IntegratedQuantum
be818cd452
I forgot to actually add the beach biomes.
2024-12-15 12:38:52 +01:00
IntegratedQuantum
92348c09e3
Add an option to keep (some) of the original terrain data for transition biomes.
2024-12-15 12:33:47 +01:00
IntegratedQuantum
60f5da1724
Add transition biomes and beaches.
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could also help with #344 (although that might require some more system changes)
2024-12-14 18:21:53 +01:00
IntegratedQuantum
0f754c44a0
Fix rare connectivity issues by switching to the minimal IPv4 MTU.
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progress towards #819
2024-12-08 20:13:44 +01:00
Carrie
24004ef5a5
Replace snail_player with humanoid slug thing
2024-12-08 16:34:42 +01:00
IntegratedQuantum
f65c83ee0d
Don't send empty entity update packets every server tick.
2024-12-08 11:32:59 +01:00
IntegratedQuantum
e459c5c943
Support ranges for biome radius.
2024-12-07 22:11:47 +01:00
IntegratedQuantum
8312253e77
Fix deadlock on user reconnect.
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Also adds a space before chat messages.
2024-12-07 21:47:53 +01:00
IntegratedQuantum
0d56992c22
Only connect fences to full blocks
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Also removed some debug code.
fixes #814
2024-12-07 14:59:47 +01:00
IntegratedQuantum
8a097804ab
Reduce memory usage of StructureMapFragments by constructing all the lists on the stackAllocator before transfering them tightly packed into the arena.
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progress towards #813
2024-12-07 14:34:43 +01:00
Somanshu Rath
3d67c9023e
upd: error notification gui ( #809 )
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* fix: empty host ip in multiplayer
* fix: multiplayer conn init missing
* upd: error notif. window
* format fix
* fix: notification text global var
* fix: error notif. refresh
* fix: max width
* fix: raiseNotification fn
* fix: cleanup
* fix: minor changes
* fix: minor changes
* fix: defer line
* fix: revert global state on error
* fix: format check
* fix: save ip after successful conn
2024-12-07 12:31:47 +01:00
IntegratedQuantum
c978afab50
Fix assertion failures with the arena.shrinkAndFree function.
2024-12-06 22:22:25 +01:00
IntegratedQuantum
c495e8406c
Fix some problems with window closing and the delete world confirmation window.
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Seems relevant for #809
2024-12-05 22:05:08 +01:00
IntegratedQuantum
fd478e2b99
Add a shrinkAndFree method to the Arena to reduce memory footprint of StructureMapFragments by ~20%
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progress towards #813
2024-12-05 21:47:16 +01:00
IntegratedQuantum
bcae83313a
Fix perlin noise for other allocators and switch it to the stackAllocator.
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Also revisited some of the cache sizes.
2024-12-04 22:50:57 +01:00
IntegratedQuantum
1837fe7adf
Don't print trailing commas in empty zon structs/tuples.
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fixes #808 (after entering and leaving the world once)
2024-12-04 21:21:21 +01:00
IntegratedQuantum
0a8b9de3a9
Don't print any numbers and remove default localhost multiplayer IP address.
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These were causing some problems.
2024-12-03 21:18:20 +01:00
IntegratedQuantum
518bc0bf1f
Add flower patches
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fixes #557
2024-12-03 21:11:05 +01:00
IntegratedQuantum
77b1fffa27
Reintroduce "natural standard" for rotation modes to allow generating flowers on the ground without much extra work.
2024-12-03 20:47:56 +01:00
IntegratedQuantum
4ca28668f1
Add a priority system for biome structures.
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This solves a big part of the degradability problem and allows removing non_degradable_oak_leaves.
2024-12-02 21:13:56 +01:00
IntegratedQuantum
1455605387
Use a lower precision buffer for bloom calculation.
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Slightly (~100 µs) improves performance of bloom, but might open up more detailed (→less jitter) bloom implementations.
2024-12-02 20:43:58 +01:00
Carrie
5f722274b1
Tweak ui textures/contrast
2024-12-02 20:11:00 +01:00
IntegratedQuantum
5f7ccd0504
Load the settings and gui_layout files from a global directory.
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For linux and mac I just use "~/.cubyz"
For windows there seems to be no consensus on where game data should be located.
Out of the commonly used locations, "~/Saved Games/Cubyz" seemed the most sane option to me.
fixes #457
2024-12-01 11:48:31 +01:00
IntegratedQuantum
b06b4e7224
Use lossy compression on LOD chunks when sending them over the network.
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The lossy compression just simply replaces all interior blocks. It should not make any difference visually.
This halves the amount of data that is sent when first joining.
This makes #748 less important
fixes #745
2024-11-30 20:51:36 +01:00
IntegratedQuantum
da25cbc19c
Improve cache locality of updateAndGetRenderChunks
by duplicating important variables into "fast" memory.
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Also now using a MemoryPool for ChunkMeshes to reduce cache aliasing caused by poor behavior of the GPA.
fixes #722
2024-11-30 16:32:33 +01:00
IntegratedQuantum
7651ae6aee
Change how visible meshes are determined and traversed.
