David Rose
3b8025c54c
whups, typo
2012-11-20 21:41:32 +00:00
David Rose
6f248198e7
clip to bounds in make_displacement()
2012-11-20 19:36:08 +00:00
David Rose
b16e829044
mult_sub_image()
2012-11-20 19:33:56 +00:00
David Rose
779fceafdd
make_callback_gsg()
2012-11-20 12:11:14 +00:00
David Rose
1733b1abd9
ae-undershift-factor
2012-11-20 00:32:43 +00:00
David Rose
85014ba179
fix some off-by-one errors
2012-11-19 23:06:41 +00:00
David Rose
4c2eb3d326
fix -S; it should accept windows-specific filenames.
2012-11-16 17:09:21 +00:00
David Rose
474e26e951
fix set_case_sensitive() and match_files()
2012-11-16 02:22:20 +00:00
David Rose
807aa62ade
fix -S; it should accept windows-specific filenames.
2012-11-16 01:43:40 +00:00
Zhao Huang
3d05d84d87
Added support for shorthand shaderinput lexicons like mspos_camshadow and
...
trans_model_to_clip_of_camshadow to GLSL.
2012-11-13 02:45:44 +00:00
rdb
4166327919
Fix some special keys, specifically backspace (it was mismapped to delete)
2012-11-08 13:35:48 +00:00
David Rose
267e02c3d3
PfmFile::store_mask()
2012-11-07 19:08:32 +00:00
David Rose
fd42201e74
explicitly include all wxwidgets files
2012-11-06 19:17:18 +00:00
rdb
0f4a7409f6
compile correctly without OpenGL support as well
2012-11-05 20:33:57 +00:00
rdb
4017e1897d
Backport to work on Leopard as well
2012-11-04 13:56:09 +00:00
David Rose
5c644b7543
compile with STDFLOAT_DOUBLE
2012-11-03 19:42:28 +00:00
rdb
68863d5c14
fix GLSL
2012-11-03 13:50:32 +00:00
rdb
6a98f97c9b
support pre-10.6 OSX
2012-11-03 13:39:53 +00:00
David Rose
7299a150c3
raise precision of 16-bit image processing
2012-11-02 01:14:51 +00:00
David Rose
94bf21b65c
make_displacement()
2012-11-01 20:23:15 +00:00
rdb
21c922c7cd
Some fixes for ppremake+bullet
2012-10-25 22:03:04 +00:00
rdb
91e305789a
Add ppremake package for bullet
2012-10-25 10:03:55 +00:00
rdb
c7c5671911
0 -> NULL
2012-10-25 08:56:22 +00:00
rdb
de2d36f073
Change ClockObject to a regular pointer, to avoid static init issues
2012-10-25 08:54:49 +00:00
rdb
793665d2a6
Fix Cg include
2012-10-25 08:53:59 +00:00
rdb
b2dcde40c7
Apply patch by Josh Enes
2012-10-22 10:11:40 +00:00
rdb
b2f912c468
Make the Windows installer work with any version of Python
...
(fixes bug in 1.8.0 where it no longer reads/writes the correct registry key)
2012-10-22 08:46:37 +00:00
rdb
3f4195616a
Apply patch to fix bug 1013419
2012-10-22 08:21:48 +00:00
rdb
19cb1e5230
Commit Camera::set_lod_scale patch by Josh Enes
2012-10-19 15:25:48 +00:00
rdb
0d7773d30a
Fix typo
2012-10-19 13:06:01 +00:00
enn0x
7fef72afee
Undo Bullet double define, see https://www.panda3d.org/forums/viewtopic.php?p=88420#88420
2012-10-14 11:39:30 +00:00
rdb
6b0bf98d0e
fix some minor bugs, and remove unsupported double-precision glUniform functions
2012-10-12 17:12:32 +00:00
rdb
879540aec4
Fix incorrect centering formula
2012-10-10 07:41:07 +00:00
David Rose
850a301352
a couple more new issues with pdeploy
2012-10-09 17:08:43 +00:00
David Rose
b9ba7b1b2e
whoops, win64 -> win_amd64
2012-10-09 16:43:26 +00:00
enn0x
5d6d2d850c
bullet with double precision
2012-10-05 20:57:20 +00:00
rdb
88be50f8da
disable 64-bit osx building for now
2012-10-04 15:09:21 +00:00
rdb
dc18908d3c
OpenSSL needs user32.dll and gdi32.dll nowadays
2012-10-04 10:00:11 +00:00
David Rose
0b585cff0b
add get_systems()
2012-10-03 21:58:48 +00:00
rdb
c9fa929659
Fix compile error for older versions of maya
2012-10-03 20:21:23 +00:00
rdb
b53de998c9
Fix compile error introduced by zhaohuang's commit
2012-10-03 20:08:15 +00:00
rdb
24aaac9e22
fix install_name_tool being called on the wrong libraries
2012-10-03 10:21:15 +00:00
David Rose
88ef2618eb
use win_amd64 instead of win64, and win_i386 instead of win32
2012-10-02 00:00:50 +00:00
David Rose
5de361dfd4
a bit more robustification
2012-10-01 22:40:27 +00:00
David Rose
cf8d1ac8cd
preserve named GeomNodes
2012-10-01 21:54:54 +00:00
David Rose
0a72ac45c5
fix some issues with platform matching
2012-10-01 20:47:11 +00:00
David Rose
da9ee4c165
use win_amd64 instead of win64, and win_i386 instead of win32
2012-10-01 18:24:13 +00:00
David Rose
a098df8670
fix win32 link issue
2012-10-01 17:59:36 +00:00
Zhao Huang
bc900d2555
In Rev 1.130 of GraphicsOut.cxx by drwr, the query for render-to-texture support is no longer made to the gsg directly at line 368, but is instead routed through an internal GraphicsOut.get_supports_render_texture() which defaults to false. In the wgl path, the derived wglGraphicsBuffer supplies its own get_supports_render_texture() that queries the gsg. The DirectX equivalent classes do not supply an overriding get_supports_render_texture() and so fails everytime when trying to render_to_texture.
...
Hence, why distortion the sample is failing under Dx9.
This set of fixes patches in the requisite get_supports_render_texture() for wdxGraphicsBuffer9 and fixes a few typos between depth and color texture usages. It also fixes a depth buffer bug with render-to-textures where the depth check appeared to be missing.
Thanks to Jonah (11thpenguin) for these fixes.
2012-10-01 04:33:54 +00:00
Zhao Huang
a6993457cc
In Rev 1.130 of GraphicsOut.cxx by drwr, the query for render-to-texture support is no longer made to the gsg directly at line 368, but is instead routed through an internal GraphicsOut.get_supports_render_texture() which defaults to false. In the wgl path, the derived wglGraphicsBuffer supplies its own get_supports_render_texture() and querys the gsg. The DirectX equivalent classes do not supply a new get_supports_render_texture() and so fails everytime when trying to render_to_texture.
...
This patches in the requisite get_supports_render_texture() for wdxGraphicsBuffer8 and fixes a few typos between depth and color texture usages.
Thanks to Jonah (11thpenguin) for pointing these mistakes out.
2012-10-01 03:21:23 +00:00