Antoni Sawicki
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d84ad841f1
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use hp opengl
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2025-09-09 02:38:03 -07:00 |
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Antoni Sawicki
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873cc1ca67
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update readme for hpux
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2025-09-09 02:17:31 -07:00 |
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Antoni Sawicki
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5918ad85e6
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restore compiler warnings
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2025-09-09 02:15:56 -07:00 |
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Antoni Sawicki
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60c7da3cfb
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add CC_BUILD_GL11_FALLBACK for hpux
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2025-09-08 02:18:17 -07:00 |
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Antoni Sawicki
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d6e7c9b41d
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hpux 11iv3 fixes, use mesa
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2025-09-07 03:36:43 -07:00 |
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UnknownShadow200
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8c4d2db9d1
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Alter dos makefile so that windows and dos executables can exist side by side
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2025-09-06 22:28:39 +10:00 |
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UnknownShadow200
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df692aeaba
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Xbox: Use slightly more memory efficient way of performing draw calls
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2025-09-04 07:54:05 +10:00 |
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UnknownShadow200
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06da3877db
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Xbox: Fix going in-game with splitscreen, going back, then going in-game with singleplayer, leaving draw region messed up
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2025-09-04 07:09:11 +10:00 |
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UnknownShadow200
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e88058ed37
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Xbox: Prefer writing raw GPU commands directly
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2025-09-03 18:49:12 +10:00 |
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UnknownShadow200
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26dc506d53
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Xbox: Clouds now move
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2025-09-02 21:28:36 +10:00 |
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UnknownShadow200
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04df26a574
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Xbox: Avoid uploading shader repeatedly, just change run address
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2025-09-02 21:15:52 +10:00 |
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UnknownShadow200
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f5541e7518
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Xbox: Simplify clearing slightly
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2025-09-02 20:51:26 +10:00 |
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UnknownShadow200
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f701f9a9cb
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Xbox: Start tidying up NV2A code
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2025-09-02 19:50:50 +10:00 |
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UnknownShadow200
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5cd4d7854a
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Make sapling physics more accurate (thanks Beyond5D)
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2025-09-01 19:02:48 +10:00 |
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UnknownShadow200
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8a8df0bfa4
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Convert unicode to code page 437 for JSON output, partially addresses #1428
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2025-08-31 07:50:26 +10:00 |
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UnknownShadow200
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d826461573
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PS4: Bring makefile up to date
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2025-08-29 19:51:13 +10:00 |
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UnknownShadow200
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53973d3505
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Add missing UWP port files
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2025-08-29 16:30:35 +10:00 |
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UnknownShadow200
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70b1d1a87a
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Provide common null/stub platform socket and threading backends
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2025-08-27 22:13:23 +10:00 |
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UnknownShadow200
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359643af24
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And don't forget memcmp
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2025-08-27 18:02:39 +10:00 |
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UnknownShadow200
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3a66c9b359
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BearSSL: Support relying on classicube's builtin mem functions when compiling in NO_STDLIB mode
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2025-08-27 07:42:53 +10:00 |
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UnknownShadow200
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980a27427d
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Xbox 360: Try to fix clear colour 2
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2025-08-26 07:02:31 +10:00 |
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UnknownShadow200
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edc2e32b3f
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Xbox 360: Try to fix clear colour
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2025-08-26 06:28:18 +10:00 |
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UnknownShadow200
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e49446df61
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Xbox 360: Try disabling some functionality
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2025-08-25 21:30:00 +10:00 |
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UnknownShadow200
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5e4443a1f9
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Amiga: WIP vbcc support
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2025-08-24 18:05:28 +10:00 |
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UnknownShadow200
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afdfa29547
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Atari ST: In-game technically renders
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2025-08-24 15:50:08 +10:00 |
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UnknownShadow200
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28ef8faaa1
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Atari ST: Launcher graphics render
