UnknownShadow200
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a4eb33dbfd
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Fix skybox (and other textures) being lost after clicking 'try to reconnect'. (Thanks 123DMWM)
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2016-07-07 23:10:44 +10:00 |
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UnknownShadow200
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b732b8a58a
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Fix receiving handshake packet settings 'receivedFirstPosition' to false (thanks again opticalza), optimise skybox rendering to avoid unnecessary clear call.
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2016-07-07 00:09:52 +10:00 |
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UnknownShadow200
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927ef5b2b6
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Fix mistakes in handling when our own player name is different to username. (Thanks opticalza)
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2016-07-05 15:32:13 +10:00 |
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UnknownShadow200
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29696560be
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Fix changing a colour code not changing colour in chat, only extended input widget.
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2016-06-25 23:04:25 +10:00 |
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UnknownShadow200
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b2c642b8af
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Remove Block enum.
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2016-06-11 15:29:45 +10:00 |
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UnknownShadow200
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b303330921
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Log error if it occurs with Program.CopyFiles (not that it ever should).
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2016-06-04 19:04:48 +10:00 |
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UnknownShadow200
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603fe097ff
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Fix only being able to define 5 hotkeys.
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2016-06-03 17:52:56 +10:00 |
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UnknownShadow200
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9e17292a6b
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Include server name in chatlog title, don't include date for each entry in a chatlog file. Closes #209.
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2016-06-02 15:32:31 +10:00 |
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UnknownShadow200
|
ecb052a6b5
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Fix compass strings in fCraft showing in regular chat.
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2016-05-29 21:55:03 +10:00 |
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UnknownShadow200
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6c3f72c6c8
|
Reduce code duplication for classic and normal player list code.
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2016-05-29 21:47:46 +10:00 |
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UnknownShadow200
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c4f1f69cbd
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Use a single tab list code base for both CPE ExtPlayerList and original tab list behaviour.
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2016-05-29 21:37:38 +10:00 |
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UnknownShadow200
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cf5448e9ac
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Back colours now work with custom colours too. (Thanks goodlyay)
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2016-05-27 11:10:12 +10:00 |
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UnknownShadow200
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ec773449a9
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Use back colours for built-in colour codes, partially addresses #167. (Thanks FrostFox)
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2016-05-26 12:38:38 +10:00 |
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UnknownShadow200
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4c0b6ea1d6
|
Use safer method of incrementing pointers.
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2016-05-25 22:16:38 +10:00 |
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UnknownShadow200
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fba550f3c2
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Use generic BlockChanged event instead of hardcoding behaviour in PickingHandler.
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2016-05-21 15:06:38 +10:00 |
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UnknownShadow200
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9576ec39af
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Fix text not having yellow colour code prepended when id = 0xFF and server isn't using message types (Thanks andreja6).
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2016-05-20 15:32:26 +10:00 |
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UnknownShadow200
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8052c944f2
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Comment out custom model code (since it's unlikely to be worked on for a while) with block region so build output isn't polluted with pointless warnings - thanks Retatta.
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2016-05-20 15:22:54 +10:00 |
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UnknownShadow200
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be28a782f5
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Don't show CPE blocks unless the server supports them.
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2016-05-16 18:04:42 +10:00 |
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UnknownShadow200
|
a9172905cd
|
Separate ResourceFetcher into ResourceFetcher and ResourceChecker.
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2016-05-15 16:29:07 +10:00 |
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UnknownShadow200
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f7dafcde0e
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Make 'edit hotkey' menu nice, and consistent with rest of gui.
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2016-05-15 00:04:45 +10:00 |
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UnknownShadow200
|
109e5fc1a8
|
Render rain/snow in correct order.
|
2016-05-13 19:49:39 +10:00 |
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UnknownShadow200
|
05a8f5f598
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Finish EnvMapAppearance v3 (now EnvMapAspect to avoid breaking backwards compatibility.)
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2016-05-12 17:50:45 +10:00 |
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UnknownShadow200
|
e05c1a14ed
|
More work on EnvMapAppearance v3.
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2016-05-12 16:13:08 +10:00 |
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UnknownShadow200
|
67395247f2
|
Initial work on EnvMapAppearance version 3.
