19494 Commits

Author SHA1 Message Date
rdb
f66c8023f9 fix error 2013-01-28 19:32:41 +00:00
rdb
3a665c6e2f Locate interrogate_module correctly when cross-compiling 2013-01-27 22:01:35 +00:00
rdb
a5566d0847 Fix error in parsing --osxtarget flag 2013-01-27 21:58:01 +00:00
rdb
78c982f0c0 Detect whether the OpenGL implementation is software or handware by looking for "PixelFlinger" in GL_RENDERER 2013-01-26 20:33:40 +00:00
David Rose
2c1dcdb7b4 fix for Windows build when "." is not explicitly on the PATH 2013-01-26 02:00:49 +00:00
David Rose
cdbd54c9be PfmFile::box_filter() etc., improved forward_distort(). 2013-01-26 00:24:47 +00:00
rdb
a746344970 Many improvements to makepanda, general cleanup, hidden bugfixes, but most notably cross-compilation and Android support 2013-01-24 20:20:47 +00:00
rdb
bc85e1a4f2 More android support 2013-01-24 20:17:08 +00:00
rdb
0631441b20 Android support, part 2 (display module) 2013-01-24 18:19:54 +00:00
rdb
c26c0e6a97 Android support, part 1 2013-01-24 17:54:56 +00:00
rdb
4be0bff331 attempt to fix the build 2013-01-20 12:55:38 +00:00
rdb
0303166a35 Some ARToolKit bugfixes and cleanup (makes it work on Mac OS X) 2013-01-19 19:32:51 +00:00
rdb
29871ed63a fix crash on android 2013-01-13 14:49:30 +00:00
rdb
8b40d8f83c fix compiler warning 2013-01-13 14:48:05 +00:00
rdb
e506871383 fix typo 2013-01-12 19:01:58 +00:00
David Rose
de10a2ae4e more bitdepth fixes 2013-01-11 21:01:49 +00:00
David Rose
ab40d5456e properly deal with animated vertices in make_flat_mesh() 2013-01-11 17:43:18 +00:00
David Rose
93bd44e85e fix confusion with depth range of Lens::project() 2013-01-11 02:26:36 +00:00
David Rose
6a1beaf609 try to report the correct number of depth bits 2013-01-11 02:26:10 +00:00
rdb
b3b306bdc9 egldisplay currently requires X11 2013-01-10 12:24:16 +00:00
David Rose
eefb99cbc5 define Lens::extrude_depth() to reverse Lens::project(), and use this in PfmVizzer 2013-01-10 02:01:39 +00:00
David Rose
8dff4f69e5 GeomVertexData::unclean_set_format() and related methods 2013-01-08 00:19:35 +00:00
rdb
6d835868c1 fix incorrect integral type 2013-01-07 20:13:35 +00:00
rdb
7a9e94cac9 fix some cases of 'return false' in functions returning a pointer or integer 2013-01-07 20:13:06 +00:00
rdb
56f7c3edf2 fix for Android compile 2013-01-07 12:45:59 +00:00
David Rose
3c8cb76565 stdfloat compilation issues 2013-01-05 16:06:22 +00:00
rdb
65e93ee7be OpenAL package should probably include soft_oal.dll and wrap_oal.dll 2013-01-04 14:00:53 +00:00
rdb
32a47094d7 small compile fix 2013-01-04 12:05:50 +00:00
David Rose
42aa65d92c whoops, triangulation goof 2013-01-04 01:44:25 +00:00
David Rose
b3b2308c6c load obj files directly into PandaNodes for performance 2013-01-04 00:35:42 +00:00
rdb
6f987a585d fix some deprecated function calls, partly based on patch from plaristotle 2013-01-03 19:58:02 +00:00
rdb
efe1285e88 Fix the other case of avformat_open_input too 2013-01-02 20:51:16 +00:00
rdb
557257f4b8 support even older versions of ffmpeg 2012-12-31 19:26:23 +00:00
rdb
8ce7ef28d8 Fallback case for avformat_open_input 2012-12-29 20:07:58 +00:00
rdb
1d21ad016e Another deprecated function 2012-12-28 18:11:47 +00:00
rdb
5a4eff9759 New ffmpeg function 2012-12-28 18:05:31 +00:00
David Rose
f9e03850dd support drz's 'xvt' obj tag 2012-12-24 19:47:31 +00:00
rdb
2b34777998 FLTK needs just a few more libraries on windows 2012-12-22 09:30:45 +00:00
rdb
ef0805a549 Add windows.h include 2012-12-22 09:04:21 +00:00
David Rose
24e367817b whoops, overlooked some more build dependencies 2012-12-21 01:10:49 +00:00
David Rose
59a2aba71d egg module should include ptloader 2012-12-21 00:33:03 +00:00
David Rose
e362cd3626 egg2obj now requires libp3objegg.lib 2012-12-20 20:25:53 +00:00
rdb
86d32bee63 There's no need to relink the program now that we're no longer use glBindAttribLocation 2012-12-20 18:40:42 +00:00
rdb
052bf2b2bb _glsl_parameter_map has moved to GLShaderContext 2012-12-20 16:21:54 +00:00
rdb
ccb80d7837 error message should really be debug message 2012-12-20 16:18:24 +00:00
rdb
c7976e945d Fix various GLSL bugs: attributes, p3d_Color range, and missing MatrixInverseTranspose stuff 2012-12-20 16:01:41 +00:00
David Rose
3af8da3bcd loader.saveModel(), EggToObjConverter, etc. 2012-12-20 00:09:14 +00:00
rdb
a02e494ae3 Patch by Josh Enes to fix LP bug 1089245 2012-12-12 08:24:03 +00:00
enn0x
ea1a39d123 Bullet: better performance for rigid body scene graph sync 2012-12-10 21:34:30 +00:00
David Rose
0d43ab3c75 read broken dds files with NumLevels 0 2012-12-08 00:49:07 +00:00