* Desert
* Change 1
* Changes 2
* Update ferrock_mountains.zig.zon
* Some Issues Addressed
* Added vegetation to savannah
* Increased radius of desert and ferrock mountains
* Exposed stone more!
* Updated Prairie
* Did the thing
* Addressed issues
* Butte Fix
* Move Cactus
* No Widow
* Get rid of it
* Put savannah into its own folder
* As you wish
* Update prairie.zig.zon
* Update elevated.zig.zon
* Update glowcrystal texture, update to new coloured block palette, start on special textures
* Fixes + more work on special textures
* Tweak special textures and emmision vlalues
* Tweaks
* Final edit
* Geen
* Revert glass changes
Previously there was a (mostly invisible) layer of sunlight being emitted around every block.
fixes#880 and should also make light propagation on placing blocks faster.
* Save the player's location and inventory, and also added the ability to load the player's location
* remove the comment from utils
* make the player save every 5 seconds
* fix gamemode loading
* remove comment
* added inventory loading
* fix bug
* fix unintentional changes
* fix segfault
* fixes
* Some small fixes.
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Co-authored-by: IntegratedQuantum <jahe788@gmail.com>
This is done by ensuring all the critical things are done on the server thread, while all remaining things are locked tightly with a mutex or a better data structure.
fixes#863
Also fixes a bug where item drop collection was not collecting the right amount.
fixes#751
This allowed reenabling item consumption when placing blocks. Durability and item drops are still work in progress.
Currently all game modes consume items. Temporarily reverts some changes from #739, until the game mode is synchronized to the server as well.
progress towards #670
* Add files via upload
* Move the files because I love github
* ACTUALLY replace the files. I love github
* Changed it to 50k
* Folder for void biomes + other changes
Made torches rarer,
Fixed void caverns generating too high,
Made the fog lighter,
Added a root crystals biome (it's a bit rare, I haven't seen it generate, but hypothetically it should be there)
* Removed air patches
* Various Void Changes
Made void spawn lower,
Made void root torches more common,
Changed fog color
* Fixed Fog Color and Made Fog Thicker
* Made the void 1500 blocks tall
* Added caves parameter to Void
* Removed stoneblock replacement
* Add wall model, add stone walls with wip textures
* Some work on textures...
* More work on texture. Tweak Voidstone bricsk
* Add voidstone and ferrock tiles, tweak their textures, more work on twall textures
* Add voidstone and ferrock walls., more work on textures
* Add remaining textures and add missing recipies
* undo change
* Remove mtl references
* Optimized (but z-fighting) wall model
* Fix a thing *backflip*
* Update fence and wall model for new code
* Improve how the fence rotation handles UVs on the top and bottom faces.
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Co-authored-by: IntegratedQuantum <jahe788@gmail.com>
This allows removing a bunch of internal faces, improving frametime greatly when looking at a distant forest.
fixes#579
makes #823 more important, since this doubled the cost
* fix: empty host ip in multiplayer
* fix: multiplayer conn init missing
* upd: error notif. window
* format fix
* fix: notification text global var
* fix: error notif. refresh
* fix: max width
* fix: raiseNotification fn
* fix: cleanup
* fix: minor changes
* fix: minor changes
* fix: defer line
* fix: revert global state on error
* fix: format check
* fix: save ip after successful conn