59 +10:00 |
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UnknownShadow200
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87ffa1e5fe
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Fix Direct3D9 build crashing if another application took and exited exclusive fullscreen, potentially fix crash in SetBlock packet.
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2015-10-03 08:25:28 +10:00 |
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UnknownShadow200
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e5cd574dae
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Replace local with direct connection tab, store resume information.
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2015-10-03 06:24:29 +10:00 |
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UnknownShadow200
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69e23c88e1
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Separate various aspects of 'Game' class into own separate classes.
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2015-10-02 16:03:55 +10:00 |
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067f87ce37
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Use default op block permissions regardless of whether BlockPermissions is used or not. BlockPermissions settings always override other attempts to set permissions.
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2015-09-27 06:40:33 +10:00 |
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808d66ea6c
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Initial single player physics added.
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2015-09-25 18:17:04 +10:00 |
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UnknownShadow200
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a119b2bddf
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Add support for EnvMapApperance v2 packets, other various cleanup.
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2015-09-23 19:53:12 +10:00 |
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UnknownShadow200
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b195699620
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Ignore extraneous byte for HackControl sent by older D3 servers, but doesn't work properly if jump height is >= 0.
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2015-09-23 11:31:59 +10:00 |
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UnknownShadow200
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56089bf275
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More work on BlockDefinitions support. Liquid collision and gravity still not properly supported.
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2015-09-23 08:45:16 +10:00 |
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UnknownShadow200
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dde58e8b1d
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Reorganise BlockInfo, more work on BlockDefinitions.
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2015-09-22 16:48:04 +10:00 |
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3d9d2a0e76
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If Op user type and not using block permissions, the player should be able to place grass, water, lava, and admincrete.
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2015-09-21 11:13:37 +10:00 |
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fb566ac505
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Fix two reported bugs: Client crashes when receiving block update while still loading a map (thanks Goodlyay), client doesn't remove player names from list when ExtPlayerList CPE extension is used (thanks 123DMWM)
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2015-09-21 07:19:33 +10:00 |
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UnknownShadow200
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12da9e5d7a
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Fix Y offseting being incorrect for self teleportation packets, remove ugly hack in Entity.Physics and fixes #78.
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2015-09-20 07:18:41 +10:00 |
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UnknownShadow200
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766943bd8c
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EnvMapApperance should clear client animations, fixes #74.
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2015-09-16 17:20:59 +10:00 |
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UnknownShadow200
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d4a5bf9fff
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Make function keys reassignable, change view distance binding to default as F, make function keys only apply when a screen does not have input locked.
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2015-09-13 19:06:27 +10:00 |
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UnknownShadow200
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d5f36adc8d
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Undo debug yaw/pitch offesting.
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2015-09-13 12:19:20 +10:00 |
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UnknownShadow200
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c88348c6d8
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Fix rotation of models, use nicer constants in Model classes.
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2015-09-13 12:17:34 +10:00 |
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UnknownShadow200
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2920b3afb5
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Hopefully address problem raised in comments in #61, thanks Mono.
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2015-09-09 18:25:29 +10:00 |
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UnknownShadow200
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2e502ee8bb
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Implement support for resetting block definitions.
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2015-09-08 20:10:54 +10:00 |
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UnknownShadow200
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d705593c36
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Add highly experimental, partial support for BlockDefinitions to address #42.
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2015-09-08 06:28:30 +10:00 |
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UnknownShadow200
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8a531558ff
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Implement reading of BlockDefinitions packet, but no actual support yet.
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2015-09-07 16:56:01 +10:00 |
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UnknownShadow200
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0c7dec86e4
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Sadly, it turns out that our memory string optimisation procedures corrupted the headp after the GC was run. Turns out because (I might be wrong though) that the GC appears to try to use leftover string space for heap allocations, which sometimes caused random corruptions but mostly crashes as were directly modifying the underlying string length. Fixes #51.
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2015-09-05 07:36:51 +10:00 |
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UnknownShadow200
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1aff357e80
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Make sure we don't overwrite existing map files when saving, because we permanently lose some of the original map's metadata when the client loads a map.
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2015-09-01 20:05:53 +10:00 |
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