1347 Commits

Author SHA1 Message Date
David Rose
5158b9b5bf remove vector_LVecBase3f to avoid opt4 linking issue 2011-08-12 23:16:17 +00:00
David Rose
69738d7975 let's not link with speedtree after all 2011-08-04 00:53:06 +00:00
David Rose
9d5325e05a replace gnu_getopt with new Panda-licensed implementation 2011-08-03 23:37:43 +00:00
David Rose
78b0e9b627 bam-info wants to link with speedtree if available 2011-07-27 18:19:56 +00:00
rdb
43763f0b87 be more tolerant to broken UV links 2011-06-14 09:19:32 +00:00
David Rose
fd2d3900cf fix link issues on mac 2011-06-13 01:59:17 +00:00
David Rose
0647066e23 add tags and model nodes 2011-06-13 01:58:44 +00:00
rdb
70f6605442 some fixes to PandaIOStream 2011-05-24 12:11:00 +00:00
rdb
19e73932d2 add assimp stuff 2011-05-22 15:47:20 +00:00
Chris Brunner
196cdef8a2 support for Maya2012 2011-05-16 21:18:07 +00:00
David Rose
dd4df70a28 fix msvs 2010 build issues reported by community member FriarTuck 2011-03-22 23:48:31 +00:00
David Rose
a692e00a05 add vis2d 2011-03-18 01:57:01 +00:00
David Rose
84f6c314cb support six-component vertices 2011-03-14 20:10:36 +00:00
David Rose
d91a11a836 move pfmfile to grutil 2011-03-14 20:10:00 +00:00
rdb
0c7b5cae4f fix compile error on FreeBSD 2011-03-09 09:52:57 +00:00
David Rose
48f7e0fd20 fix resizing errors 2011-03-01 19:43:48 +00:00
David Rose
8cfb6d4f83 fix problems with large meshes 2011-02-28 18:12:12 +00:00
rdb
8c51f16e78 Fix compile errors on Linux 2011-02-20 14:06:46 +00:00
David Rose
f6ac9c2c27 typo in _ignored_tags 2011-02-17 18:36:47 +00:00
David Rose
a206fcfb8a more work 2010-12-23 23:31:14 +00:00
David Rose
ab0645ab79 pfmprogs 2010-12-23 21:05:32 +00:00
rdb
124942a13b Finally fix those darn Maya crashes 2010-12-19 07:56:41 +00:00
David Rose
ca514b559b add -points, fix some obj2egg issues 2010-12-14 22:18:11 +00:00
David Rose
70d9503dd0 bare-bones obj2egg in C++ 2010-12-07 22:22:11 +00:00
rdb
804a72b716 Partially apply typo fix patch I found somewhere on the web, by someone named Christoph Korn 2010-11-16 08:58:45 +00:00
rdb
688fdbbf1a Fix for Windows 2010-11-14 13:01:22 +00:00
rdb
38df619956 Work around bug in OSX 10.4 2010-11-13 13:23:16 +00:00
rdb
dbe93fc1df "No uv set binding found" shouldn't be a warning 2010-10-18 16:40:53 +00:00
rdb
e9bda02475 Preserve the original node names 2010-10-18 15:39:32 +00:00
David Rose
14661f2beb windows ppremake issue 2010-09-30 16:44:57 +00:00
David Rose
fc021fb6af whoops, need pnmimagetypes 2010-09-24 16:32:33 +00:00
rdb
4436e39be5 Bit more detailed debug info 2010-09-07 19:10:52 +00:00
Mike Christel
10877b1d43 Update for Maya 2011, which uses python26.dll rather than python25.dll 2010-08-25 11:37:21 +00:00
rdb
eb577633fa Finally fix that nasty transformation bug in the P1 collada converter 2010-08-24 14:12:03 +00:00
rdb
6cb48a06bc Backward compatibility fix to get this to compile on Max versions 9 and below, which don't define the _M macro. 2010-08-24 13:48:43 +00:00
rdb
50150dc9f9 Allow the .dae file to specify 3-channel colours 2010-08-23 08:08:01 +00:00
Mike Christel
89173e6d05 Added support for Maya version 2011 2010-08-20 19:16:34 +00:00
rdb
8a72714793 Support for tags 2010-08-04 15:12:54 +00:00
David Rose
0899f97702 need pnmtext 2010-08-02 18:30:52 +00:00
David Rose
1759e6859a more build issues (win32) 2010-07-27 17:49:16 +00:00
David Rose
21405bd4c3 tiger linking issues 2010-07-26 23:53:46 +00:00
Chris Brunner
f0b2d1ec65 typo 2010-07-20 23:12:19 +00:00
Chris Brunner
063e53f658 yet more cleanup between sessions. should help with nurbs/polys stuff 2010-07-08 23:41:58 +00:00
Gyedo Jeon
39e74cea5c Made all of the collision nodes to be added to a set 2010-06-17 00:36:08 +00:00
Gyedo Jeon
a1bd435362 Added handling of unnamed node 2010-06-16 18:01:34 +00:00
Gyedo Jeon
1edd26540b Made vertices transformed properly 2010-06-11 00:59:15 +00:00
Chris Brunner
0e539de89a support for _chdir in addition to the old (depreciated) chdir 2010-05-28 21:11:00 +00:00
Chris Brunner
8616b84887 Properly clear some more variables when using the batch converter, specifically input and output units 2010-05-19 21:52:15 +00:00
Mike Christel
33276672f3 Max script that creates a CF and CS type for any selected object so egger can apply a collision tag of that type based on the script's rollouts 2010-04-27 17:33:05 +00:00
Mike Christel
8b41e6b1f8 Collision is now done through User Defined Properties (via maxscript). By default a plane without a standard material gets UV's as well as any object without a texture but with a standard material. Point objects are now supported as "locators" for a point in space within the egg. 2010-04-27 16:02:26 +00:00