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I gave up on two restrictions:
1. low-to-high LOD borders are no longer prevented. This was only a problem for low render distance + fast movement, and the consequences of the fix were causing flickering in some cases, and to be honest I prefer small gaps in the terrain.
2. 2×2×2 chunks are grouped and rendered together. This makes the vertex shader a bit simpler and allows hierarchical traversal of chunks. However this means that the minimume render distance had to be increased again.
Overall this gave around a 30% reduction in CPU time for selecting the visible chunks. This also reduced jitter during loading.
makes #722 less severe
would make #745 more effective
Further optimizations might be possible.
2024-11-30 15:23:40 +01:00
careeoki
04810c573a
Daisies & Ivy ( #799 )
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* Add plane model, daisies, and ivy
* Add item textures
* Tweak ivy
* Finalize ivy textures
* Remove numerical noise from plane.obj
---------
Co-authored-by: IntegratedQuantum <jahe788@gmail.com>
2024-11-29 22:48:01 +01:00
Carrie
f465b08835
Make creative menu 10 slots wide
2024-11-27 16:49:51 +01:00
IntegratedQuantum
154dc76c4a
Place carpets in parallel to selected carpet where possible.
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fixes #786
fixes #789
2024-11-26 21:39:51 +01:00
IntegratedQuantum
994d2c93ea
Allow breaking single torches and carpets from a given block, instead of breaking all at once.
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fixes #798
2024-11-25 17:52:49 +01:00
IntegratedQuantum
0d50346fad
Unhardcode how chiselling is handled, given the opportunity for other rotation modes to do similar things.
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Preparing for #798
2024-11-25 17:42:44 +01:00
IntegratedQuantum
1fffecb870
Only display the selection box of the currently selected submodel of torch and carpet rotation modes.
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fixes #784
2024-11-25 17:00:55 +01:00
IntegratedQuantum
72f5a6b0fd
Fix time and biome not being sent to the client.
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This bug was introduced in b271a416bcc67189bb0bb429c1e803efcc7b017e by overwriting the timestamp.
fixes #794
2024-11-25 16:22:59 +01:00
IntegratedQuantum
d58da7fe15
Revert z-fighting fix for glass.
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`glPolygonOffset` behaves weirdly on some hardware, culling faces near the camera. This results in flickering when going through transparent blocks like fog.
fixes #765
reopens #696
2024-11-23 21:52:32 +01:00
IntegratedQuantum
7bf63927fb
small carpet fixes
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fixes #787
fixes #785
2024-11-23 21:45:48 +01:00
IntegratedQuantum
b920cea020
Fix uv coordinates of non-full blocks.
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fixes #791
2024-11-23 21:23:18 +01:00
careeoki
066ad6e4d1
Add cloth ( #783 )
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* Add cloth zons, carpet model, textures for white cloth.
* Add cloth block textures, fix blue cloth zon
* Add all cloth item textures
* Tweak chalk palettes, tweak cloth texture
* Remove mtl references from carpet.obj
* Make cloth nonsolid
2024-11-23 10:48:13 +01:00
IntegratedQuantum
25bd05e0c3
Add a make-shift player model (it's a snail xD)
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fixes #780
2024-11-22 21:57:36 +01:00
IntegratedQuantum
b271a416bc
Collect item drops
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fixes #644
2024-11-17 21:25:37 +01:00
IntegratedQuantum
25a8e2959a
Add /clear to clear the inventory.
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fixes #781
2024-11-17 13:40:28 +01:00
IntegratedQuantum
ee63168add
Fix problem when closing, then reopening a shared inventory.
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This happened because it was reusing the "freed" inventory because it still had the same Source value.
fixes #782
2024-11-17 01:08:05 +01:00
IntegratedQuantum
5044fa89d0
Ensure pointers are updated after swapRemove from the entities list.
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should fix #400
2024-11-16 16:21:45 +01:00
IntegratedQuantum
f453173228
Properly center the name above the player's position.
2024-11-15 23:15:59 +01:00
IntegratedQuantum
62fc63bdd9
Limit how far away (in z) a ground patch can generate from it's origin point.
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fixes #547
2024-11-15 22:50:51 +01:00
IntegratedQuantum
8c35f9f736
Store the biome hash even if there are no chunks loaded yet.
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This avoids needless LOD regeneration on second join and removes some useless debug spam.
fixes #650
2024-11-15 22:37:49 +01:00
IntegratedQuantum
f4133c3ab0
Make the name prompt that appears on first launch unclosable.
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fixes #708
2024-11-15 22:22:56 +01:00
IntegratedQuantum
f0c57d6c13
Fix side-effects of user name color and other formatting hints on other rendered strings.
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Introduces § as a formatting specifier to disable all previous specifiers. fixes #729
Also fixed another problem in the advanced network debug menu.
2024-11-15 22:17:15 +01:00
IntegratedQuantum
8f15690b85
Call the onCloseFn when toggling a window.
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fixes #749
2024-11-15 22:03:23 +01:00
IntegratedQuantum
f53811ae95
Add a carpet rotation mode for placing carpets on walls and ceiling.
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fixes #775
2024-11-15 21:37:55 +01:00
careeoki
30669f5284
New water animation ( #774 )
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* New water animation
* Update water animamiton
2024-11-15 19:44:41 +01:00