60 Commits

Author SHA1 Message Date
UnknownShadow200
bc92278291 More comments in IGraphicsAPI. 2015-10-29 06:58:11 +11:00
UnknownShadow200
f63d1e35e1 Begin to phase out usage of LogX/Y/Z calls, see issue #108 for why this is being done 2015-10-26 19:55:16 +11:00
UnknownShadow200
0d255b4586 More cleanup, fix map side textures being upside down. 2015-10-25 15:36:40 +11:00
UnknownShadow200
bf18a732c5 Fix selected block box not showing behind translucent blocks, make it so that you are able to place blocks on the bottom layer of bedrock, fix ice physics. 2015-10-25 07:40:58 +11:00
UnknownShadow200
6748d3fe6d Fix entities being lit as shadows when standing in empty chunks, add support for 'push back' when placing blocks that intersect your position, making building much faster. Add more comments to various parts of the client. 2015-10-24 19:00:49 +11:00
UnknownShadow200
a6f90acf00 More comments. 2015-10-24 15:31:57 +11:00
UnknownShadow200
fc4e8c7e56 Rope now uses its actual bounding box for collision detection, add clipboard support to new launcher, add clearing input support to new launcher. General cleanup of new launcher too. 2015-10-24 12:33:37 +11:00
UnknownShadow200
9e15c3775b Add tab to new launcher, make sprite bounding boxes exactly match the texture. 2015-10-22 18:29:12 +11:00
UnknownShadow200
70eb21ff4d Push up sky rather than hide it. 2015-10-21 09:03:11 +11:00
UnknownShadow200
cd7190e9eb Fix bugs with third person camera over-aggressively culling, add forward facing third person camera, slightly decrease selection box for sprites. 2015-10-21 07:37:18 +11:00
UnknownShadow200
e1a244e319 Implement servers list and stuff. 2015-10-20 12:57:18 +11:00
UnknownShadow200
80f6793a33 Add more comments to utils class, modify ExtPlayerWidget to strip colour codes from names and display group name ahead of players. 2015-10-14 20:26:02 +11:00
UnknownShadow200
b39d2764bc More work on occlusion culling (still doesn't work properly in same cases), fix issues with HoldThis packet, fixes #100. 2015-10-13 16:59:21 +11:00
UnknownShadow200
85b1ad2ac2 Extend map edge to just above map sides, fixes #94. Also fix crashing with legacyfast rendertype and view distance > 4096. 2015-10-11 09:36:10 +11:00
UnknownShadow200
f99a01cba9 Refactor physics some more, also fix bug with terrain atlas sometimes causing crash. More work on occlusion, still broken. 2015-10-10 10:17:13 +11:00
UnknownShadow200
1f54263749 Fix sprites not being full bright if they should, overhaul fps screen to also display current position and hack states. FPS can be hidden with option 'Show FPS' now. 2015-10-08 19:39:27 +11:00
UnknownShadow200
f6089db641 More work on occlusion culling, still broken though. 2015-10-06 16:01:23 +11:00
UnknownShadow200
dc5a29e9f1 Move CloudsLevel to map class, simplify various map set methods, reset texture pack to default if we can't download the .png or .zip., fixes #90. 2015-10-05 16:57:39 +11:00
UnknownShadow200
d0445ba54d More work on experimental occlusion culling. 2015-10-04 20:18:07 +11:00
UnknownShadow200
7a87906dad Fix weather issues, fixes #88. 2015-10-04 17:23:23 +11:00
UnknownShadow200
4d3331ae47 Prefer 24 bit depth buffer by default, only use the maximum used atlas in MapRenderer. 2015-10-04 15:24:20 +11:00
UnknownShadow200
728785ed6c Fix non 32bpp terrain atlases crashing the client, remove some leftover debug stuff. 2015-10-03 06:57:20 +10:00
UnknownShadow200
69e23c88e1 Separate various aspects of 'Game' class into own separate classes. 2015-10-02 16:03:55 +10:00
UnknownShadow200
1740631f17 Simplify linux backend, use core vbo functions if running >= 1.5 opengl. 2015-10-01 18:10:22 +10:00
