21000 Commits

Author SHA1 Message Date
tobspr
dac2bfc7b9 Support for setting a heightfield handle directly on the ShaderTerrainMesh 2016-04-30 09:32:09 +02:00
rdb
288452a861 Changes to help with static build, allow linking OpenAL statically 2016-04-29 19:54:24 +02:00
rdb
369df86096 Fix a compile issue or two 2016-04-29 19:17:47 +02:00
rdb
dc09e28ed9 Also accept a .gz wherever a .pz file is accepted 2016-04-29 16:54:25 +02:00
rdb
a2ae62dbda Introduce ability to write older .bam versions, down to 6.21
See https://www.panda3d.org/manual/index.php/Dev:Bam_Format
2016-04-29 16:30:41 +02:00
David Rose
063f9bbc4d minor compilation issues 2016-04-28 16:14:44 -07:00
rdb
723c1de520 Fix various emscripten compile issues 2016-04-28 21:15:46 +02:00
rdb
6b83261ea4 Implement stb_image, support loading HDR, PSD, GIF images 2016-04-28 17:10:44 +02:00
rdb
6f8fd916f3 Allow seeking a ZStream back to 0 (but no other location) 2016-04-28 17:03:31 +02:00
rdb
1c6f4c29c4 Add support for native FLAC reading 2016-04-28 12:05:10 +02:00
rdb
5feecd2243 Fix iterator support in interrogate 2016-04-28 11:08:23 +02:00
tobspr
0c16baa707 Reduce warning severity when resizing texture with immutable stirage 2016-04-25 12:03:15 +02:00
Tohka
facb1cca31 Fix several Sequence crashes (#99)
tuple and list shouldn't be used as parameter names. With the new Python 2.7.11 these break Sequences altogether.
2016-04-24 11:37:34 +02:00
Tohka
41deb1c00f Fix error "TypeError: 'NoneType' object is not iterable" 2016-04-24 12:14:19 +03:00
rdb
ee595ae880 fast path optimizations for get_ram_image_as 2016-04-24 02:42:12 +02:00
rdb
c8f59367d1 More robust location of libraries in thirdparty packages on Linux 2016-04-24 01:45:24 +02:00
rdb
2c6a6c9f06 Display deprecation warning when writing FFT compressed anim chans 2016-04-24 01:44:09 +02:00
rdb
07d06d434c Print more debug info when FrameBufferProperties are not sufficient 2016-04-23 18:06:18 +02:00
rdb
879b8a5ccb Remove win-extras (smartroom/BeyondQuestion, serial, JOD, phidgets) from the Windows SDK
Let me know if you still need any of these and we'll find a better spot for them.
2016-04-22 17:38:15 +02:00
rdb
2c1cb4c313 Compile fixes for latest VRPN and TIFF 2016-04-22 17:18:27 +02:00
deflected
bffe3bf55a bullet: Plug memory leaks
Signed-off-by: deflected <deflected@github>
2016-04-21 21:34:55 +03:00
rdb
ad04a4b026 Fix: Bam file contains objects of unknown type: MovingPart<LMatrix4f>
Restores ability to read old .bam files containing animation data
2016-04-21 11:28:00 +02:00
rdb
6225755230 Support rendering without any vertex arrays bound better 2016-04-21 01:32:13 +02:00
rdb
40acfeffb5 Punish soft framebuffer configs if we're not asking for one 2016-04-21 00:18:08 +02:00
rdb
32bc7cd819 Changes to allow compiling Panda with MSVC 2015 2016-04-19 15:43:02 +02:00
rdb
32b4273c94 bullet: fix issue with result of get_contact() going out of scope 2016-04-18 23:57:02 +02:00
rdb
320f341467 Fix pbuffer crash on Windows with old Intel drivers 2016-04-18 23:26:12 +02:00
rdb
2f0bc01b68 Fix bug causing random crash during module initialization 2016-04-18 14:34:50 +02:00
rdb
380ff44710 Workaround for older versions of the DirectX SDK 2016-04-17 20:45:24 +02:00
John Cote
c896f7269b bugfix: Add missing import to ShowBaseGlobal (#96) 2016-04-17 09:09:55 +02:00
rdb
d3071d1e50 Use a bitmask for storing clear-active flags 2016-04-16 14:19:54 +02:00
rdb
2b7ef9c787 Add SphereLight class 2016-04-16 12:30:07 +02:00
tobspr
206539d719 Fix missing coordinate system in sample 2016-04-15 19:12:13 +02:00
rdb
f06f184850 Prefer core/ARB version of FBOs instead of EXT version 2016-04-14 21:02:35 +02:00
rdb
902a314f68 Remove unused squeeze tool 2016-04-13 17:28:08 +02:00
rdb
e4b032ea21 Fix crash reading Camera objects from pre-6.41 bam files 2016-04-12 20:47:11 +02:00
rdb
5a2a9a3020 Merge branch 'release/1.9.x' 2016-04-12 20:46:32 +02:00
rdb
82fdb30957 Fix incorrect format selection for renderbuffers (missing alpha channel) 2016-04-12 20:44:07 +02:00
rdb
873fd3294a Work around bug in certain Intel drivers with #pragma include 2016-04-12 18:20:27 +02:00
rdb
449d4c8a89 Build fix on Mac when building without libRocket 2016-04-12 18:19:55 +02:00
wolfgangp
4821b69ec1 Match ShaderTerrainMesh triangulation scheme with Bullet's 2016-04-11 22:01:13 +02:00
rdb
7addf3e12b Merge pull request #80 from tobspr/master
Add new terrain implementation (ShaderTerrainMesh)
2016-04-11 18:35:11 +02:00
tobspr
5f28d20402 Change uniform warning in glShaderContext to avoid spam
This changes the severity of the uniform warning to debug, to avoid spamming the console
2016-04-10 10:59:30 +02:00
rdb
33ed30b178 Support defining bam factory functions in Python 2016-04-09 19:28:33 +02:00
rdb
12af395012 Fixes to DirectScrolledList; remove unnecessary inheritance 2016-04-09 19:21:49 +02:00
rdb
7e04042ca4 Update gl2ext.h 2016-04-09 19:18:34 +02:00
rdb
64cb1c520e Fix ColorBlendAttrib bam write, add properties to most *Attrib 2016-04-09 19:10:52 +02:00
rdb
f0cd1ce315 ColorBlendAttrib: support separate alpha mode and dual-src blend. bam 6.42 2016-04-08 15:44:57 +02:00
rdb
e73a89705b Improve OpenGL ES support, add OpenGL ES 3 support 2016-04-04 17:00:27 +02:00
rdb
6ddfb0ace3 Support line/point thickness in bam2egg 2016-04-04 12:48:48 +02:00