22226 Commits

Author SHA1 Message Date
rdb
357b6d3093 Merge branch 'master' into input-overhaul 2018-10-29 23:40:46 +01:00
rdb
ad3b145951 interrogate: generated property getter should copy in some cases
This is to fix eg. public ButtonHandle members from being returned as const reference, which means they won't outlive the struct they are accessed on, a recipe for obscure crashes.

The is_trivial() criterium for this to apply is admittedly really arbitrary; I haven't really figured out what the right criterium should be, but it's better than hardcoding ButtonHandle.
2018-10-29 16:08:29 -06:00
rdb
2ed4cd7ce6 cppparser: fix CPPStructType::is_trivial() for eg. ButtonHandle 2018-10-29 16:08:29 -06:00
Sam Edwards
33385facfb dxgsg9: Delete dead dxInput9.{cxx,h} files
This file isn't compiled, and I'm pretty sure never has been
compiled. The dependence on "config_wdxdisplay9.h" (which has
never existed) and absence of any commits that address its
functionality reinforce the idea that this is actually just
dead code.

This seems like an artifact copied over from the DX8 code,
that nobody cared enough to get working or delete.
2018-10-29 16:05:59 -06:00
rdb
ed96a52703 cocoa: cautiously enable sRGB framebuffers on macOS
[skip ci]
2018-10-28 20:41:14 +01:00
rdb
733c7f2352 makepanda: remove mention of removed softprogs/softcvs 2018-10-28 12:00:10 +01:00
rdb
e92777619c doc: remove two outdated documents 2018-10-28 11:53:55 +01:00
rdb
99aa598de0 makepanda: don't try to link static libs into static library 2018-10-28 11:51:25 +01:00
rdb
afc994b2fb display: fix crash when removing DisplayRegion in pipelined render
Maybe not a perfect solution; we should consider keeping the DisplayRegions around until they have gone through the entire pipeline.

Fixes #427
2018-10-28 11:48:05 +01:00
rdb
da82087735 tests: add unit test for TextNode::write, see #431 2018-10-28 11:45:39 +01:00
rdb
e5c3ce1995 pipeline: fix missing symbols for CycleDataLockedReader 2018-10-28 11:44:24 +01:00
TLOPOOperations
35d095c2cf GSG: Fix symbol name conflict 2018-10-28 11:43:19 +01:00
rdb
fb52a8e15e text: fix deadlock in TextNode::write
Fixes #431
2018-10-28 11:41:05 +01:00
rdb
bb71cd68e1 makepanda: use /BIGOBJ flag when compiling p3gobj_composite2.cxx 2018-10-28 11:40:28 +01:00
Younguk Kim
6b00fe7987 makepanda: fix link error of assimp tool
Closes #432
2018-10-28 11:40:08 +01:00
Sam Edwards
43142e4e80 pandatool: Delete softegg/softprogs
These depend on "SAA" - a Softimage library so long gone I
can't even find references to it on Google.
2018-10-28 04:08:15 -06:00
Sam Edwards
466a68a985 pandatool: Fix several missing includes 2018-10-28 03:16:22 -06:00
Sam Edwards
b8b86dc2f2 glesgsg: Only use the iOS GLES framework when "BUILD_IPHONE" is defined 2018-10-27 19:42:36 -06:00
Sam Edwards
3b7b9cd18c tests: Enhance GLSL test
- Don't assume GLSL 4.30 is available just because the driver
  supports compute shaders. Drivers before OpenGL 4.3 may still
  offer the extension.

- Use GLSL 1.30 by default, and turn on additional features
  using extensions. Skip any tests requiring extensions that
  aren't supported by the driver.

- Unsigned literal ints should have a 'u' suffix.