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2025-08-24 07:08:07 +10:00 |
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UnknownShadow200
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aabc23348b
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WIP Atari ST port
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2025-08-23 23:34:37 +10:00 |
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UnknownShadow200
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dfb014d4a8
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Mac classic: Use softmin GPU backend for 68k build
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2025-08-23 13:38:58 +10:00 |
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UnknownShadow200
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aa175c75ac
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Fix platforms without networking support not compiling
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2025-08-23 12:40:12 +10:00 |
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UnknownShadow200
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a3e54ebcf3
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Avoid calling strlen with BearSSL
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2025-08-23 12:22:54 +10:00 |
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UnknownShadow200
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7bb3943467
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BearSSL: Remove some unneeded defines
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2025-08-22 07:20:51 +10:00 |
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UnknownShadow200
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4c1919cdee
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iOS: Enable users to access app's Documents folder
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2025-08-22 07:00:14 +10:00 |
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UnknownShadow200
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321a829243
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iOS/macOS: Add other game mode keys to info.plist
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2025-08-20 23:32:01 +10:00 |
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UnknownShadow200
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4b01fa8556
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Merge pull request #1418 from iblowmymind/iblowmymind-patch-2
Support Game Mode for macOS
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2025-08-20 18:33:17 +10:00 |
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blue
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05c44ceb91
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Add application category for iOS Info.plist
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2025-08-20 11:27:00 +03:00 |
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blue
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2bb57c9317
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macOS: Add application category type to Info.plist
Allows Game Mode to be enabled when playing ClassiCube
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2025-08-20 10:52:05 +03:00 |
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UnknownShadow200
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6e5474959f
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macOS: Fix makefile compiled builds not compiling due to not linking to Security framework
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2025-08-20 07:43:34 +10:00 |
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UnknownShadow200
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dc44cab8be
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GBA/32x: Increase free RAM by 18 kb and reduce binary size by 45/66 kb by going straight in-game rather than via the launcher
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2025-08-19 20:13:45 +10:00 |
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UnknownShadow200
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af6cbc9b9e
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Try to simplify non updater/dynamic lib platform support
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2025-08-19 19:31:11 +10:00 |
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UnknownShadow200
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17d7f82ffd
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32x: Fix world being culled due to compiler bug
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2025-08-17 20:44:22 +10:00 |
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UnknownShadow200
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2c11be635d
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GBA/32x: Render world without edge/horizon
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2025-08-17 20:06:26 +10:00 |
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UnknownShadow200
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4fb5cec968
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GBA: Now down to ~0.94 seconds a frame
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2025-08-17 18:46:17 +10:00 |
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UnknownShadow200
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cbba51ddce
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GBA: Now takes 1.1 seconds to render the frame
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2025-08-17 18:04:17 +10:00 |
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UnknownShadow200
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433f7cfa49
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GBA: Frame time down to 7.3 seconds
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2025-08-17 10:19:15 +10:00 |
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UnknownShadow200
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5efdf12738
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GBA/32x: Hardcode alpha of 128, saves 10 milliseconds per frame in test case
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2025-08-17 10:03:49 +10:00 |
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UnknownShadow200
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4cadc0009d
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GBA/32x: Implement control scheme making it technically possible to move the camera
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2025-08-16 07:24:50 +10:00 |
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UnknownShadow200
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862519b051
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GBA/32x: Loading screen render time improved from ~19 to ~1.5 seconds
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2025-08-15 21:19:46 +10:00 |
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UnknownShadow200
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c6abd08689
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Xbox: try to fix can't go back to launcher menu
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2025-08-15 18:25:08 +10:00 |
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UnknownShadow200
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725b5d5973
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Xbox: try to increase deadzone, and fix sprites always being drawn solidly
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2025-08-15 17:57:57 +10:00 |
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UnknownShadow200
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ef1decc6ad
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32x: Non working WDT timer for measuring elapsed time
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2025-08-15 07:45:45 +10:00 |
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