1403 Commits

Author SHA1 Message Date
rdb
6cb48a06bc Backward compatibility fix to get this to compile on Max versions 9 and below, which don't define the _M macro. 2010-08-24 13:48:43 +00:00
rdb
50150dc9f9 Allow the .dae file to specify 3-channel colours 2010-08-23 08:08:01 +00:00
Mike Christel
89173e6d05 Added support for Maya version 2011 2010-08-20 19:16:34 +00:00
rdb
8a72714793 Support for tags 2010-08-04 15:12:54 +00:00
David Rose
0899f97702 need pnmtext 2010-08-02 18:30:52 +00:00
David Rose
1759e6859a more build issues (win32) 2010-07-27 17:49:16 +00:00
David Rose
21405bd4c3 tiger linking issues 2010-07-26 23:53:46 +00:00
Chris Brunner
f0b2d1ec65 typo 2010-07-20 23:12:19 +00:00
Chris Brunner
063e53f658 yet more cleanup between sessions. should help with nurbs/polys stuff 2010-07-08 23:41:58 +00:00
Gyedo Jeon
39e74cea5c Made all of the collision nodes to be added to a set 2010-06-17 00:36:08 +00:00
Gyedo Jeon
a1bd435362 Added handling of unnamed node 2010-06-16 18:01:34 +00:00
Gyedo Jeon
1edd26540b Made vertices transformed properly 2010-06-11 00:59:15 +00:00
Chris Brunner
0e539de89a support for _chdir in addition to the old (depreciated) chdir 2010-05-28 21:11:00 +00:00
Chris Brunner
8616b84887 Properly clear some more variables when using the batch converter, specifically input and output units 2010-05-19 21:52:15 +00:00
Mike Christel
33276672f3 Max script that creates a CF and CS type for any selected object so egger can apply a collision tag of that type based on the script's rollouts 2010-04-27 17:33:05 +00:00
Mike Christel
8b41e6b1f8 Collision is now done through User Defined Properties (via maxscript). By default a plane without a standard material gets UV's as well as any object without a texture but with a standard material. Point objects are now supported as "locators" for a point in space within the egg. 2010-04-27 16:02:26 +00:00
Mike Christel
15f728ad08 simplified; functionality moved out to maxscript 2010-04-27 16:01:44 +00:00
Chris Brunner
e58d747f6a typo fix 2010-04-23 19:45:29 +00:00
Chris Brunner
0869456129 more fixes for batch maya2egg 2010-04-10 06:30:16 +00:00
Chris Brunner
c7bc29d13e updates to the batch maya2egg to match the standalone 2010-04-10 01:07:45 +00:00
Mark Wojtowicz
19346fa3ca Guard against null shader. 2010-03-25 22:31:20 +00:00
Mike Christel
ce2e5ec10c new options "legacy-shaders" and "texture-copy"; egger now supports vertex color, flat color, and file textures in any combination with Maya Phong materials 2010-03-19 17:35:21 +00:00
David Rose
786124f898 flex version issues 2010-02-22 00:16:11 +00:00
David Rose
f355918029 fix egg2bam bug 2010-02-19 20:41:19 +00:00
Gyedo Jeon
60cbcbf78f Fixed a bug of creating wrong joint hierarchy 2010-02-18 00:50:34 +00:00
Gyedo Jeon
71d2e4f73b Commented out weight munge code since now weight values are normalized 2010-02-11 23:12:40 +00:00
Chris Brunner
c6b9b53656 make it so the client/server maya2egg adds the command-line comment to the top of each egg file 2010-02-11 00:18:33 +00:00
Chris Brunner
9e6bab46ab fixes a bug where transforms were not being reset between files 2010-02-10 23:06:59 +00:00
Gyedo Jeon
4e5d158dfe Made vertex weights normalized 2010-02-10 19:00:11 +00:00
Bei Yang
c42a7e05ed Changed the way licensing works for loading the Maya API. Also changed the way directories are reverted for maya2egg. Added flag so this can be turned off which seems to be causing problems with maya 2010 2010-01-20 19:50:20 +00:00
Chris Brunner
5596629520 added the option to specify input egg files as coming from a text file, rather than on the command line. useful for rediculously long lists of files to operate on 2010-01-20 01:28:58 +00:00
Gyedo Jeon
46ef194954 Made negative weight replaced with 0 2010-01-20 00:45:38 +00:00
David Rose
2c3681ea07 fix erroneous error message 2010-01-14 17:39:12 +00:00
Chris Brunner
97f711de8c not so spammy with the outputs 2009-12-10 23:14:14 +00:00
Chris Brunner
693c3171b7 needed for new maya2egg_server 2009-12-05 03:34:36 +00:00
Chris Brunner
c96e429f4a need some include files there 2009-12-05 01:11:00 +00:00
David Rose
875284deae boldly running with it. Blame brunner 2009-12-05 01:05:27 +00:00
Bei Yang
61d62a7f72 Added string for 2010 support 2009-11-25 00:44:23 +00:00
Chris Brunner
a68f5c6ffd needed clear to be more public 2009-11-21 02:52:12 +00:00
Chris Brunner
deaa391103 fix a problem where animation and character data wasn't getting cleared between sessions 2009-11-21 00:31:58 +00:00
Chris Brunner
5dcf6560a9 actually quit the client when the server process is not running 2009-11-19 20:03:03 +00:00
Chris Brunner
b25874d293 it works! 2009-11-19 03:25:25 +00:00
Chris Brunner
865a04075b now properly closes connections. client waits for server to finish before exiting. 2009-11-19 02:41:59 +00:00
David Rose
17ff7d3f82 downloader:c 2009-11-19 01:56:39 +00:00
Chris Brunner
949ed7db7c Pro Tip: Make sure it compiles before checking in... 2009-11-09 23:15:29 +00:00
Chris Brunner
fa179419bb Now with more comments and extra cruft removed 2009-11-09 23:11:54 +00:00
Chris Brunner
367cb1a1ff added close_output method 2009-11-09 22:50:11 +00:00
Chris Brunner
7da51c899f new experimental client/server static maya init maya2egg 2009-11-09 22:49:09 +00:00
David Rose
5d1338ef99 clear error flag 2009-11-06 23:14:08 +00:00
rdb
948fd1699b Fix compilation issue 2009-10-18 16:43:48 +00:00