rdb
4e0e945279
linmath: Backport round(), floor(), ceil() support for vectors
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See #821
2021-06-01 10:23:58 +02:00
rdb
42d292ee17
glgsg: Slight optimization, don't get texture type more than once
2021-06-01 10:00:43 +02:00
rdb
967fbbc49e
glgsg: Fix regression uploading buffer texture with null image
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Regression in c1babd1ad157b16f0a8d63b21d303e82c48489f4 - it caused an assertion to be thrown when uploading a buffer texture without a RAM image.
2021-06-01 09:56:04 +02:00
Paul m. p. P
70ac82d5da
bullet: Fix compilation issue with BulletHeightfieldShape
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Fixes #1161
2021-05-31 17:43:50 +02:00
rdb
1d2407f667
ffmpeg: Fix compile error with latest ffmpeg version
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Fixes #1164
2021-05-17 11:19:55 +02:00
rdb
9410418840
pnmimagetypes: Changes to support compilation with OpenEXR 3.0.1
2021-05-11 11:38:40 +02:00
rdb
be03011f21
rplight: PSSMCameraRig::update() should accept cam node directly
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Previously it would always use the first child of the given node (presumably expecting that `base.camera` is passed in), which is inconvenient when dealing with multiple cameras.
2021-05-11 10:31:03 +02:00
rdb
2ed61c91fc
gobj: make_lines_in_place() (& points, patches) should change primitive type
2021-05-10 13:35:47 +02:00
rdb
c1babd1ad1
texture: Don't try to compress buffer textures by default
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Buffer textures don't support compression, so we shouldn't try to driver-compress them, and we should not try to compress the RAM image unless explicitly overridden.
2021-04-29 20:33:52 +02:00
rdb
69c6050fa8
glgsg: Only copy depth of 32-bit float depth-stencil framebuffer
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We don't support float-32-unsigned-int-24-8 component types in texture yet, so this is the only choice. Avoids a GL error when binding to RTP_depth_stencil slot.
Fixes case 2 of #1142
2021-04-09 10:47:54 +02:00
rdb
715d786813
display: Prevent attempt to copy depth from non-depth framebuffer
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Fixes case 1 of #1142
2021-04-09 10:45:22 +02:00
rdb
99a3188af2
glgsg: Fix missing component types in glReadPixels spam message
2021-04-09 10:30:45 +02:00
rdb
31feeb9b9f
glgsg: Fixes to format selection for copy-to-ram of framebuffer
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Fixes #1141
2021-04-08 18:46:10 +02:00
rdb
eee1426e37
glgsg: Fix ability to get r11g11b10 float renderbuffer
2021-04-08 18:44:52 +02:00
rdb
4a7d03d9b1
pnmtext: Fix loading an invalid font resulting in a crash
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Related to #1140
2021-04-08 12:08:03 +02:00
rdb
addbc8a2e8
dtoolutil: Work around odd Linux bug with lseek on a directory fd
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Fixes #1140
2021-04-08 12:07:00 +02:00
rdb
ab4367ee7b
glgsg: Fixes to format selection in OpenGL renderbuffers
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Fixes #1137
2021-04-07 00:20:38 +02:00
rdb
bcb61fec09
pgraphnodes: Fix draw callback called twice in certain cases
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This would happen if you call upcall() in a CallbackNode's cull callback.
2021-04-06 16:38:51 +02:00
rdb
67b6729d38
Also switch from Travis to GitHub Actions on release branch
2021-04-05 17:26:29 +02:00
rdb
51a6923008
device: Work around FreeBSD kernel bug for querying gamepad axes
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This is to support older kernels, which always returned 0 from successful ioctl, rather than the number of bits. This was fixed in the FreeBSD kernel trunk.
2021-04-05 17:19:47 +02:00
rdb
7be4b7c3bb
device: Support evdev gamepads on FreeBSD
2021-04-05 17:14:30 +02:00
Daniel
73a2d29c39
maya: Allow more than three eggObjectTypes in a Maya model
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Closes #1134
2021-03-31 22:57:26 +02:00
rdb
fa73657d03
pgui: Revert part of f2e488fd6b39a6fca54c0be79378955157a266de
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This caused a regression due to a removal of update_frame invocation in single-threaded pipeline, needs to be revisited later on master branch
2021-03-31 17:27:11 +02:00
rdb
f3181bf684
Update version number on release/1.10.x branch to 1.10.10
2021-03-31 17:26:06 +02:00
rdb
aac27409cf
readme: Update download link to 1.10.9
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[skip ci]
v1.10.9
2021-03-26 10:46:47 +01:00
rdb
c36fa1ef17
glgsg: Workaround driver bug causing flickering in AMD RDNA cards
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Apparently, the use of glColorPointer with GL_BGRA causes these cards to display garbled vertex colors (tested with RX 5700 XT). This bug doesn't seem to affect glVertexAttribPointer.
