Dave Schuyler
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696801912d
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*** empty log message ***
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2003-11-21 08:24:10 +00:00 |
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David Rose
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79e76c5b57
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debug out, comment
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2003-11-21 07:05:34 +00:00 |
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David Rose
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211cf35eb5
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add more asserts
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2003-11-21 07:05:00 +00:00 |
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David Rose
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75762f560a
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-TT x,y,z doesn't work properly with vertex pools under a transform node
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2003-11-21 06:47:31 +00:00 |
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Darren Ranalli
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447afa95d8
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put hash check back in until we have MD5 in place
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2003-11-21 05:01:49 +00:00 |
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Mark Mine
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6f5da208c1
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Temporarily commented out hash test
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2003-11-21 04:19:32 +00:00 |
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Asad M. Zaman
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fea7746011
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This version gets rid of the pseuodo joints and works much better with the existing tools.
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2003-11-21 04:10:41 +00:00 |
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Darren Ranalli
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766fb18472
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factory cleans up when toons leave
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2003-11-21 03:06:53 +00:00 |
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Darren Ranalli
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9488551370
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better comments
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2003-11-21 03:06:16 +00:00 |
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Dave Schuyler
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8e6959befb
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added force
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2003-11-21 02:26:32 +00:00 |
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Dave Schuyler
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83e2b70751
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fixed ignore()
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2003-11-21 02:11:12 +00:00 |
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Darren Ranalli
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7adb655231
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more efficient model load
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2003-11-20 22:02:22 +00:00 |
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Asad M. Zaman
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77baf36836
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I thought this version eliminated a lot of the bugs from old soft2egg, but since our other processors of the models are designed to cope with those bugs, I will change it. But this a working version to look at later if we all have time
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2003-11-20 19:31:04 +00:00 |
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David Rose
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5d501f2f5f
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add eachCallback
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2003-11-20 16:16:11 +00:00 |
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David Rose
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4128df5a1e
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barrier data must be set as a persistent blob instead of as a per-avatar context number
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2003-11-20 08:11:46 +00:00 |
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Dave Schuyler
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762035ce75
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fix for page up; formatting
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2003-11-20 07:05:11 +00:00 |
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Dave Schuyler
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ce403f4066
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*** empty log message ***
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2003-11-20 04:47:37 +00:00 |
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David Rose
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1cbe39e68e
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add set_fake_texture_image
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2003-11-20 03:35:24 +00:00 |
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Dave Schuyler
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1dc36ab4d0
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comments
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2003-11-20 00:02:13 +00:00 |
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Dave Schuyler
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ce09e75156
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*** empty log message ***
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2003-11-19 23:59:38 +00:00 |
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Darren Ranalli
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ce927a1cc9
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added entityGroup
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2003-11-19 23:59:11 +00:00 |
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David Rose
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2e3f848e85
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pass most keyword arguments through to function
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2003-11-19 23:41:49 +00:00 |
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David Rose
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b47f037907
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don't lose geometry parented to a joint when the joint is removed.
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2003-11-19 19:32:33 +00:00 |
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Dave Schuyler
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0f53dce60d
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adding setCollisionsActive
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2003-11-19 03:56:51 +00:00 |
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Dave Schuyler
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f29545a167
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removed shown ray; jumping straight up;
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2003-11-19 03:54:52 +00:00 |
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Asad M. Zaman
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23aa2a9ead
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first pass working version of softimage tool port
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2003-11-19 03:50:21 +00:00 |
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Dave Schuyler
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dc414624e1
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snapping avatar to ground when controls are turned off -- might not be the best thing to do though
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2003-11-19 03:33:00 +00:00 |
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Mark Mine
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be785003d5
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Removed debug print
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2003-11-19 03:29:18 +00:00 |
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Joe Shochet
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2351e0e04b
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*** empty log message ***
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2003-11-19 02:56:47 +00:00 |
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David Rose
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9f577fdc28
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add show_collisions
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2003-11-18 22:40:47 +00:00 |
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Darren Ranalli
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ca04158482
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entrancePoint entity places toons sensibly
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2003-11-18 22:24:06 +00:00 |
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Darren Ranalli
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20350925e3
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added PropSpinner
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2003-11-18 21:45:32 +00:00 |
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David Rose
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b1beff0d5c
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remove old panda tests
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2003-11-18 19:50:34 +00:00 |
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Darren Ranalli
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af28dcf35f
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edit logging
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2003-11-18 19:42:49 +00:00 |
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Darren Ranalli
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249563eef1
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reload the spec if it's a module, to pick up saved changes from previous edit sessions
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2003-11-18 19:06:24 +00:00 |
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David Rose
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2e43204757
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we don't necessarily use hidden any more
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2003-11-18 00:53:44 +00:00 |
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Joe Shochet
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b25970c3c4
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coincident point fix
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2003-11-17 22:52:39 +00:00 |
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Asad M. Zaman
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de732a0bab
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poly model extractor complete with misterious left-right problem for mickey and pluto. This version doesn't support nurbs model.
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2003-11-17 21:31:02 +00:00 |
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David Rose
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4d3451edab
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flatten shouldn't scale effective normal
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2003-11-17 19:38:36 +00:00 |
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David Rose
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65e2377242
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replace assertion with warning
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2003-11-17 19:18:54 +00:00 |
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David Rose
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65246c35a3
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fix jitter when standing on poly with adjusted normal
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2003-11-17 13:57:23 +00:00 |
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Dave Schuyler
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be0a8a38ec
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*** empty log message ***
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2003-11-17 04:19:32 +00:00 |
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Darren Ranalli
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1b3acf63c1
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don't keep internal editMgr attrib values in the spec -- avoid CVS merge conflicts
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2003-11-17 04:17:49 +00:00 |
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Darren Ranalli
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c9113efb32
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better cut-n-paste comments
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2003-11-17 04:16:49 +00:00 |
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Samir Naik
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294f346c80
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added support for goons and suits to walk on paths
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2003-11-17 04:10:42 +00:00 |
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David Rose
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4066f9ee8d
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add debugging output
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2003-11-17 00:59:59 +00:00 |
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David Rose
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3c3fbf8446
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temporarily disable use_error_threshold
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2003-11-15 20:11:36 +00:00 |
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David Rose
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9b0507a4c6
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fix bogus error return on timeout for gameserver connect
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2003-11-15 18:35:32 +00:00 |
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Asad M. Zaman
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836ddd0aff
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I am confident that this version at least works for most models. Next step, move the vpools to the root, so that those will be written out first in the egg file. pluto is having order problem
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2003-11-15 02:32:22 +00:00 |
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Asad M. Zaman
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58e5f08e5d
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one side of animation is good while the other side is bad. A good point to save
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2003-11-14 23:20:10 +00:00 |
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