Ryan Liptak
ca8c1b1079
Fix not using the return of quake_moveEntityWithHeading
2017-07-14 20:01:42 -07:00
squeek
9c4115ba6c
First pass: Port to 1.11.2 and drop PlayerAPI dependency
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Still some issues to work out, mainly "Player moved wrongly" when sneaking + jumping while going over a certain speed (surprisingly, this is not related to trimping, still happens if trimping is disabled)
2017-04-03 18:49:15 -07:00
squeek
17a0ffc9e1
Add support for Elytra flying
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- Closes #7
2016-08-01 00:52:04 -07:00
squeek
aa77702954
Port to 1.9.4
2016-07-26 22:25:21 -07:00
squeek
f1cbfe9d51
Port to 1.8
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* Quick & dirty; didn't check to make sure the base MC movement code didn't change
2015-06-28 14:35:24 -07:00
squeek
21fccc40d3
Updated to 1.7.x and added Version Checker support
2014-08-14 17:26:39 -07:00
squeek
4ebd72f147
Bumped up max air accel per tick a bit and exposed it to the config
2014-08-14 09:07:20 -07:00
squeek
97d8bd7107
Fixed Squeedometer integration
2014-08-13 13:56:02 -07:00
squeek
5a2c2bb0be
Cleanup, added fallDistanceThresholdIncrease config setting
2014-08-13 13:14:55 -07:00
squeek
d9a2f344e4
Warning fixes
2014-07-07 02:41:56 -07:00
squeek
a2a06ef64b
Base velocities and gooder acceleration values
2014-06-11 11:48:05 -07:00
squeek
2678e79268
Fixed package names
2014-04-21 23:34:39 -07:00
squeek
3725799de3
Initial version
2014-04-19 01:57:15 -07:00