The "fix" is to just disable packed-dabc colors if these cards are detected. This may cause a minor performance regression since the vertex data now needs to be munged--possibly even unnecessarily, if shaders are used, but this effect is likely very minor (and can be addressed in other ways).
Fixes #981
2021-03-25 23:12:35 +01:00
rdb
6e0af8abe4
physics: Fix Mac OS X 10.6 compilation issue with <atomic> header
2021-03-25 15:37:52 +01:00
rdb
8accdf1136
makewheel: Fix Python 2.7 build on macOS
2021-03-25 10:33:04 +01:00
rdb
bd218a0a7e
readme: Update macOS thirdparty link to point to 1.10.9
2021-03-25 10:28:45 +01:00
rdb
709c1eb378
Update release notes for 1.10.9
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[skip ci]
2021-03-24 15:17:30 +01:00
rdb
5291048b0f
samples: add info about ShaderTerrainMesh optimization config vars
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(Cherry-pick from master)
[skip ci]
2021-03-24 13:02:44 +01:00
rdb
8372b8150a
gobj: Cube map sampling support in TexturePeeker
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Closes #1098
Co-authored-by: Mitchell Stokes <mogurijin@gmail.com>
2021-03-24 12:50:42 +01:00
rdb
1fb8480585
Exclude GLVND from built distributions
2021-03-24 11:56:24 +01:00
LD
23150bd6d6
pgraph: Add the shader attrib to the filled wireframe render state
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Fixes #1021
Closes #1124
2021-03-23 16:18:00 +01:00
rdb
94806801e3
Add p3headlessgl render plug-in on Linux using EGL as fallback for GLX
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Fixes #1086
2021-03-23 15:04:20 +01:00
rdb
8bde2f2b1b
tests: Add unit tests for GeomPrimitive::offset_vertices()
2021-03-22 22:04:08 +01:00
rdb
3ecc8c857a
gobj: Also fix GeomPrimitive::offset_vertices() overload with begin/end
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See 40b94c1f9776e42c59ef95140f2a4a5fab3030d8
2021-03-22 22:04:03 +01:00
rdb
3732d3f1e6
PythonUtil: Fix Python 3 next() for SerialNumGen, AlphabetCounter
2021-03-22 21:49:58 +01:00
rdb
8f55d32cb1
glgsg: Workaround for Cg shader issue with multiple GSGs
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Fixes #1117
2021-03-22 15:37:43 +01:00
rdb
40b94c1f97
gobj: Fix GeomPrimitive::offset_vertices() with strip cut index
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This was called, among other things, by the egg-unify process, which could ruin the strip cut index.
At the same time, I've reimplemented the indexed case for offset_vertices() to make it a little bit more efficient.
Fixes #1122
2021-03-22 11:35:03 +01:00
rdb
fe29aab568
dgui: Reset DirectOptionMenu highlighted index when replacing items
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Not doing this causes issues if the item list is replaced by an item callback, since that means the unhighlight callback is never fired.
Fixes #1125
2021-03-22 10:08:31 +01:00
rdb
c1fbb70c6d
display: Temporary fix for base.win.properties.size et al
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Previously, calling that without storing a temporary object would cause the WindowProperties to go out of scope and the return value to point to random memory.
2021-03-21 16:55:19 +01:00
rdb
1654860f36
makepanda: Rename aarch64 thirdparty dir to arm64 for consistency
2021-03-21 15:50:00 +01:00
rdb
2531f09024
makepanda: Don't enable X11 on Android
2021-03-21 14:55:46 +01:00
rdb
b5c78e8035
Update BACKERS.md
2021-03-21 14:55:00 +01:00
rdb
f450aa5edf
physics: Add additional properties
2021-03-21 14:40:10 +01:00
rdb
db2936a318
physics: Slight code cleanup in PhysicalNode::clear()
2021-03-21 14:39:57 +01:00
rdb
f1782d73e5
physics: Fix crash in PhysicsNode::add_physicals_from()
2021-03-21 14:39:31 +01:00
rdb
74910ff310
physics: Don't assert destructing
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This could have been produced with make_copy(), which can create a situation where the Physical objects don't have the same node associated -- see b6a118448dce974d25c1d5ae4043baa6dfe12db0
2021-03-21 14:36:14 +01:00
rdb
b6a118448d
physics: Warn when copying PhysicalNode with physicals attached
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We can't currently support this because a Physical can have only one PhysicalNode associated.
2021-03-21 14:35:28 +01:00