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2016-05-12 09:40:02 +10:00 |
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UnknownShadow200
|
244a1a8e6d
|
Fix issue with skins not being downloaded anymore on Mono after first 404 on a skin (Thanks Odd0002) and closes #198, also temp fix for sprite blocks in hand (thanks MrGoober).
|
2016-05-11 22:05:25 +10:00 |
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UnknownShadow200
|
2717458067
|
Move everything to WorldEnv class.
|
2016-05-11 19:29:59 +10:00 |
|
UnknownShadow200
|
37273895dc
|
Properly reset CPE state on server reconnection.
|
2016-05-09 23:35:44 +10:00 |
|
UnknownShadow200
|
723585661a
|
Make Animations a game component, make TexturePackExtractor less hardcoded.
|
2016-05-08 23:05:56 +10:00 |
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UnknownShadow200
|
442d72bd6b
|
More usage of IGameComponent
|
2016-05-08 18:53:52 +10:00 |
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UnknownShadow200
|
f5878f70a3
|
Create .lvl and .fcm level exporter.
|
2016-05-08 15:39:49 +10:00 |
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UnknownShadow200
|
faa8165b63
|
Fix client crashing when a LevelInit packet is received, but a Handshake packet was not received beforehand. (Thanks Lemmmy)
|
2016-05-07 07:26:01 +10:00 |
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UnknownShadow200
|
4d8b0fc3d8
|
Use bitflags instead of booleans for hidden so it can better fit in cache.
|
2016-05-06 13:43:25 +10:00 |
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UnknownShadow200
|
f63ca316d7
|
Reject invalid terrain.png (non square, non power of 2) instead of crashing. (Thanks 123DMWM)
|
2016-05-06 13:19:11 +10:00 |
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UnknownShadow200
|
5b8cf2b1c3
|
Also store ETags for 'If-None-Match' type cache methods (such as dropbox), fixes #180.
|
2016-05-02 16:51:40 +10:00 |
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UnknownShadow200
|
1e3fad5930
|
Make all game components handle new map / new map loaded.
|
2016-05-01 11:23:38 +10:00 |
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UnknownShadow200
|
2bb67cd2f1
|
More usage of IGameComponent, modularise OnLoad.
|
2016-04-27 17:06:55 +10:00 |
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UnknownShadow200
|
d50476e760
|
Allow camera to go 0.15 degrees closer to truly vertical (Thanks 123DMWM), also read code page instead of ascii strings for 'disconnect packets' and block names in 'DefineBlock'.
|
2016-04-26 11:42:08 +10:00 |
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UnknownShadow200
|
fc4028f013
|
Initial work on adding Reset method to IGameComponent. (To reset state for reconnection to a server)
|
2016-04-24 23:13:29 +10:00 |
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UnknownShadow200
|
f3ed4d4c40
|
Make NetworkProcessor less hardcoded and more extensible.
|
2016-04-24 22:57:15 +10:00 |
|
UnknownShadow200
|
7d1e716eb4
|
Use ChatText methods everywhere now, except for titles.
|
2016-04-19 12:18:25 +10:00 |
|
UnknownShadow200
|
7803c582e3
|
Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
|
2016-04-13 21:32:21 +10:00 |
|
UnknownShadow200
|
ce2efa5ba9
|
Properly fix workaround for D3 server bug. (Thanks Evander)
|
2016-04-13 21:30:14 +10:00 |
|
UnknownShadow200
|
c050ae7a9e
|
Add very basic .lvl importer (need to fallback physics blocks, no support for custom blocks), also tidy up some of the interfaces.
|
2016-04-11 09:55:02 +10:00 |
|
UnknownShadow200
|
ea997f2eae
|
Fix animations being cleared when joining another world with the same texture pack. (Thanks 123DontMessWitMe)
|
2016-04-05 21:36:54 +10:00 |
|
UnknownShadow200
|
35fa930ece
|
Fix texture pack/terrain.png not changing anymore when loaded from texcache, also 'always yes/no' should not be shown in the 'sure you want to visit url' dialog.
|
2016-04-03 15:17:57 +10:00 |
|
UnknownShadow200
|
d012d7dd0a
|
Only refresh map borders when sides level changes, only refresh entire map when the texture pack is different to the last one. (Thanks FabTheZen)
|
2016-04-03 08:31:11 +10:00 |
|
UnknownShadow200
|
634b3213c3
|
Modularise LocalPlayer.Physics into separate PhysicsComponent.
|
2016-03-31 21:25:25 +11:00 |
|
UnknownShadow200
|
3865bc6888
|
Rename vertices structs to a more concise one, also fix issue with progress bar very very rarely overflowing when the server overflows on computing the progress value, by instead computing it client-side. (Thanks 123DontMessWitMe)
|
2016-03-29 20:45:52 +11:00 |
|
UnknownShadow200
|
d86f599a5d
|
Modifiable liquids should affect all translucent blocks, translucent blocks should show as such in the block in hand, also fix seaming visibilities between translucent blocks on the outside of the map and inside it.
|
2016-03-29 20:32:09 +11:00 |
|
UnknownShadow200
|
7a2e5d6049
|
Organise most things into namespaces.
|
2016-03-27 09:33:51 +11:00 |
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