archbirdplus
a47b6851e6
Upgrade deps ( #347 )
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* build.zig: add ../Library RPath to Mac
* build.zig: pull from specific package by system
* build.zig: MacOS: Don't link GL, redundant
* Add extra dependency for headers
* Fill the missing hashes and work around problems for linux-gnu targets.
* Update macos libraries using the glfw fork.
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Co-authored-by: IntegratedQuantum <jahe788@gmail.com>
2024-05-17 21:24:01 +02:00
IntegratedQuantum
bb25c0181e
Show internal leaves faces.
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Fixes #217 at a heavy performance cost.
2024-05-17 20:50:04 +02:00
careeoki
2d73ebdc0a
Pine Trees + Updated Taiga ( #356 )
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* Pine Tree assets
* Pine Tree textures
* Update Taiga with Pine Trees
Note that I didn't make a "pine log top" block.
* Update Taiga with Pine trees
Now with a pine log top. I really dont liike the log tops. Not that they dont look good just how they would be for gameplay
* Add Pine fence and Pine top
* Update pine needles
* Pine Trees Taiga
* Fix line endings for Pine blocks
* Fix Taiga line endings
2024-05-17 20:03:07 +02:00
IntegratedQuantum
0aa143a285
I accidentally committed some debug code that stored all chunks.
2024-05-17 17:39:28 +02:00
IntegratedQuantum
001416dde6
Refactor the Chunk, sperating the Server-specific functionality into a new struct.
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Also fixes some data races and changes the default compression so it no longer includes the (redundant) chunk position.
2024-05-17 17:28:53 +02:00
IntegratedQuantum
0628c24b6c
Fix chunk saving
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fixes #359
2024-05-17 11:31:32 +02:00
IntegratedQuantum
1ba81dc62f
Fix the python script so it detects \r correctly.
2024-05-16 21:18:38 +02:00
IntegratedQuantum
48bf2a6d0a
Refcount the chunks and fix a crash when placing blocks at a chunk border.
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Fixes #338
2024-05-16 20:47:53 +02:00
IntegratedQuantum
13f27a605f
Update neighbor block state on the server.
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fixes #354
2024-05-15 20:51:34 +02:00
IntegratedQuantum
814bcedcba
Ensures that all chunks are stored within 5 seconds of an update.
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Closes #348
2024-05-14 20:44:28 +02:00
IntegratedQuantum
cca1c14242
Fix incorrect loading of the block palette.
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Fixes #351
2024-05-14 11:27:54 +02:00
IntegratedQuantum
2295ddf310
Fix compiler error on windows after update.
2024-05-14 09:45:30 +02:00
IntegratedQuantum
628404393c
Store all chunks when the world is closed and generate lods for the chunks that need to be stored.
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Closes #80
2024-05-13 22:20:25 +02:00
IntegratedQuantum
73b8229b24
Update zig
2024-05-13 12:44:05 +02:00
IntegratedQuantum
b62c7d8cb3
Insert missing mutex.lock that caused a crash on mac.
2024-05-13 09:06:06 +02:00
IntegratedQuantum
758b9ec21b
Load and store chunks (it is a bit fragile still)
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A big step towards #80 , still needs some work to ensure all chunks are stored, including updating lod chunks.
2024-05-12 19:41:02 +02:00
IntegratedQuantum
d45f92f20f
Start working on the RegionFile and chunk compression.
