6603 Commits

Author SHA1 Message Date
Dave Schuyler
696801912d *** empty log message *** 2003-11-21 08:24:10 +00:00
David Rose
79e76c5b57 debug out, comment 2003-11-21 07:05:34 +00:00
David Rose
211cf35eb5 add more asserts 2003-11-21 07:05:00 +00:00
David Rose
75762f560a -TT x,y,z doesn't work properly with vertex pools under a transform node 2003-11-21 06:47:31 +00:00
Darren Ranalli
447afa95d8 put hash check back in until we have MD5 in place 2003-11-21 05:01:49 +00:00
Mark Mine
6f5da208c1 Temporarily commented out hash test 2003-11-21 04:19:32 +00:00
Asad M. Zaman
fea7746011 This version gets rid of the pseuodo joints and works much better with the existing tools. 2003-11-21 04:10:41 +00:00
Darren Ranalli
766fb18472 factory cleans up when toons leave 2003-11-21 03:06:53 +00:00
Darren Ranalli
9488551370 better comments 2003-11-21 03:06:16 +00:00
Dave Schuyler
8e6959befb added force 2003-11-21 02:26:32 +00:00
Dave Schuyler
83e2b70751 fixed ignore() 2003-11-21 02:11:12 +00:00
Darren Ranalli
7adb655231 more efficient model load 2003-11-20 22:02:22 +00:00
Asad M. Zaman
77baf36836 I thought this version eliminated a lot of the bugs from old soft2egg, but since our other processors of the models are designed to cope with those bugs, I will change it. But this a working version to look at later if we all have time 2003-11-20 19:31:04 +00:00
David Rose
5d501f2f5f add eachCallback 2003-11-20 16:16:11 +00:00
David Rose
4128df5a1e barrier data must be set as a persistent blob instead of as a per-avatar context number 2003-11-20 08:11:46 +00:00
Dave Schuyler
762035ce75 fix for page up; formatting 2003-11-20 07:05:11 +00:00
Dave Schuyler
ce403f4066 *** empty log message *** 2003-11-20 04:47:37 +00:00
David Rose
1cbe39e68e add set_fake_texture_image 2003-11-20 03:35:24 +00:00
Dave Schuyler
1dc36ab4d0 comments 2003-11-20 00:02:13 +00:00
Dave Schuyler
ce09e75156 *** empty log message *** 2003-11-19 23:59:38 +00:00
Darren Ranalli
ce927a1cc9 added entityGroup 2003-11-19 23:59:11 +00:00
David Rose
2e3f848e85 pass most keyword arguments through to function 2003-11-19 23:41:49 +00:00
David Rose
b47f037907 don't lose geometry parented to a joint when the joint is removed. 2003-11-19 19:32:33 +00:00
Dave Schuyler
0f53dce60d adding setCollisionsActive 2003-11-19 03:56:51 +00:00
Dave Schuyler
f29545a167 removed shown ray; jumping straight up; 2003-11-19 03:54:52 +00:00
Asad M. Zaman
23aa2a9ead first pass working version of softimage tool port 2003-11-19 03:50:21 +00:00
Dave Schuyler
dc414624e1 snapping avatar to ground when controls are turned off -- might not be the best thing to do though 2003-11-19 03:33:00 +00:00
Mark Mine
be785003d5 Removed debug print 2003-11-19 03:29:18 +00:00
Joe Shochet
2351e0e04b *** empty log message *** 2003-11-19 02:56:47 +00:00
David Rose
9f577fdc28 add show_collisions 2003-11-18 22:40:47 +00:00
Darren Ranalli
ca04158482 entrancePoint entity places toons sensibly 2003-11-18 22:24:06 +00:00
Darren Ranalli
20350925e3 added PropSpinner 2003-11-18 21:45:32 +00:00
David Rose
b1beff0d5c remove old panda tests 2003-11-18 19:50:34 +00:00
Darren Ranalli
af28dcf35f edit logging 2003-11-18 19:42:49 +00:00
Darren Ranalli
249563eef1 reload the spec if it's a module, to pick up saved changes from previous edit sessions 2003-11-18 19:06:24 +00:00
David Rose
2e43204757 we don't necessarily use hidden any more 2003-11-18 00:53:44 +00:00
Joe Shochet
b25970c3c4 coincident point fix 2003-11-17 22:52:39 +00:00
Asad M. Zaman
de732a0bab poly model extractor complete with misterious left-right problem for mickey and pluto. This version doesn't support nurbs model. 2003-11-17 21:31:02 +00:00
David Rose
4d3451edab flatten shouldn't scale effective normal 2003-11-17 19:38:36 +00:00
David Rose
65e2377242 replace assertion with warning 2003-11-17 19:18:54 +00:00
David Rose
65246c35a3 fix jitter when standing on poly with adjusted normal 2003-11-17 13:57:23 +00:00
Dave Schuyler
be0a8a38ec *** empty log message *** 2003-11-17 04:19:32 +00:00
Darren Ranalli
1b3acf63c1 don't keep internal editMgr attrib values in the spec -- avoid CVS merge conflicts 2003-11-17 04:17:49 +00:00
Darren Ranalli
c9113efb32 better cut-n-paste comments 2003-11-17 04:16:49 +00:00
Samir Naik
294f346c80 added support for goons and suits to walk on paths 2003-11-17 04:10:42 +00:00
David Rose
4066f9ee8d add debugging output 2003-11-17 00:59:59 +00:00
David Rose
3c3fbf8446 temporarily disable use_error_threshold 2003-11-15 20:11:36 +00:00
David Rose
9b0507a4c6 fix bogus error return on timeout for gameserver connect 2003-11-15 18:35:32 +00:00
Asad M. Zaman
836ddd0aff I am confident that this version at least works for most models. Next step, move the vpools to the root, so that those will be written out first in the egg file. pluto is having order problem 2003-11-15 02:32:22 +00:00
Asad M. Zaman
58e5f08e5d one side of animation is good while the other side is bad. A good point to save 2003-11-14 23:20:10 +00:00