rdb
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6cb48a06bc
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Backward compatibility fix to get this to compile on Max versions 9 and below, which don't define the _M macro.
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2010-08-24 13:48:43 +00:00 |
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rdb
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50150dc9f9
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Allow the .dae file to specify 3-channel colours
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2010-08-23 08:08:01 +00:00 |
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Mike Christel
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89173e6d05
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Added support for Maya version 2011
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2010-08-20 19:16:34 +00:00 |
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rdb
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8a72714793
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Support for tags
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2010-08-04 15:12:54 +00:00 |
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David Rose
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0899f97702
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need pnmtext
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2010-08-02 18:30:52 +00:00 |
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David Rose
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1759e6859a
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more build issues (win32)
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2010-07-27 17:49:16 +00:00 |
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David Rose
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21405bd4c3
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tiger linking issues
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2010-07-26 23:53:46 +00:00 |
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Chris Brunner
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f0b2d1ec65
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typo
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2010-07-20 23:12:19 +00:00 |
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Chris Brunner
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063e53f658
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yet more cleanup between sessions. should help with nurbs/polys stuff
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2010-07-08 23:41:58 +00:00 |
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Gyedo Jeon
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39e74cea5c
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Made all of the collision nodes to be added to a set
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2010-06-17 00:36:08 +00:00 |
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Gyedo Jeon
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a1bd435362
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Added handling of unnamed node
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2010-06-16 18:01:34 +00:00 |
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Gyedo Jeon
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1edd26540b
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Made vertices transformed properly
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2010-06-11 00:59:15 +00:00 |
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Chris Brunner
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0e539de89a
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support for _chdir in addition to the old (depreciated) chdir
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2010-05-28 21:11:00 +00:00 |
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Chris Brunner
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8616b84887
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Properly clear some more variables when using the batch converter, specifically input and output units
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2010-05-19 21:52:15 +00:00 |
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Mike Christel
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33276672f3
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Max script that creates a CF and CS type for any selected object so egger can apply a collision tag of that type based on the script's rollouts
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2010-04-27 17:33:05 +00:00 |
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Mike Christel
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8b41e6b1f8
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Collision is now done through User Defined Properties (via maxscript). By default a plane without a standard material gets UV's as well as any object without a texture but with a standard material. Point objects are now supported as "locators" for a point in space within the egg.
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2010-04-27 16:02:26 +00:00 |
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Mike Christel
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15f728ad08
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simplified; functionality moved out to maxscript
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2010-04-27 16:01:44 +00:00 |
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Chris Brunner
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e58d747f6a
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typo fix
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2010-04-23 19:45:29 +00:00 |
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Chris Brunner
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0869456129
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more fixes for batch maya2egg
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2010-04-10 06:30:16 +00:00 |
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Chris Brunner
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c7bc29d13e
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updates to the batch maya2egg to match the standalone
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2010-04-10 01:07:45 +00:00 |
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Mark Wojtowicz
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19346fa3ca
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Guard against null shader.
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2010-03-25 22:31:20 +00:00 |
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Mike Christel
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ce2e5ec10c
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new options "legacy-shaders" and "texture-copy"; egger now supports vertex color, flat color, and file textures in any combination with Maya Phong materials
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2010-03-19 17:35:21 +00:00 |
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David Rose
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786124f898
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flex version issues
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2010-02-22 00:16:11 +00:00 |
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David Rose
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f355918029
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fix egg2bam bug
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2010-02-19 20:41:19 +00:00 |
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Gyedo Jeon
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60cbcbf78f
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Fixed a bug of creating wrong joint hierarchy
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2010-02-18 00:50:34 +00:00 |
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Gyedo Jeon
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71d2e4f73b
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Commented out weight munge code since now weight values are normalized
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2010-02-11 23:12:40 +00:00 |
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Chris Brunner
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c6b9b53656
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make it so the client/server maya2egg adds the command-line comment to the top of each egg file
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2010-02-11 00:18:33 +00:00 |
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Chris Brunner
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9e6bab46ab
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fixes a bug where transforms were not being reset between files
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2010-02-10 23:06:59 +00:00 |
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Gyedo Jeon
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4e5d158dfe
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Made vertex weights normalized
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2010-02-10 19:00:11 +00:00 |
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Bei Yang
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c42a7e05ed
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Changed the way licensing works for loading the Maya API. Also changed the way directories are reverted for maya2egg. Added flag so this can be turned off which seems to be causing problems with maya 2010
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2010-01-20 19:50:20 +00:00 |
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Chris Brunner
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5596629520
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added the option to specify input egg files as coming from a text file, rather than on the command line. useful for rediculously long lists of files to operate on
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2010-01-20 01:28:58 +00:00 |
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Gyedo Jeon
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46ef194954
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Made negative weight replaced with 0
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2010-01-20 00:45:38 +00:00 |
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David Rose
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2c3681ea07
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fix erroneous error message
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2010-01-14 17:39:12 +00:00 |
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Chris Brunner
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97f711de8c
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not so spammy with the outputs
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2009-12-10 23:14:14 +00:00 |
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Chris Brunner
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693c3171b7
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needed for new maya2egg_server
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2009-12-05 03:34:36 +00:00 |
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Chris Brunner
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c96e429f4a
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need some include files there
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2009-12-05 01:11:00 +00:00 |
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David Rose
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875284deae
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boldly running with it. Blame brunner
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2009-12-05 01:05:27 +00:00 |
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Bei Yang
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61d62a7f72
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Added string for 2010 support
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2009-11-25 00:44:23 +00:00 |
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Chris Brunner
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a68f5c6ffd
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needed clear to be more public
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2009-11-21 02:52:12 +00:00 |
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Chris Brunner
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deaa391103
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fix a problem where animation and character data wasn't getting cleared between sessions
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2009-11-21 00:31:58 +00:00 |
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Chris Brunner
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5dcf6560a9
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actually quit the client when the server process is not running
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2009-11-19 20:03:03 +00:00 |
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Chris Brunner
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b25874d293
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it works!
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2009-11-19 03:25:25 +00:00 |
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Chris Brunner
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865a04075b
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now properly closes connections. client waits for server to finish before exiting.
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2009-11-19 02:41:59 +00:00 |
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David Rose
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17ff7d3f82
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downloader:c
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2009-11-19 01:56:39 +00:00 |
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Chris Brunner
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949ed7db7c
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Pro Tip: Make sure it compiles before checking in...
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2009-11-09 23:15:29 +00:00 |
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Chris Brunner
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fa179419bb
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Now with more comments and extra cruft removed
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2009-11-09 23:11:54 +00:00 |
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Chris Brunner
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367cb1a1ff
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added close_output method
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2009-11-09 22:50:11 +00:00 |
|
Chris Brunner
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7da51c899f
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new experimental client/server static maya init maya2egg
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2009-11-09 22:49:09 +00:00 |
|
David Rose
|
5d1338ef99
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clear error flag
|
2009-11-06 23:14:08 +00:00 |
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rdb
|
948fd1699b
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Fix compilation issue
|
2009-10-18 16:43:48 +00:00 |
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