4694 Commits

Author SHA1 Message Date
David Rose
b7ceab1bff integrate PStatThread and Thread; better thread handling in GraphicsEngine::render_frame() 2006-01-31 18:59:49 +00:00
David Rose
979e202f90 fix bug: named joint should be included in subset 2006-01-31 05:58:28 +00:00
David Rose
d78f7097a8 set_card_decal() should invalidate 2006-01-29 16:03:34 +00:00
David Rose
643fbbd763 give better error message if wrong version of DX9 SDK is installed 2006-01-29 16:01:44 +00:00
David Rose
28a500430f consolidate dx8 includes 2006-01-29 16:01:07 +00:00
aignacio_sf
b36d67f3b9 Formatting changes. Added HLSL debug on/off. 2006-01-28 02:04:45 +00:00
aignacio_sf
0a06f19767 Added transpose matrix option. Removed extra transpose for HLSL. Formatting changes. 2006-01-28 01:49:37 +00:00
aignacio_sf
6a43f6757d Preliminary HLSL support. 2006-01-27 23:22:07 +00:00
aignacio_sf
e1e47c64ac Added shader profiles to gsg. Added new types. 2006-01-27 23:21:39 +00:00
aignacio_sf
3d47d4fa06 Added shader profiles to gsg. 2006-01-27 23:20:49 +00:00
David Rose
3bb5bb8332 one more fix to my previous fix 2006-01-27 03:36:25 +00:00
Dave Schuyler
669d2c5c50 force node was not being used so it is removed 2006-01-27 00:44:51 +00:00
David Rose
ecf6915a02 better diagnostic 2006-01-26 14:34:12 +00:00
Dave Schuyler
11ab5e8d80 formatting 2006-01-26 02:52:34 +00:00
David Rose
8e7e0f5332 retab 2006-01-26 01:50:26 +00:00
David Rose
b99be8da93 whoops, infinite recursion 2006-01-26 01:48:44 +00:00
David Rose
9743b5276f make auto_unwrap a required parameter 2006-01-26 01:30:21 +00:00
David Rose
43a3b6a7a8 don't use concave quads in tristrips 2006-01-26 01:18:23 +00:00
David Rose
5c623893be flatten_strong() should unify too 2006-01-25 22:35:47 +00:00
aignacio_sf
757c5edae6 Added debug code and some formatiing changes. 2006-01-25 22:34:09 +00:00
aignacio_sf
e62c1cb763 Some comment and formatiing changes. 2006-01-25 22:26:31 +00:00
David Rose
ef9dfea9df be explicit with vfs->open_read_file(), etc. 2006-01-25 22:18:07 +00:00
David Rose
bcef4b24de add -o options 2006-01-25 22:10:19 +00:00
Asad M. Zaman
e19232aa88 fixed the patch error dure to uint16 overflow 2006-01-25 20:26:06 +00:00
David Rose
420ab68136 implicitly decompress/compress for input/output files named .pz; also support vfs-implicit-pz. 2006-01-25 17:45:31 +00:00
David Rose
d673267be3 add is_wtext 2006-01-25 02:47:16 +00:00
David Rose
318b9e520a prevent reentrant locks 2006-01-24 17:26:39 +00:00
Josh Yelon
9456925099 Added vspos and vstrans 2006-01-24 07:28:38 +00:00
Asad M. Zaman
b629960ae4 egg-rename tool had a bug: it needs to rename the eggnodes as well, not just the group nodes 2006-01-24 04:11:42 +00:00
aignacio_sf
19cd7a1a75 Change vertex error output level to warning level. Some formatting changes. 2006-01-24 02:12:47 +00:00
aignacio_sf
22648e6577 some formatting changes, moved memset to constructor phase. 2006-01-23 19:58:21 +00:00
aignacio_sf
9765a38c39 removed lru.h 2006-01-23 19:46:35 +00:00
aignacio_sf
d3f439ba0c Some code formatting changes to conform to Panda style guide. 2006-01-23 19:41:23 +00:00
aignacio_sf
26c10bc231 Added missing include file. 2006-01-23 19:40:35 +00:00
aignacio_sf
6481cb76b1 Separated class VertexElementArray into its own file. 2006-01-23 19:06:37 +00:00
aignacio_sf
49c678b11d Added missing include: dxShaderContext9.h 2006-01-23 18:23:27 +00:00
aignacio_sf
606e13ba9a Remove include that is not needed. 2006-01-21 03:29:33 +00:00
aignacio_sf
1254664959 Clean up D3D 9 includes. Include d3d9 headers in one place only.
Added commented out define for D3D_DEBUG_INFO.
Uncomment it out for to debug DirectX objects.
2006-01-21 03:22:21 +00:00
aignacio_sf
9deba32241 Yet another work in progress. 2006-01-21 02:31:41 +00:00
Dave Schuyler
61a0e67462 changes from drose for rotation by hpr 2006-01-21 01:50:49 +00:00
David Rose
ca8455d5ef don't auto-stop disjoint animations 2006-01-21 01:31:29 +00:00
David Rose
9164535479 operator = 2006-01-21 00:51:16 +00:00
David Rose
b342a22c2f fix set_range(), clear_range() 2006-01-20 23:37:59 +00:00
David Rose
3be2b77316 fixes 2006-01-20 20:51:28 +00:00
David Rose
3c39318b34 add TextureStageCollection::sort() 2006-01-20 20:46:13 +00:00
David Rose
a209d63185 rename type 2006-01-20 18:03:23 +00:00
David Rose
ecec0779f0 BitArray (first pass) 2006-01-20 18:02:11 +00:00
David Rose
aa837381d3 half-body animations 2006-01-20 02:45:03 +00:00
Dave Schuyler
1e5469d22f formatting 2006-01-20 01:42:29 +00:00
aignacio_sf
293b6cd493 Add option to disable some debug statements.
Disable some debug statements.
2006-01-19 02:11:25 +00:00