Errors are things that come from actual problems, like incorrect parametrizations.
Warnings are things that hint at potential problems, but could also occur during regular runtime, like for example server lag.
progress towards #911
* Desert
* Change 1
* Changes 2
* Update ferrock_mountains.zig.zon
* Some Issues Addressed
* Added vegetation to savannah
* Increased radius of desert and ferrock mountains
* Exposed stone more!
* Updated Prairie
* Did the thing
* Addressed issues
* Butte Fix
* Move Cactus
* No Widow
* Get rid of it
* Put savannah into its own folder
* As you wish
* Update prairie.zig.zon
* Update elevated.zig.zon
* Update glowcrystal texture, update to new coloured block palette, start on special textures
* Fixes + more work on special textures
* Tweak special textures and emmision vlalues
* Tweaks
* Final edit
* Geen
* Revert glass changes
Previously there was a (mostly invisible) layer of sunlight being emitted around every block.
fixes#880 and should also make light propagation on placing blocks faster.
* Save the player's location and inventory, and also added the ability to load the player's location
* remove the comment from utils
* make the player save every 5 seconds
* fix gamemode loading
* remove comment
* added inventory loading
* fix bug
* fix unintentional changes
* fix segfault
* fixes
* Some small fixes.
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Co-authored-by: IntegratedQuantum <jahe788@gmail.com>
This is done by ensuring all the critical things are done on the server thread, while all remaining things are locked tightly with a mutex or a better data structure.
fixes#863
Also fixes a bug where item drop collection was not collecting the right amount.
fixes#751
This allowed reenabling item consumption when placing blocks. Durability and item drops are still work in progress.
Currently all game modes consume items. Temporarily reverts some changes from #739, until the game mode is synchronized to the server as well.
progress towards #670
* Add files via upload
* Move the files because I love github
* ACTUALLY replace the files. I love github
* Changed it to 50k
* Folder for void biomes + other changes
Made torches rarer,
Fixed void caverns generating too high,
Made the fog lighter,
Added a root crystals biome (it's a bit rare, I haven't seen it generate, but hypothetically it should be there)
* Removed air patches
* Various Void Changes
Made void spawn lower,
Made void root torches more common,
Changed fog color
* Fixed Fog Color and Made Fog Thicker
* Made the void 1500 blocks tall
* Added caves parameter to Void
* Removed stoneblock replacement
* Add wall model, add stone walls with wip textures
* Some work on textures...
* More work on texture. Tweak Voidstone bricsk
* Add voidstone and ferrock tiles, tweak their textures, more work on twall textures
* Add voidstone and ferrock walls., more work on textures
* Add remaining textures and add missing recipies
* undo change
* Remove mtl references
* Optimized (but z-fighting) wall model
* Fix a thing *backflip*
* Update fence and wall model for new code
* Improve how the fence rotation handles UVs on the top and bottom faces.
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Co-authored-by: IntegratedQuantum <jahe788@gmail.com>
This allows removing a bunch of internal faces, improving frametime greatly when looking at a distant forest.
fixes#579
makes #823 more important, since this doubled the cost