David Rose
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616893d799
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irix build
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2003-01-29 20:51:16 +00:00 |
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David Rose
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ea84366328
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windows stupidity
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2003-01-29 20:43:30 +00:00 |
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David Rose
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0f5255b827
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maya requires explicit libraries, even on Unix
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2003-01-29 20:41:26 +00:00 |
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David Rose
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f6963b5cf2
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input/output, other refinements
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2003-01-29 20:40:28 +00:00 |
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David Rose
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f0b13035cc
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httpbackup
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2003-01-29 20:40:10 +00:00 |
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Jon Parise
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61a41165bf
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Jon Parise's further modifications to join
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2003-01-29 18:09:18 +00:00 |
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Jon Parise
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409665cdbf
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Jon Parise adds commands to ppremake
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2003-01-29 15:29:07 +00:00 |
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Jon Parise
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c273c065f5
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Jon Parise adds $[join]
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2003-01-29 15:27:43 +00:00 |
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Jon Parise
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4c0ae9793d
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Jon Parise adds $[makeguid]
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2003-01-29 15:24:39 +00:00 |
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Dave Schuyler
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328ba938c0
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changed get_time()
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2003-01-29 04:14:22 +00:00 |
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David Rose
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31ebf3bd31
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cache control
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2003-01-29 02:00:22 +00:00 |
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David Rose
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d5e2f5e596
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filter bad WM_SETFOCUS message
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2003-01-28 23:37:49 +00:00 |
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David Rose
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6b80b2db79
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create gsg first, then window
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2003-01-28 16:49:40 +00:00 |
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David Rose
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b63e567d49
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egg object types in maya2egg
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2003-01-27 22:57:03 +00:00 |
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David Rose
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465c6aecff
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includes
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2003-01-27 22:56:37 +00:00 |
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David Rose
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3d63983b5c
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remove legacy code: graphics engine now owns window pointers, not pipe
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2003-01-27 17:38:31 +00:00 |
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David Rose
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747f7b97dc
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comment
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2003-01-27 17:37:59 +00:00 |
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David Rose
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8f5a17a8cd
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incorrect inline param
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2003-01-24 23:29:03 +00:00 |
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David Rose
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4b528585e4
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remove legacy gsg factory code
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2003-01-24 23:19:42 +00:00 |
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David Rose
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46d570f4ce
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add billboard model type
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2003-01-24 19:48:00 +00:00 |
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David Rose
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29e9fe84ec
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support multiple objecttypes
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2003-01-24 19:13:28 +00:00 |
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David Rose
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720ca3db24
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support multiple ObjectType flags
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2003-01-24 18:56:38 +00:00 |
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David Rose
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a6bfc2a8a9
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apply_animation_parameters
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2003-01-24 17:17:14 +00:00 |
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David Rose
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6a749d658a
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support doubleSided
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2003-01-24 01:16:16 +00:00 |
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David Rose
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1e334b3a03
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force_update, etc.
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2003-01-24 00:52:05 +00:00 |
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David Rose
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50eb99ed62
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more verbose binding
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2003-01-24 00:51:49 +00:00 |
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David Rose
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c07ff46206
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maya animation
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2003-01-24 00:50:45 +00:00 |
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cxgeorge
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4579327cbe
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hack around ppremake generated dep problem
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2003-01-24 00:43:13 +00:00 |
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cxgeorge
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e942c15331
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hardcode version
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2003-01-24 00:15:23 +00:00 |
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David Rose
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6df1adfa90
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support invert_uvs
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2003-01-23 23:36:20 +00:00 |
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David Rose
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ab60bc5782
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more verbose debug output
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2003-01-23 21:13:31 +00:00 |
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David Rose
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00fe97f879
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OpenMayaAnim
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2003-01-23 18:48:19 +00:00 |
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David Rose
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b4203252e2
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more on animated models
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2003-01-23 18:45:40 +00:00 |
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David Rose
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623c59ee8f
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better reporting of unexpected vertex dimensionality
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2003-01-23 18:42:45 +00:00 |
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David Rose
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55e5ee50ea
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anim models from maya2egg
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2003-01-23 18:18:07 +00:00 |
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David Rose
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d06a170b07
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slow down cpu usage when window minimized
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2003-01-23 18:01:14 +00:00 |
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David Rose
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8db75fced0
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clean up _pfnTrackMouseEvent (CMU reported crash)
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2003-01-23 17:43:40 +00:00 |
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David Rose
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324eb3c262
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add external_index
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2003-01-23 17:23:17 +00:00 |
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David Rose
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915908675d
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workaround for pick_best_screenres
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2003-01-23 16:02:33 +00:00 |
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David Rose
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bb08b21168
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make mayacopy be a script on Unix too
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2003-01-23 15:15:18 +00:00 |
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cxgeorge
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e1508a1938
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new dlls
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2003-01-23 02:17:27 +00:00 |
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David Rose
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8b9c2ae9c6
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explicit sync_frame and flip_frame
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2003-01-22 19:54:56 +00:00 |
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David Rose
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8c6e59f6a9
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tiff bug
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2003-01-22 19:20:42 +00:00 |
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David Rose
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251e272a93
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add time.h
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2003-01-22 01:58:59 +00:00 |
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David Rose
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2cc9dbf7a1
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add ac_pose
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2003-01-21 23:58:45 +00:00 |
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David Rose
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41828cfea9
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beginning animation stuff in maya
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2003-01-21 23:26:29 +00:00 |
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David Rose
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3496d7fedc
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be more forgiving with || and && in #if expressions
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2003-01-21 19:29:31 +00:00 |
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David Rose
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570deb3822
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typo
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2003-01-21 16:57:14 +00:00 |
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David Rose
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ffe2d598a9
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comment
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2003-01-21 16:56:35 +00:00 |
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David Rose
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9411fd0af0
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wstring is now guaranteed by dtoolbase
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2003-01-21 16:50:25 +00:00 |
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