2024-05-08 13:14:53 +02:00
IntegratedQuantum
2b4f2036f0
Add music by Mrmayman
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Co-Authored-By: Mrmayman <119435518+Mrmayman@users.noreply.github.com>
2024-05-05 18:44:03 +02:00
careeoki
a73c7dfcac
New coloured blocks palette, Chalk and glass ( #340 )
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* Create chalk folder
* Add chalk
* Delete temp file
* Create chalk texture folder
* Add chalk textures
* Delete assets/cubyz/blocks/glass/light_blue.json
* Delete assets/cubyz/blocks/glass/dark_green.json
* Delete assets/cubyz/blocks/glass/dark_red.json
* Delete assets/cubyz/blocks/glass/dark_gray.json
* Delete assets/cubyz/blocks/glass/gray.json
* Updated glass colous
* Delete assets/cubyz/blocks/textures/glass/black.png_absorption.png
* Delete assets/cubyz/blocks/textures/glass/blue.png_absorption.png
* Delete assets/cubyz/blocks/textures/glass/brown.png_absorption.png
* Delete assets/cubyz/blocks/textures/glass/cyan.png_absorption.png
* Delete assets/cubyz/blocks/textures/glass/dark_gray.png
* Delete assets/cubyz/blocks/textures/glass/dark_gray.png_absorption.png
* Delete assets/cubyz/blocks/textures/glass/dark_gray.png_reflectivity.png
* Delete assets/cubyz/blocks/textures/glass/dark_green.png
* Delete assets/cubyz/blocks/textures/glass/dark_green.png_absorption.png
* Delete assets/cubyz/blocks/textures/glass/dark_green.png_reflectivity.png
* Delete assets/cubyz/blocks/textures/glass/dark_red.png
* Delete assets/cubyz/blocks/textures/glass/dark_red.png_absorption.png
* Delete assets/cubyz/blocks/textures/glass/dark_red.png_reflectivity.png
* Delete assets/cubyz/blocks/textures/glass/gray.png_absorption.png
* Delete assets/cubyz/blocks/textures/glass/gray.png
* Delete assets/cubyz/blocks/textures/glass/gray.png_reflectivity.png
* Delete assets/cubyz/blocks/textures/glass/light_blue.png
* Delete assets/cubyz/blocks/textures/glass/light_blue.png_absorption.png
* Delete assets/cubyz/blocks/textures/glass/light_blue.png_reflectivity.png
* Update glass textures
* Reduce saturation of Chalk
2024-05-05 15:26:33 +02:00
IntegratedQuantum
4dd768939c
Compress the recently added music tracks further.
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They weren't compressed as much as the others and were taking a lot of memory because of that.
2024-05-03 12:22:20 +02:00
IntegratedQuantum
e68f49ed89
Increase hotbar size to 12. (Inventory size is still the same)
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Fixes #342
2024-05-02 20:39:26 +02:00
IntegratedQuantum
a575edae45
Sort the creative inventory:
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Item groups like glass and crystals are now at the bottom.
Items at the top are now sorted.
Fixes #341
2024-05-02 12:24:07 +02:00
IntegratedQuantum
3419034754
Don't load json files from the textures subfolder.
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This removes junk blocks from the creative inventory.
2024-05-02 11:57:14 +02:00
IntegratedQuantum
bdcec16176
Add new music by TotallyDemented for the warm ocean.
2024-05-02 11:48:19 +02:00
IntegratedQuantum
711255a7e1
Update light of neighboring blocks when they changed while placing/removing a block.
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Also removes stair blocks when they are empty.
Fixes #339
2024-04-30 23:24:38 +02:00
IntegratedQuantum
3e0c666108
Audit usage of reference counting, making it thread safe in a (pretty rare) edge case.
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Also uses a more consistent naming convention when reference counting is involved.
Fixes #332
Potentially fixes #329 (I can't reproduce it anymore)
Discovers #338
2024-04-30 22:36:46 +02:00
archbirdplus
1a6454a92c
Mac Dev PR 1 ( #336 )
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* Add libraries for macos + deps_local
* Tab characters
* build.zig.zon: MacOS comment, use relative path
* build.zig.zon: Add dot to url field
* build.zig: lazily load deps_local
* build.zig: revert bad debug edit
2024-04-28 11:20:20 +02:00
IntegratedQuantum
50d9c9a825
Windows can be moved again.
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Fixes #334
2024-04-27 13:41:11 +02:00
IntegratedQuantum
41f0a9b08b
Fix the menu background
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fixes #333
2024-04-27 13:38:25 +02:00
IntegratedQuantum
d450fa5f62
Improve CPU-side light interpolation code, reducing the number of samples needed in the average case of axis aligned blocks.
