7 Commits

Author SHA1 Message Date
codemob
8a0eeaa9ae
Use mineable, choppable, diggable, and cuttable instead of stone, wood, sand, and leaf. (#1711)
Fixes #1604 
Fixes #1601
fixes #1712
2025-07-23 20:06:40 +02:00
OneAvargeCoder193
4898012311
Use comptime modding for rotation loading (#1509)
Related to: #1507
closes #1533 

I'm pretty sure that the rest of the moving into a comptime mod
interface can be done in a future pr

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Co-authored-by: Krzysztof Wiśniewski <argmaster.world@gmail.com>
2025-06-17 18:13:48 +02:00
IntegratedQuantum
c7d938e965 Make tools with encased stone better at that stone type.
fixes #1398
2025-05-09 16:42:46 +02:00
IntegratedQuantum
54c2d2afc6 Replace blockClass with block tags.
This allows defining custom block tags, and multiple of them.

fixes #948
2025-02-26 21:11:08 +01:00
ikabod-kee
0f4b93330e
Add Block Health (ft. QuantumDeveloper) (#945)
* PR!

* Rename hardness to blockHealth

* Replaced Hardness!

* Adjusted new blocks

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Co-authored-by: IntegratedQuantum <jahe788@gmail.com>
2025-01-23 22:35:00 +01:00
IntegratedQuantum
19b1e7e002 improve how block drops are configured. 2024-12-29 16:10:28 +01:00
careeoki
afcef76cdf
Stone Walls (#825)
* Add wall model, add stone walls with wip textures

* Some work on textures...

* More work on texture. Tweak Voidstone bricsk

* Add voidstone and ferrock tiles, tweak their textures, more work on twall textures

* Add voidstone and ferrock walls., more work on textures

* Add remaining textures and add missing recipies

* undo change

* Remove mtl references

* Optimized (but z-fighting) wall model

* Fix a thing *backflip*

* Update fence and wall model for new code

* Improve how the fence rotation handles UVs on the top and bottom faces.

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Co-authored-by: IntegratedQuantum <jahe788@gmail.com>
2024-12-19 17:52:56 +01:00