Josh Yelon
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4477cdbafb
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First step in refactoring begin_frame and end_frame
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2006-02-03 21:18:42 +00:00 |
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Josh Yelon
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e62e3b1853
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Starting to write actual code
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2006-02-03 21:18:21 +00:00 |
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David Rose
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3cd01095c8
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use ReMutex
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2006-02-03 19:29:15 +00:00 |
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David Rose
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b8b1e3d87e
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properly cast new operator * return values
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2006-02-03 19:28:53 +00:00 |
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David Rose
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c75b55eb98
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better pipelining
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2006-02-03 18:12:08 +00:00 |
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Dave Schuyler
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5ae60423ec
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added multiply by scalar
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2006-02-02 23:25:29 +00:00 |
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David Rose
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7947752d19
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revert previous change--this is now invalidated by recent earlier change
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2006-02-01 23:15:56 +00:00 |
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Josh Yelon
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4e7ba0899f
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Moved tick to right before app processing
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2006-02-01 22:55:11 +00:00 |
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Josh Yelon
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be1d02eb18
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These are just placeholder files
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2006-02-01 21:06:00 +00:00 |
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David Rose
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629a2f087a
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first pass at cheesy pipelining
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2006-02-01 19:44:03 +00:00 |
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David Rose
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ad72a2b2fd
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fix TextureProjector some
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2006-02-01 19:38:02 +00:00 |
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David Rose
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26912f6bbb
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oops
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2006-01-31 19:03:20 +00:00 |
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David Rose
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b7ceab1bff
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integrate PStatThread and Thread; better thread handling in GraphicsEngine::render_frame()
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2006-01-31 18:59:49 +00:00 |
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David Rose
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979e202f90
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fix bug: named joint should be included in subset
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2006-01-31 05:58:28 +00:00 |
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David Rose
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d78f7097a8
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set_card_decal() should invalidate
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2006-01-29 16:03:34 +00:00 |
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David Rose
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643fbbd763
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give better error message if wrong version of DX9 SDK is installed
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2006-01-29 16:01:44 +00:00 |
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David Rose
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28a500430f
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consolidate dx8 includes
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2006-01-29 16:01:07 +00:00 |
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aignacio_sf
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b36d67f3b9
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Formatting changes. Added HLSL debug on/off.
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2006-01-28 02:04:45 +00:00 |
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aignacio_sf
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0a06f19767
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Added transpose matrix option. Removed extra transpose for HLSL. Formatting changes.
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2006-01-28 01:49:37 +00:00 |
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aignacio_sf
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6a43f6757d
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Preliminary HLSL support.
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2006-01-27 23:22:07 +00:00 |
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aignacio_sf
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e1e47c64ac
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Added shader profiles to gsg. Added new types.
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2006-01-27 23:21:39 +00:00 |
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aignacio_sf
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3d47d4fa06
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Added shader profiles to gsg.
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2006-01-27 23:20:49 +00:00 |
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David Rose
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3bb5bb8332
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one more fix to my previous fix
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2006-01-27 03:36:25 +00:00 |
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Dave Schuyler
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669d2c5c50
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force node was not being used so it is removed
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2006-01-27 00:44:51 +00:00 |
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David Rose
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ecf6915a02
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better diagnostic
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2006-01-26 14:34:12 +00:00 |
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Dave Schuyler
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11ab5e8d80
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formatting
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2006-01-26 02:52:34 +00:00 |
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David Rose
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8e7e0f5332
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retab
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2006-01-26 01:50:26 +00:00 |
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David Rose
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b99be8da93
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whoops, infinite recursion
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2006-01-26 01:48:44 +00:00 |
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David Rose
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9743b5276f
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make auto_unwrap a required parameter
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2006-01-26 01:30:21 +00:00 |
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David Rose
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43a3b6a7a8
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don't use concave quads in tristrips
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2006-01-26 01:18:23 +00:00 |
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David Rose
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5c623893be
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flatten_strong() should unify too
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2006-01-25 22:35:47 +00:00 |
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aignacio_sf
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757c5edae6
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Added debug code and some formatiing changes.
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2006-01-25 22:34:09 +00:00 |
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aignacio_sf
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e62c1cb763
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Some comment and formatiing changes.
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2006-01-25 22:26:31 +00:00 |
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David Rose
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ef9dfea9df
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be explicit with vfs->open_read_file(), etc.
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2006-01-25 22:18:07 +00:00 |
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David Rose
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bcef4b24de
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add -o options
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2006-01-25 22:10:19 +00:00 |
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Asad M. Zaman
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e19232aa88
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fixed the patch error dure to uint16 overflow
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2006-01-25 20:26:06 +00:00 |
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David Rose
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420ab68136
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implicitly decompress/compress for input/output files named .pz; also support vfs-implicit-pz.
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2006-01-25 17:45:31 +00:00 |
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David Rose
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d673267be3
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add is_wtext
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2006-01-25 02:47:16 +00:00 |
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David Rose
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318b9e520a
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prevent reentrant locks
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2006-01-24 17:26:39 +00:00 |
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Josh Yelon
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9456925099
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Added vspos and vstrans
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2006-01-24 07:28:38 +00:00 |
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Asad M. Zaman
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b629960ae4
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egg-rename tool had a bug: it needs to rename the eggnodes as well, not just the group nodes
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2006-01-24 04:11:42 +00:00 |
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aignacio_sf
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19cd7a1a75
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Change vertex error output level to warning level. Some formatting changes.
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2006-01-24 02:12:47 +00:00 |
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aignacio_sf
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22648e6577
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some formatting changes, moved memset to constructor phase.
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2006-01-23 19:58:21 +00:00 |
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aignacio_sf
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9765a38c39
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removed lru.h
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2006-01-23 19:46:35 +00:00 |
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aignacio_sf
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d3f439ba0c
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Some code formatting changes to conform to Panda style guide.
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2006-01-23 19:41:23 +00:00 |
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aignacio_sf
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26c10bc231
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Added missing include file.
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2006-01-23 19:40:35 +00:00 |
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aignacio_sf
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6481cb76b1
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Separated class VertexElementArray into its own file.
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2006-01-23 19:06:37 +00:00 |
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aignacio_sf
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49c678b11d
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Added missing include: dxShaderContext9.h
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2006-01-23 18:23:27 +00:00 |
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aignacio_sf
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606e13ba9a
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Remove include that is not needed.
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2006-01-21 03:29:33 +00:00 |
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aignacio_sf
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1254664959
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Clean up D3D 9 includes. Include d3d9 headers in one place only.
Added commented out define for D3D_DEBUG_INFO.
Uncomment it out for to debug DirectX objects.
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2006-01-21 03:22:21 +00:00 |
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