yankejustin
1ba64128bb
Dispose of old textures
...
If there were previously-stored fonts, dispose of them before creating
new fonts.
2015-08-07 14:11:33 -04:00
yankejustin
cf5d54b9da
Optimize ray intersection calculation
...
Check to make sure the direction is not 0 only once. Also, check to make
sure it is 0 first so we don't unnecessarily calculate if the position
is greater-than or less-than another without purpose.
2015-08-07 13:58:58 -04:00
yankejustin
105b0f57d0
Reduced string concatenation
...
Reduce the amount of string concatenation when converting an ItemStack
to a string.
2015-08-07 13:49:15 -04:00
Drew DeVault
483cc7b763
Finish grass growth implementation
2015-07-16 05:54:35 -06:00
Drew DeVault
f927f86d43
Raise PathComplete event from IMobEntity
...
...when the current path is completed
2015-07-15 20:25:01 -06:00
Drew DeVault
19e52bda45
Implement flint & steel behavior
...
Ref #12
2015-07-14 15:38:06 -06:00
Drew DeVault
a38b20b1c5
Merge pull request #187 from zevipa/master
...
Changed the /trash command so you can now easily clear your hotbar and/or your entire inventory.
2015-07-08 10:28:57 -06:00
Skyler Riske
394d3eca92
Added options to clear hotbar and entire inventory to the /trash command.
2015-07-07 16:52:22 -07:00
Drew DeVault
1f0c1a6481
Fix error with chunk height map updates
...
Ref #185
2015-07-07 14:54:08 -06:00
Drew DeVault
f7bd7a109d
Optimize event scheduling when loading chunks
2015-07-07 00:49:54 -06:00
Drew DeVault
a476e04e32
Reduce time spent on chunk loading
...
Not sure why this is so slow. Will find out at some point.
2015-07-07 00:32:10 -06:00
Drew DeVault
d27882cdec
Add grass growth
2015-07-06 21:07:40 -06:00
Drew DeVault
940b2217c1
Add mechanism for scheduling updates on chunk load
2015-07-06 20:41:25 -06:00
Drew DeVault
312c2edf3d
Merge pull request #184 from Dizigma/master
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Stopped players from placing blocks on their heads
2015-07-06 20:18:15 -06:00
Dizigma
6a8cd691a6
Increased range for entities to solve this, instead of checking the client bounding box
2015-07-06 19:57:08 -06:00
Drew DeVault
ec079f4dfa
Fix some issues with physics simulation
2015-07-06 19:47:29 -06:00
Drew DeVault
75f8f8fc32
Make World.FindBlockPosition thread safe
2015-07-06 19:47:20 -06:00
Drew DeVault
ed7a14b871
Rewrite physics engine
...
This time it sucks slightly less
2015-07-06 19:30:51 -06:00
Dizigma
5c1512d527
Stopped players from placing blocks on their heads
2015-07-06 18:31:13 -06:00
Drew DeVault
6f8ef4e15a
Update README.md
2015-07-05 10:25:06 -06:00
Drew DeVault
18eb5e34d5
Fix build error
2015-07-04 17:28:17 -06:00
Drew DeVault
8f2f3ff2b0
Switch travis builds to debug config
2015-07-04 16:56:24 -06:00
Drew DeVault
e127cadbd9
Do not consider signs above self as obstructions
...
...to chests
2015-07-04 16:37:29 -06:00
Drew DeVault
afb15bf218
Allow chest blocks to open into signs
2015-07-04 15:52:08 -06:00
Drew DeVault
87b621e166
Finish lighting optimizations (for now)
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We can now consistently light a chunk with sub-10ms lighting steps.
2015-07-04 15:00:54 -06:00
Drew DeVault
d00c4ad9f5
Cache chunks during lighting operations
2015-07-04 11:30:43 -06:00
Drew DeVault
896a775330
Enable optimizations in Release mode
2015-07-04 09:13:33 -06:00
Drew DeVault
03517f97d1
Minor optimization to lighting's world interface
2015-07-04 09:11:06 -06:00
Drew DeVault
f7ffe718a7
Initial pass on lighting optimizations
2015-07-04 08:41:27 -06:00
Drew DeVault
8966367ebf
Lay foundation for natural mob spawning
2015-07-03 11:26:41 -06:00
Drew DeVault
44e01d0fe7
Disable lighting by default via config.yaml
2015-07-03 10:54:55 -06:00
Drew DeVault
ff0ee58b37
Refactor A* implementation leading up to JPS
2015-07-03 10:54:55 -06:00
Drew DeVault
ebadeed59d
Merge pull request #182 from Gbear605/master
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Add Mac OSX Support
2015-07-03 10:54:31 -06:00
Garrison Taylor
326f8a57dc
Add Mac PostBuildEvent for the MonoGame dll to Windows build..
2015-07-03 12:46:30 -04:00
Garrison Taylor
eca8b898de
Add Mac PostBuildEvent for the MonoGame dll
2015-07-03 12:42:15 -04:00
Garrison Taylor
dbded3785a
Add Mac support
2015-07-03 01:53:55 -04:00
Garrison Taylor
00193f075d
Add Mac support
2015-07-03 01:53:16 -04:00
Drew DeVault
7578d5980a
Add mob wandering AI
2015-07-02 22:46:20 -06:00
Drew DeVault
a236da0076
Remove debug code for mobs
2015-07-02 22:12:21 -06:00
Drew DeVault
e00cc2fe60
Add initial support for mobs
2015-07-02 22:08:41 -06:00
Drew DeVault
b7ba71e095
Add more complex pathfinding unit tests
2015-07-02 18:04:15 -06:00
Drew DeVault
2edd199fca
Enable diagonal paths in A* implementation
...
The way this works is like so, where 'o' is the voxel we're trying to
leave, '_' is a possible exit, 'x' is an obstacle, and * is the exit.
__*
_o_
___
xx*
_o_
___
xxx
_o*
___
xx_
_ox
__*
Basically, if both the north and east paths are available, AND the
northeast path is available, we use the northeast path.
2015-07-02 17:52:55 -06:00
Drew DeVault
b56a53dc81
Further refinements to A*
2015-07-02 17:22:57 -06:00
Drew DeVault
f2ab1c0598
Implement A* pathfinding and relevant tests
2015-07-02 17:05:44 -06:00
Drew DeVault
fc6f88a87b
Keep scheduled events sorted
...
This lets us break out of the update loop early when we run out of
expired events.
2015-07-02 12:17:50 -06:00
Drew DeVault
8b1930eeac
Switch to DateTime.UtcNow for everything
2015-07-02 12:14:55 -06:00
Drew DeVault
bda2e11885
Prevent players from spawning underground
...
Fixes #76
2015-07-01 16:12:59 -06:00
Drew DeVault
bbc405f902
Prevent blocks from being placed inside entities
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Fixes #78
2015-07-01 15:59:23 -06:00
Drew DeVault
59740846b7
Add bounding box for torches (null)
2015-07-01 15:53:14 -06:00
Drew DeVault
ed32e479d7
Implement remaining orientable blocks
2015-07-01 15:36:52 -06:00