8427 Commits

Author SHA1 Message Date
Antoni Sawicki
d84ad841f1 use hp opengl 2025-09-09 02:38:03 -07:00
Antoni Sawicki
873cc1ca67 update readme for hpux 2025-09-09 02:17:31 -07:00
Antoni Sawicki
5918ad85e6 restore compiler warnings 2025-09-09 02:15:56 -07:00
Antoni Sawicki
60c7da3cfb add CC_BUILD_GL11_FALLBACK for hpux 2025-09-08 02:18:17 -07:00
Antoni Sawicki
d6e7c9b41d hpux 11iv3 fixes, use mesa 2025-09-07 03:36:43 -07:00
UnknownShadow200
8c4d2db9d1 Alter dos makefile so that windows and dos executables can exist side by side 2025-09-06 22:28:39 +10:00
UnknownShadow200
df692aeaba Xbox: Use slightly more memory efficient way of performing draw calls 2025-09-04 07:54:05 +10:00
UnknownShadow200
06da3877db Xbox: Fix going in-game with splitscreen, going back, then going in-game with singleplayer, leaving draw region messed up 2025-09-04 07:09:11 +10:00
UnknownShadow200
e88058ed37 Xbox: Prefer writing raw GPU commands directly 2025-09-03 18:49:12 +10:00
UnknownShadow200
26dc506d53 Xbox: Clouds now move 2025-09-02 21:28:36 +10:00
UnknownShadow200
04df26a574 Xbox: Avoid uploading shader repeatedly, just change run address 2025-09-02 21:15:52 +10:00
UnknownShadow200
f5541e7518 Xbox: Simplify clearing slightly 2025-09-02 20:51:26 +10:00
UnknownShadow200
f701f9a9cb Xbox: Start tidying up NV2A code 2025-09-02 19:50:50 +10:00
UnknownShadow200
5cd4d7854a Make sapling physics more accurate (thanks Beyond5D) 2025-09-01 19:02:48 +10:00
UnknownShadow200
8a8df0bfa4 Convert unicode to code page 437 for JSON output, partially addresses #1428 2025-08-31 07:50:26 +10:00
UnknownShadow200
d826461573 PS4: Bring makefile up to date 2025-08-29 19:51:13 +10:00
UnknownShadow200
53973d3505 Add missing UWP port files 2025-08-29 16:30:35 +10:00
UnknownShadow200
70b1d1a87a Provide common null/stub platform socket and threading backends 2025-08-27 22:13:23 +10:00
UnknownShadow200
359643af24 And don't forget memcmp 2025-08-27 18:02:39 +10:00
UnknownShadow200
3a66c9b359 BearSSL: Support relying on classicube's builtin mem functions when compiling in NO_STDLIB mode 2025-08-27 07:42:53 +10:00
UnknownShadow200
980a27427d Xbox 360: Try to fix clear colour 2 2025-08-26 07:02:31 +10:00
UnknownShadow200
edc2e32b3f Xbox 360: Try to fix clear colour 2025-08-26 06:28:18 +10:00
UnknownShadow200
e49446df61 Xbox 360: Try disabling some functionality 2025-08-25 21:30:00 +10:00
UnknownShadow200
5e4443a1f9 Amiga: WIP vbcc support 2025-08-24 18:05:28 +10:00
UnknownShadow200
afdfa29547 Atari ST: In-game technically renders 2025-08-24 15:50:08 +10:00
UnknownShadow200
28ef8faaa1 Atari ST: Launcher graphics render 2025-08-24 07:08:07 +10:00
UnknownShadow200
aabc23348b WIP Atari ST port 2025-08-23 23:34:37 +10:00
UnknownShadow200
dfb014d4a8 Mac classic: Use softmin GPU backend for 68k build 2025-08-23 13:38:58 +10:00
UnknownShadow200
aa175c75ac Fix platforms without networking support not compiling 2025-08-23 12:40:12 +10:00
UnknownShadow200
a3e54ebcf3 Avoid calling strlen with BearSSL 2025-08-23 12:22:54 +10:00
UnknownShadow200
7bb3943467 BearSSL: Remove some unneeded defines 2025-08-22 07:20:51 +10:00
UnknownShadow200
4c1919cdee iOS: Enable users to access app's Documents folder 2025-08-22 07:00:14 +10:00
UnknownShadow200
321a829243 iOS/macOS: Add other game mode keys to info.plist 2025-08-20 23:32:01 +10:00
UnknownShadow200
4b01fa8556
Merge pull request #1418 from iblowmymind/iblowmymind-patch-2
Support Game Mode for macOS
2025-08-20 18:33:17 +10:00
blue
05c44ceb91
Add application category for iOS Info.plist 2025-08-20 11:27:00 +03:00
blue
2bb57c9317
macOS: Add application category type to Info.plist
Allows Game Mode to be enabled when playing ClassiCube
2025-08-20 10:52:05 +03:00
UnknownShadow200
6e5474959f macOS: Fix makefile compiled builds not compiling due to not linking to Security framework 2025-08-20 07:43:34 +10:00
UnknownShadow200
dc44cab8be GBA/32x: Increase free RAM by 18 kb and reduce binary size by 45/66 kb by going straight in-game rather than via the launcher 2025-08-19 20:13:45 +10:00
UnknownShadow200
af6cbc9b9e Try to simplify non updater/dynamic lib platform support 2025-08-19 19:31:11 +10:00
UnknownShadow200
17d7f82ffd 32x: Fix world being culled due to compiler bug 2025-08-17 20:44:22 +10:00
UnknownShadow200
2c11be635d GBA/32x: Render world without edge/horizon 2025-08-17 20:06:26 +10:00
UnknownShadow200
4fb5cec968 GBA: Now down to ~0.94 seconds a frame 2025-08-17 18:46:17 +10:00
UnknownShadow200
cbba51ddce GBA: Now takes 1.1 seconds to render the frame 2025-08-17 18:04:17 +10:00
UnknownShadow200
433f7cfa49 GBA: Frame time down to 7.3 seconds 2025-08-17 10:19:15 +10:00
UnknownShadow200
5efdf12738 GBA/32x: Hardcode alpha of 128, saves 10 milliseconds per frame in test case 2025-08-17 10:03:49 +10:00
UnknownShadow200
4cadc0009d GBA/32x: Implement control scheme making it technically possible to move the camera 2025-08-16 07:24:50 +10:00
UnknownShadow200
862519b051 GBA/32x: Loading screen render time improved from ~19 to ~1.5 seconds 2025-08-15 21:19:46 +10:00
UnknownShadow200
c6abd08689 Xbox: try to fix can't go back to launcher menu 2025-08-15 18:25:08 +10:00
UnknownShadow200
725b5d5973 Xbox: try to increase deadzone, and fix sprites always being drawn solidly 2025-08-15 17:57:57 +10:00
UnknownShadow200
ef1decc6ad 32x: Non working WDT timer for measuring elapsed time 2025-08-15 07:45:45 +10:00