David Rose
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5158b9b5bf
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remove vector_LVecBase3f to avoid opt4 linking issue
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2011-08-12 23:16:17 +00:00 |
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David Rose
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69738d7975
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let's not link with speedtree after all
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2011-08-04 00:53:06 +00:00 |
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David Rose
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9d5325e05a
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replace gnu_getopt with new Panda-licensed implementation
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2011-08-03 23:37:43 +00:00 |
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David Rose
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78b0e9b627
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bam-info wants to link with speedtree if available
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2011-07-27 18:19:56 +00:00 |
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rdb
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43763f0b87
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be more tolerant to broken UV links
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2011-06-14 09:19:32 +00:00 |
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David Rose
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fd2d3900cf
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fix link issues on mac
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2011-06-13 01:59:17 +00:00 |
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David Rose
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0647066e23
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add tags and model nodes
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2011-06-13 01:58:44 +00:00 |
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rdb
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70f6605442
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some fixes to PandaIOStream
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2011-05-24 12:11:00 +00:00 |
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rdb
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19e73932d2
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add assimp stuff
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2011-05-22 15:47:20 +00:00 |
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Chris Brunner
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196cdef8a2
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support for Maya2012
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2011-05-16 21:18:07 +00:00 |
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David Rose
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dd4df70a28
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fix msvs 2010 build issues reported by community member FriarTuck
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2011-03-22 23:48:31 +00:00 |
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David Rose
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a692e00a05
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add vis2d
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2011-03-18 01:57:01 +00:00 |
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David Rose
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84f6c314cb
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support six-component vertices
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2011-03-14 20:10:36 +00:00 |
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David Rose
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d91a11a836
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move pfmfile to grutil
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2011-03-14 20:10:00 +00:00 |
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rdb
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0c7b5cae4f
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fix compile error on FreeBSD
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2011-03-09 09:52:57 +00:00 |
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David Rose
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48f7e0fd20
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fix resizing errors
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2011-03-01 19:43:48 +00:00 |
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David Rose
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8cfb6d4f83
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fix problems with large meshes
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2011-02-28 18:12:12 +00:00 |
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rdb
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8c51f16e78
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Fix compile errors on Linux
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2011-02-20 14:06:46 +00:00 |
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David Rose
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f6ac9c2c27
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typo in _ignored_tags
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2011-02-17 18:36:47 +00:00 |
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David Rose
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a206fcfb8a
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more work
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2010-12-23 23:31:14 +00:00 |
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David Rose
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ab0645ab79
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pfmprogs
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2010-12-23 21:05:32 +00:00 |
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rdb
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124942a13b
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Finally fix those darn Maya crashes
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2010-12-19 07:56:41 +00:00 |
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David Rose
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ca514b559b
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add -points, fix some obj2egg issues
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2010-12-14 22:18:11 +00:00 |
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David Rose
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70d9503dd0
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bare-bones obj2egg in C++
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2010-12-07 22:22:11 +00:00 |
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rdb
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804a72b716
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Partially apply typo fix patch I found somewhere on the web, by someone named Christoph Korn
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2010-11-16 08:58:45 +00:00 |
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rdb
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688fdbbf1a
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Fix for Windows
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2010-11-14 13:01:22 +00:00 |
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rdb
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38df619956
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Work around bug in OSX 10.4
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2010-11-13 13:23:16 +00:00 |
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rdb
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dbe93fc1df
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"No uv set binding found" shouldn't be a warning
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2010-10-18 16:40:53 +00:00 |
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rdb
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e9bda02475
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Preserve the original node names
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2010-10-18 15:39:32 +00:00 |
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David Rose
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14661f2beb
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windows ppremake issue
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2010-09-30 16:44:57 +00:00 |
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David Rose
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fc021fb6af
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whoops, need pnmimagetypes
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2010-09-24 16:32:33 +00:00 |
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rdb
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4436e39be5
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Bit more detailed debug info
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2010-09-07 19:10:52 +00:00 |
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Mike Christel
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10877b1d43
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Update for Maya 2011, which uses python26.dll rather than python25.dll
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2010-08-25 11:37:21 +00:00 |
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rdb
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eb577633fa
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Finally fix that nasty transformation bug in the P1 collada converter
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2010-08-24 14:12:03 +00:00 |
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rdb
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6cb48a06bc
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Backward compatibility fix to get this to compile on Max versions 9 and below, which don't define the _M macro.
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2010-08-24 13:48:43 +00:00 |
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rdb
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50150dc9f9
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Allow the .dae file to specify 3-channel colours
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2010-08-23 08:08:01 +00:00 |
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Mike Christel
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89173e6d05
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Added support for Maya version 2011
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2010-08-20 19:16:34 +00:00 |
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rdb
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8a72714793
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Support for tags
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2010-08-04 15:12:54 +00:00 |
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David Rose
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0899f97702
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need pnmtext
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2010-08-02 18:30:52 +00:00 |
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David Rose
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1759e6859a
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more build issues (win32)
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2010-07-27 17:49:16 +00:00 |
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David Rose
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21405bd4c3
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tiger linking issues
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2010-07-26 23:53:46 +00:00 |
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Chris Brunner
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f0b2d1ec65
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typo
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2010-07-20 23:12:19 +00:00 |
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Chris Brunner
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063e53f658
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yet more cleanup between sessions. should help with nurbs/polys stuff
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2010-07-08 23:41:58 +00:00 |
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Gyedo Jeon
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39e74cea5c
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Made all of the collision nodes to be added to a set
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2010-06-17 00:36:08 +00:00 |
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Gyedo Jeon
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a1bd435362
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Added handling of unnamed node
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2010-06-16 18:01:34 +00:00 |
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Gyedo Jeon
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1edd26540b
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Made vertices transformed properly
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2010-06-11 00:59:15 +00:00 |
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Chris Brunner
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0e539de89a
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support for _chdir in addition to the old (depreciated) chdir
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2010-05-28 21:11:00 +00:00 |
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Chris Brunner
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8616b84887
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Properly clear some more variables when using the batch converter, specifically input and output units
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2010-05-19 21:52:15 +00:00 |
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Mike Christel
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33276672f3
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Max script that creates a CF and CS type for any selected object so egger can apply a collision tag of that type based on the script's rollouts
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2010-04-27 17:33:05 +00:00 |
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Mike Christel
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8b41e6b1f8
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Collision is now done through User Defined Properties (via maxscript). By default a plane without a standard material gets UV's as well as any object without a texture but with a standard material. Point objects are now supported as "locators" for a point in space within the egg.
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2010-04-27 16:02:26 +00:00 |
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