3201 Commits

Author SHA1 Message Date
David Rose
cfcd70ad32 be more robust with new collision poly representation 2003-12-04 18:13:33 +00:00
David Rose
d2dccc99d3 fix ghost collision solids when loading bam files 2003-12-04 18:12:53 +00:00
David Rose
92e51ab336 install config_collide.h 2003-12-03 02:37:08 +00:00
David Rose
35f5cd7d67 robustify polygons to detect sphere collisions with the polygon edge 2003-12-03 01:59:43 +00:00
David Rose
e541881492 fix texture matrix on dx7 2003-11-29 00:52:41 +00:00
David Rose
6dfe2d4a49 better output methods 2003-11-29 00:38:36 +00:00
David Rose
6526538d65 straighten out -TT on animation tables 2003-11-22 20:02:27 +00:00
David Rose
e702ea203d *** empty log message *** 2003-11-22 17:51:59 +00:00
David Rose
29cfd81978 support forward-referenced vertex pools 2003-11-21 23:02:52 +00:00
David Rose
e76df930c0 changes to prebuild 2003-11-21 17:19:43 +00:00
David Rose
79e76c5b57 debug out, comment 2003-11-21 07:05:34 +00:00
David Rose
211cf35eb5 add more asserts 2003-11-21 07:05:00 +00:00
David Rose
75762f560a -TT x,y,z doesn't work properly with vertex pools under a transform node 2003-11-21 06:47:31 +00:00
David Rose
1cbe39e68e add set_fake_texture_image 2003-11-20 03:35:24 +00:00
David Rose
9f577fdc28 add show_collisions 2003-11-18 22:40:47 +00:00
David Rose
4d3451edab flatten shouldn't scale effective normal 2003-11-17 19:38:36 +00:00
David Rose
65e2377242 replace assertion with warning 2003-11-17 19:18:54 +00:00
David Rose
65246c35a3 fix jitter when standing on poly with adjusted normal 2003-11-17 13:57:23 +00:00
David Rose
3c3fbf8446 temporarily disable use_error_threshold 2003-11-15 20:11:36 +00:00
David Rose
9b0507a4c6 fix bogus error return on timeout for gameserver connect 2003-11-15 18:35:32 +00:00
David Rose
1c638ea9ba show collision polygons that were loaded from pre-4.7 bam files 2003-11-13 19:21:25 +00:00
David Rose
9ca8280f34 oops, typo made polygons sometimes not show up 2003-11-13 06:16:45 +00:00
David Rose
e27ed62d8b fix sphere-trigger 2003-11-13 06:11:43 +00:00
David Rose
972f56a621 just base compressability test on analysis of frame coherence 2003-11-12 23:33:53 +00:00
David Rose
e1a8ff794c bam version 4.8; compress channels more conservatively 2003-11-12 22:58:22 +00:00
David Rose
6d6241be32 add has_primitives 2003-11-12 18:53:10 +00:00
David Rose
b82d279b91 fix live adjusts of tube 2003-11-12 01:55:16 +00:00
David Rose
c32922ee15 add is_same_direction 2003-11-11 15:57:34 +00:00
David Rose
2536db25f4 add CollisionSolid::set_effective_normal 2003-11-11 05:24:56 +00:00
Dave Schuyler
bfd4e276c3 added get_standardized_hpr 2003-11-11 04:31:53 +00:00
David Rose
2120ffc5a5 expose some global functions 2003-11-10 23:10:15 +00:00
David Rose
8eaa2efe72 minor interface tweaks 2003-11-10 19:24:17 +00:00
David Rose
f4903270ea use new interface 2003-11-10 16:11:39 +00:00
David Rose
04dfcb2695 add set_uv_direction(), fix bounding sphere problem 2003-11-10 06:22:49 +00:00
Mark Mine
d588d7f477 Added source type 2003-11-08 22:57:05 +00:00
David Rose
28aba7f1a6 add clear_transform 2003-11-06 04:51:08 +00:00
David Rose
de8c2d0de3 oops, fix tube under transform problem 2003-11-06 04:32:01 +00:00
Dave Schuyler
b76ae7cb96 Removed ls() as this call be accessed with Python print 2003-11-05 01:27:45 +00:00
David Rose
f4b1a218d6 add -l option 2003-11-05 00:45:24 +00:00
David Rose
e534118821 fix loader output 2003-11-04 20:20:47 +00:00
David Rose
3acd1576c1 set_prev_transform along with set_transform 2003-11-04 19:53:13 +00:00
David Rose
f4bf15ca63 minor text formatting 2003-11-04 19:11:07 +00:00
David Rose
bb96cc89c2 change iterators to unambiguous scoping 2003-11-04 18:55:15 +00:00
David Rose
093e99cd5a add egg visibility scalar 2003-11-04 05:23:46 +00:00
David Rose
47e4a10fc8 add relative uniform set_scale 2003-11-04 05:13:40 +00:00
David Rose
eb4a25ba12 don't release reference count of dest_child 2003-11-01 00:43:50 +00:00
Dave Schuyler
a43b1f20a6 changed includes 2003-10-30 07:08:59 +00:00
Dave Schuyler
4ae3692c79 changed iteration 2003-10-30 07:05:44 +00:00
David Rose
e6fd463607 fix incorrect nearly-concave-polygon rejection 2003-10-30 05:55:37 +00:00
Dave Schuyler
27af37c460 changed force iteration 2003-10-30 04:00:06 +00:00