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Fixes #296
Helps with #277
2024-04-25 11:47:47 +02:00
IntegratedQuantum
ad1e79a4c1
Dedupliacte quads from the model data, reducing it from 4151 to just 247 unique quads.
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Fixes #278
2024-04-24 19:55:27 +02:00
IntegratedQuantum
c64ece2163
Revert 413372a3218d966f328d09b11f2b4966ea91c357
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RwLocks don't work like that.
Fixes #330
2024-04-23 22:45:56 +02:00
IntegratedQuantum
6da2971528
Refactor: Move the Window struct out of main.zig into its own file.
2024-04-23 16:30:30 +02:00
IntegratedQuantum
032acc1600
Add new music to the crystal caverns made by TotallyDemented
2024-04-23 10:30:17 +02:00
IntegratedQuantum
9738d6252f
Limit the randomness of the FractalCaveGenerator to prevent infinite recursion.
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Should fix #328
2024-04-21 10:54:10 +02:00
IntegratedQuantum
e2459d1fbd
Remove all the commented java code.
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Most of it is already implemented elsewhere or no longer applicable and would need to be rewritten from scratch.
closes #129
2024-04-20 10:58:59 +02:00
IntegratedQuantum
c9f9dbf634
Avoid unnecessary syscalls from checking the millitime in each call of isStillNeeded
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Reduces lag caused by updating the priorities in the threadpool.
2024-04-18 17:02:19 +02:00
IntegratedQuantum
22a482eb65
Use OpenGL's types instead of c_long, on windows these are defined as c_longlong.
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Might fix some problems maybe?
2024-04-18 11:12:04 +02:00
IntegratedQuantum
f0d8e8e6bf
Always create a debug context of OpenGL.
2024-04-17 21:11:47 +02:00
IntegratedQuantum
775dcc85fc
Use palette compression for chunks and increase the maximum render distance.
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fixes #156
fixes #136
2024-04-17 17:29:25 +02:00
IntegratedQuantum
64e37dca26
Move all the palette compression related code into utils.
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More progress towards #156
2024-04-17 16:22:27 +02:00
IntegratedQuantum
82be61ed6d
Implement mutex assertions only in debug mode.
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This avoids side effects in release fixing #317
2024-04-16 22:16:19 +02:00
IntegratedQuantum
4ea9b37b8c
Update ci.yml Does it now work?
2024-04-16 14:11:05 +02:00
IntegratedQuantum
d585551ba7
Update ci.yml
2024-04-16 14:03:43 +02:00
IntegratedQuantum
b8b1ba49f4
Create ci.yml
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Should fix #315
2024-04-16 14:02:40 +02:00
IntegratedQuantum
aba651a998
Add a simple python script to check for common formatting errors (tabs and line endings) and fix existing problems.
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a step towards #315
2024-04-16 13:51:22 +02:00
archbirdplus
5b76d2c33c
Adjust mesh selection by crosshair ( fixes #302 ) ( #323 )
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* Adjust mesh selection by crosshair (fixes #302 )
* view space is now also z-up. The projection matrix now transforms z-up to y-up.
This makes it more intuitive to use the camera matrix for cpu-side computations. (see #323 )
* Correct axes in cameraDir/cameraUp vectors
* Remove f32 arg from degreesToRadians in crosshair selection
* Fix some remaining issues.
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Co-authored-by: IntegratedQuantum <jahe788@gmail.com>
2024-04-16 12:28:45 +02:00
IntegratedQuantum
3d3a1322cb
view space is now also z-up. The projection matrix now transforms z-up to y-up.
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This makes it more intuitive to use the camera matrix for cpu-side computations. (see #323 )
2024-04-15 11:24:59 +02:00
IntegratedQuantum
413372a321
Use a RwLock for the lighting data to allow meshing to lock it in a wider scope.
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Fixes #319
2024-04-14 20:20:17 +02:00
IntegratedQuantum
86e08b9f8a
Use palette compression for light data, reduing memory usage (of light data) by up to 100×.
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Progress towards #156
Makes #277 worse
2024-04-14 15:42:49 +02:00