- Clean up a few dead Python expressions
2018-10-20 17:55:46 -06:00
rdb
df77bacf06 makepanda: compile graphicsStateGuardian.cxx separately, earlier
Since this still takes a long time to build, even with the previous change, it would be better for one CPU to chew on this in the background while the rest of the build continues.
2018-10-19 00:37:00 +02:00
rdb
175d7ff56b display: significantly decrease p3display_composite2 compile time
This applies to building with MSVC and Eigen specifically.  Apparently, fetch_specified_part is taking up most of the compile time here.  I have no idea why these changes in particular make it faster, but they just do.
2018-10-19 00:30:14 +02:00
rdb
30f1c8ba92 display: slight cleanup of graphicsPipeSelection.cxx
This seemed to halve the compile time of this file under MSVC.
2018-10-19 00:12:53 +02:00
rdb
f8b47dc14c direct: fix slowness in big games with Func(messenger.send) 2018-10-18 22:19:55 +02:00
rdb
f35c9e5d79 chan: adjust _net_blend when AnimControl destructs 2018-10-18 22:03:16 +02:00
loblao
e67d2a16c1
Dtool_PyModuleInitHelper: Fix segfault 2018-10-18 12:14:20 -03:00
rdb
2cd5a04f3f pipeline: fix compiler error on older versions of GCC 2018-10-17 19:54:29 +02:00
rdb
a05e928a75 chan: fix crash in certain cases after AnimControl destruction 2018-10-17 19:44:39 +02:00
rdb
eac88fc64a chan: disable AnimControl copy ctor and assignment operators 2018-10-17 19:43:41 +02:00
rdb
775e4cecff pgraph: fix freeze in garbage_collect(), esp. when rate-limit is on 2018-10-17 19:09:36 +02:00
rdb
6488e46cc7 Fix errors when building with --override DO_PIPELINING=UNDEF 2018-10-17 17:33:27 +02:00
rdb
90c13cbd4e glgsg: fix error downloading texture with WM_repeat 2018-10-17 17:32:19 +02:00
rdb
bea15cd39a pgraph: fix crash when cull_callback modifies node in some way 2018-10-17 17:29:30 +02:00
rdb
4bc0a1ef5e tests: fix futures test when building without true threading 2018-10-17 17:28:25 +02:00
Younguk Kim
d6efceb1ed dtoolbase: fix NOMINMAX macro redefinition warning 2018-10-17 20:47:20 +09:00
rdb
90cc8fe385 Fix building with SIMPLE_THREADS=1 2018-10-16 22:15:36 +02:00
rdb
88b0f3327d Warning fixes and cleanups when building with SIMPLE_THREADS 2018-10-16 21:32:42 +02:00
rdb
0c9c698d13 pipeline: make BlockerSimple constexpr (needed by MutexSimpleImpl) 2018-10-16 21:18:02 +02:00
rdb
fbf939141b gobj: fix typo causing crash when preparing shader 2018-10-16 21:13:27 +02:00
rdb
82e2c39172 dtoolutil: fix tautological comparison compile warning 2018-10-16 16:32:57 +02:00
rdb
b569875bf9 windisplay: fix window size changing when switching undecorated 2018-10-16 16:31:46 +02:00
rdb
bfeb5060b8 gobj: don't create pointless future in TextureReloadRequest 2018-10-16 15:23:52 +02:00
rdb
75826c9a51 glgsg: fix error with multisampled float depth buffer
Fixes #416
2018-10-16 15:20:45 +02:00
rdb
51f5124048 dtoolutil: consistently use char32_t for Unicode code points
Unlike wchar_t, char32_t is guaranteed to be able to hold a UTF-32 character.
2018-10-15 22:23:45 +02:00
rdb
ebfb3702ac prc: work around macOS compiler error when making optimized build 2018-10-15 22:21:45 +02:00
rdb
bcc2e3e404 gobj: add Geom::get_animated_vertex_data() short-hand
This is a method for getting the animated vertex data that will keep working even if GeomVertexData::animate_vertices() gets deprecated due to #421 being fixed.
2018-10-15 22:13:21 +02:00
rdb
0131d1013b gobj: fix assert when enabling hw anim if blend has 5+ transforms
Instead, we reduce the TransformBlend down to the 4 most-weighted joints.
2018-10-15 22:07:32 +02:00
rdb
6e370ebbdd gobj: speed up GeomVertexData::get_num_rows() considerably 2018-10-15 22:06:04 +02:00
rdb
70f4c1cd4e glgsg: change missing Cg attrib error message to debug
This can occur if a variable is optimized out by the GLSL compiler but not by the Cg compiler.  So it should not be reported as an error.

Fixes #417
2018-10-15 14:09:39 +02:00
rdb
a765c32bae makepanda: don't use -fno-rtti on macOS, it fails to compile
It appears that <tr1/functional> (included by <tr1/tuple>) uses RTTI, so we can't enable this for now.
2018-10-15 13:32:22 +02:00
rdb
02a72d4273 makepanda: remove reference to QuickTime framework
Doesn't appear to be necessary, and QuickTime framework is removed in Mojave.

Fixes #412
2018-10-15 13:30:22 +02:00