UnknownShadow200
0979c0597e Fix translucent blocks, fix clipboard crashing the client. 2015-09-30 13:49:37 +10:00
UnknownShadow200
9e9a739932 Fix Direct3D9 build clipping when standing next to a block, blocks should not be placed over players. (Thanks Empy) 2015-09-30 09:10:55 +10:00
UnknownShadow200
976db7a487 Some cleanup, simplify readme. 2015-09-30 08:33:35 +10:00
UnknownShadow200
6c69baeb38 More physics (still to go: saplings) 2015-09-25 20:21:05 +10:00
UnknownShadow200
571580a2f4 Release 0.95. 2015-09-24 19:48:06 +10:00
UnknownShadow200
fe1d808025 Fix crashing when pressing button in OptionsScreen, save and load default view distance, other minor gui touchups. 2015-09-24 19:39:51 +10:00
UnknownShadow200
82d4f8b93a Fix issue with water level being below 0, leaves should not be skipped if they are not next to each other. (Fixes #47) 2015-09-23 14:03:43 +10:00
UnknownShadow200
dde58e8b1d Reorganise BlockInfo, more work on BlockDefinitions. 2015-09-22 16:48:04 +10:00
UnknownShadow200
60b87b7a6f Client should draw blocks at map boundaries. 2015-09-19 20:35:04 +10:00
UnknownShadow200
afb81d4088 More work on loading .dat, remove unused functions from SharpDX.Direct3d, fix #75. 2015-09-17 18:16:34 +10:00
UnknownShadow200
58e5816acf Much more work on patching. Now we just depend on extract resources from classic's jar and terrain-patch.png. Snow is still broken. 2015-09-13 08:12:47 +10:00
UnknownShadow200
41073fc4b9 Initial work on animations, half size of block picking and change its colour to black. 2015-09-12 13:43:33 +10:00
UnknownShadow200
d705593c36 Add highly experimental, partial support for BlockDefinitions to address #42. 2015-09-08 06:28:30 +10:00
UnknownShadow200
5fb2f45189 Fix chunks not being refreshed properly when sunlight/shadowlight changes. Fix client raising EnvVariableChanged events even if new is equal to old, fixes #54. 2015-09-07 06:29:11 +10:00
UnknownShadow200
6df70aa383 Don't use face culling for translucent liquids, fixes #55. 2015-09-06 17:33:00 +10:00
UnknownShadow200
03b21b62a7 Do not use our own special packed atlas, use the standard atlas in preparation for #42. 2015-09-06 08:13:21 +10:00
UnknownShadow200
d95272f4a7 Read saved environment metadata from maps in singleplayer mode. 2015-09-05 20:24:54 +10:00
UnknownShadow200
81906c75ed Mention in readme that you don't really need to turn off VSync anymore for faster chunk mesh building. 2015-09-05 09:39:46 +10:00
UnknownShadow200
b6289b6b79 Increase number of chunks built per frame if we can. 2015-09-05 09:35:27 +10:00
UnknownShadow200
4371246f96 Add support for drawing indexed dynamic VBs - use less memory in WeatherRenderer and can draw more particles in ParticleManager. 2015-09-03 06:32:28 +10:00
UnknownShadow200
7826f84b55 Consistency of Game/Window - now just use game. Start work on adding crosshairs. 2015-09-01 18:03:36 +10:00
UnknownShadow200
d053a3bf90 Fix Direct3D9Api not building, print graphics info in more concise way and print adapter description for Direct3D 9. Fixes chunk visibility not being recalculated after terrain atlas size changes, closes #34. 2015-08-30 06:48:53 +10:00
UnknownShadow200
dab0e31bfc More code XML comments. 2015-08-29 11:54:55 +10:00
UnknownShadow200
2ffa078e75 Experimental heightmap optimisation. Runs a lot quicker. (750ms to 600ms for 256 sized map, 24s to 12s for 512 sized map. 2015-08-25 06:39:54 +10:00
UnknownShadow200
bea5c34691 Try to minimise api overhead with MapRenderer. 2015-08-23 09:13:28 +10:00
UnknownShadow200
a67d44a25c Finally get the solution to properly compile with MonoDevelop. 2015-08-22 08:04:01 +10:00